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TheProtoPL

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Posts posted by TheProtoPL

  1. Edits, edits and edits, new ideas included, and new art have been aded!
    Thanks to Noldastyr and Nightseid!
     

    On 2018-11-16 at 2:02 PM, Noldastyr said:

    Nice idea!
    However, about the faction ranking and befriending commanders i would have some things to say:
    1: Grineer and Corpus hates you. Even if you rank up, and become a "good maggot", in normal missions you go and cut down your "friends" over and over again. So all of the "reputation" things there shouldn't be reputation.
    However, both of that faction sees you as an efficient warrior. And if you prove to be valuable they will use you for more deeper/strategic missions due to your "efficiency" and not due to the trust building up.
    So rather than calling it reputation i would go on something like "Espionage level". And over gathering "standing" with them i would rather go for "Leaked informations".
    You level up your "espionage" by hearing conversations you shouldn't, seeing their intentions since they can't keep you away from the battlefield.
    2: Since they hate you, not shooting you is not decided by your reputation to them. If you say you work for them for now, they accept you. If you work against them, they shoot you.
    I would implement this kind of "agreement" or "truce" or "mutually beneficial cooperation" with a faction Sigil. If you pick up Grineer sigil, you can't hurt grineer, and they'll be allied to you. Just like in the Siege missions. Same with corpus. For matchmaking causes, accepting a specific "bounty" should be able to change your sigil on the fly according to the bounty type you accepted.

    And i also would suggest another type of "PvPvE" type of mission. If you like it, feel free to incorporate it into this post.
    It's something like a Defection Conclave mission, where you both escorting your own commanders between points, and try to kill their commanders.
    You can power up points, but not just plain life-supports, rather defense gears....nullifier fields, autoturrets, healing towers, reinforcement callers etc. The spawn is like a crossfire map, npc roaming around fighting each other, reactor carriers spawns on each side, those drops the stuff that you need to hoard to the defense gears to empower them (basicly to level up them, and empower them temporary). If you escort an officer successfully, your side's spawn level up. Both side have a Sanctuary Onslaught like efficiency meter, which is based on which side is killing more of the enemies, the first to drop to zero loses. The catch is, you have conclave gears only, so scaling on pve kicks in faster, so you depend on the pve objectives, while having "rivals" in pvp.

     

    On 2018-11-16 at 5:07 AM, (XB1)Nightseid said:

    also instead of worms, how about...

    sand mantas

    Dv3tDaD.gif

    like big ones.

    3IaR4ae.gif

    like really big ones

    U27xh1H.gif

     

  2. 2 minutes ago, (XB1)Nightseid said:

    How about instead of a new city, have the new faction actually be located and sheltered in relays not the planet. Then have them be archeologist/treasure hunters or...

    Have it that bounties come in from all sort of factions here an some from celphalon samarus faction, or the syndicates.

    Some maroo or darvo.

    Finding a last survivor's cache is a bit cliche.

    That's a great idea! I agree that the last survivors are a bit overused in culture 

  3. 13 minutes ago, GrayArchon said:

    This is super cool-sounding, especially the invasions/mercenaries and the lost tomb exploring. An continuous active war zone would be very cool to have as part of an open world.

    My two concerns are:

    • Performance. Spawning enough enemies, on both sides, for the conflict to feel alive may be a performance issue. I don't know.
    • The Grineer and Corpus are not actually in conflict over Mars, as far as we know. There was a conflict during the Gradivus Dilemma, but that was five years ago. They are stated to be contesting Phobos and Europa (you can see a Fomorian in the skybox over Europa), but Mars is pretty solidly under Grineer control.

    About the preformance is not that big of a deal. In 1 year they managed to optimize a Fortuna, which is 2 times bigger than Plains. Assuming that they rework Mercury in next year, in 2 years overall preformance of game engine will be far better. Especially with new console generation and graphic cards. 

    And about lore, if you go to the mars there are both corpus and grineer mission. Also both factions  have orbiting capital ships there. The Mars is split between them. Faction incursions have a higher chance of occurring on this planet. A little plot change, and a great war will begin

  4. We have Plains with Grineer, we have Fortuna with Cropus, why not mix it together?
    Mars- the perfect warzone open map. As we know from the lore and game, on this planet there is a constant struggle  between Corpus and Grineer.

