Here is the thing, There has always been time items in warframe It in nothing new. There was always been grindy stuff in warframe. The problem with nightewave, is this is the god honest truth..Is that It is a #*!%ing fortnite battle pass. (Note I'm gonna let out the full force of a rant that built up from all the things I said where gonna happen happened..So,get ready..there will be calling out people)
Mogamu, the guy who came up with getting DE to do this (Or atleast says he did) was ready to leave this game when he assumed Anthem was gonna be good. He is one of those of people who wants as much content as possible to consume. Because, well he has a group and S#&$ to do It with. The battlepass and road maps are new to gaming (but honestly not that new) and everyone is jumping in on this S#&$. However, lets get real here..It was basically, design to keep people playing for as long as possible, mainly vet players who have a massive boner for talking about the lack of a end game...The ironic thing is..Basically, all nightwave was and is..is...DE giving you points to do what they wanted you to do in the first place.
However, I like wolf..But,then again I like random encounters and I like random events..Because, I am a raving mad man, however I understand people don't like wolf. Some don't want to be jump by a giant #*!% all grieener when doing a missions (Which is fine) Some don't like the fact he is a sponge with proc protection (Well,he is made to be a raid boss more or less) and some just hate the fact they can't get the hammer (Which, If you have been doing this all time It has been going on is understandable but If you play once a week and get mad you can't get a ok tier hammer..well,honestly you should not complain)
The mission set up has been memey as #*!%, with people saying "Everyone is a whiner" for getting mad at mission set ups. But,honestly some of this are a little too time consuming and resource consuming (The glided one) really are over complex (Kuva surival) or just reward you for having a clan (#*!% all these missions cause destiny 2 flash backs) The overall I got is none of this is new content or even event special..Which leads to the overall
Nightwave was nothing but a battlepass and a game of chase staring some armorless mooks and their wolf daddy. This,was the problem overall. Everything was the same, nothing special..Amuless had a big event which lead to a final battle. Rath thumm the same thing. Most,things lead to something as a climax..Wolf nightwave has no Climax...We do not have after a point a option to go to the Saturn 6 pin on the map on anything and do a "hunt the wolf" quest. There is no convict assault invasion missions..Nothing. The main point was to push nightwave to the for front by making It a overall grindy battlepass, yes I finish It..and the rewards after 30 are just..15 wolf creds..You can't buy S#&$ with 15 wolf creds. You can't even use the wolf creds after the event..nor do they open some kind of Saturn 6 missions or heb where you can go to spend the creds..You cant even use them to hunt down wolf...They are basically design so you can buy some helmets and some nightnite. So,IF we do remove alarts,Its gonna make grinding a bigger pain for newer players unless,after a nightwave they do another one..Almost 2 weeks after the first..Then,by that time everyone will be #*!%ing brunt out. It's by design somehow a longer but mor tring Alart step up..less random...But, really more grindy and tring..Nightwave should not replace alarts..Alarts never really needed to be remove to begin with..But, once again It is vet players saying they have no place because...well,they have everything.
Which leads to how nightwave is not well design in another way..It is design for vet players...In the way you bribe a kid to eat their greens. Like,really look at It really hard. Other then wolf nothing new was added..there was no end game added no nothing. Just promises of a umbra mod was enough to get these guys boners all high up and forget all the problems in the world. Now,half of them where spending more time trying to get a umbra froma so they can make a video on what to waste It one. This,was made for vet players who have everything to shut them up..Did a good job for the most part.
Which leads to what I would of done..#*!% a battle pass..Make a Crisis counter...keep the 30 ranks..But, rework some stuff.
Crisis counter is each mission you finish connected to the wolf quest line gets you 1 points..It is 5 points a rank. However, during wolf crisis mission a memebers of the wolf pack will show up catching them will get you 2 points for all 3 capture and 3 wolf creds pre capture..Wolf If he shows up will be worth 5 points and 10 wolf creds and has a promise chance of a hammer piece droping or a speacial hammer stance...no other mods..no cells.
Every rank you get 10 wolf creds and the normal reward. Saturan 6 is now a level..It is a shop where you can spend these creds. The creds are use to "Fix" the pin up. All the normal stuff as in the shop as now are there however. If you save up a lot..you can buy the hammer fully finished (Lets say..1000 creds) That way It a matter of saving or random chance.
Wolf will show up with each week more and more as now and become harder. However, mission set up will change. First week, is trying to clean up invasions of convicts vs whoever, week after that..A defense mission where you try to protect someone from getting capture by the convicts, and so on and so forth...til,the final week ends with Wolf going back to try and finish the job..Basically you have to save Alad V from a piss off wolf with a army of robots...however,you will need to finish main story events which will be active at the start and end of each week, at least once.
There..I think It is a tad of a improvement.