    What Tenno are doing here?: We have received a secret distress signal coming from under the surface of the planet. It turns out that this is an hidden underground city of refugees from Grineer invasion who are calling for help! Baro Ki'Teer is not alone anymore! We must help defend this city and set up an ground tenno relay. 

    What the map looks like? 
    Mars is a giant desert planet. On surface there are a lots of ruins, remains of a civilization that once lived there. You can also encounter hidden tombs and temples. Desert may look barren, but it's far from it. There are a lot of dangerous animal species. At north side of map you meet the frontline of Corpus-Grineer conflict. Artillery firing positions, bases under the shield barriers. Trenches with turrets and soldiers of both sides constantly firing at each other. And massive headquarters of both sides. Imagine a Geonosis from Star Wars in Warframe universe

    On sky however, there is a constant space battle with explosing formorians and corpus capital ships (possible Railjack connection) You can find their wrecks on the desert with wounded personel inside getting eaten by wildlife. If you use archwing on this map, in second a fighter regiment will be send to shoot you down. So better stay on the ground. 

    There are also huge canyons and underground cave connection. But watch out what you will find inside of them... There is also a third forgotten enemy...

    New Enemies: Grineer armored divisions. Tanks, Walkers, now Grineer are more deadly than ever! Corpus also gets much bigger and more dangerous machines! And a lot of space crafts
    Znalezione obrazy dla zapytania warframe vehicles

    New type of activites:

    Worm Hunting
    No more easy fishing, there will be no fish on mars. Time to do something brutal and hunt down a giant Sand Worm! These monster creatures with lenght up to 40 meters are hiding in the dunes of the desert waiting for preys. Preys like Tenno. Try to survive and kill it for great loot!

    Znalezione obrazy dla zapytania sand worm art

    Edit 2 (idea by Nightseid) The Great Manta Hunting
    Same as Sand Worm, but this time you hunt a gigantic Manta

    U27xh1H.gif
    Tomb raiding!
    Search for hidden 'Skymen'. temples and tombs, left by ancient Mars civilization. Try to uncover what had been lost in time. But watch out for guardians, traps and corpus raiding squads!

    Podobny obraz

    Mercenary
    Sign up for one of the sides in conflict, and participate in next assault at enemy position. Feel the warzone at your skin! Invasions never have been so alive!  

    Edit 1:
    New idea, relations with each side commander! Do war effort for Grineer or Corpus,  go up in ranks of the army, get fresh loot and weapons, maybe Vay Hek even call you a good maggot? Faction with which you have good relations is neutral to you, untill you attack them.

    Frontline Slaughter (by Noldastyr)
    It's something like a Defection Conclave mission, where you both escorting your own commanders between points, and try to kill their commanders.
    You can power up points, but not just plain life-supports, rather defense gears....nullifier fields, autoturrets, healing towers, reinforcement callers etc. The spawn is like a crossfire map, npc roaming around fighting each other, reactor carriers spawns on each side, those drops the stuff that you need to hoard to the defense gears to empower them (basicly to level up them, and empower them temporary). If you escort an officer successfully, your side's spawn level up. Both side have a Sanctuary Onslaught like efficiency meter, which is based on which side is killing more of the enemies, the first to drop to zero loses. The catch is, you have conclave gears only, so scaling on pve kicks in faster, so you depend on the pve objectives, while having "rivals" in pvp

    Defend of the border
    Take positions on underground city defences, and repeal enemy advance! Use cannons, flak guns to take down vechicles and ships! Help from refugee soldiers included! 

    Spring cleaning
    You need to sneak through the canyons to the dormant nest of the plague, and BURN IT UP TO THE GROUND. And ofcourse try to survive the encounter of more powerful mutated creatures than ever.

    New Vechicle: A buggy type of vechicle with a railgun/cannon. His main role is to destroy  armored targets and ships. And ofcourse driving through the desert like Mad Max! Fully modable and customisable of course! 

    Znalezione obrazy dla zapytania warframe vehicles

     

    Get more of your ideas here Tenno

  5. Here, post your ideas for new Warframes! Maybe some devs accidentally will read this post and some of this ideas will be worth considering

    Here is mine:

    Style/main theme: Heavy exosuit/robotic like/

    Abilities:
    1. Arm rocket
    -warframe shoot from arm a rocket, that deals blast damage  and knock survivors down to the floor
    2. Ray shield
    -warframe combine his arms and create a ray shield before him. Shield completely block damage from one direction, and deflects bullets/lasers in general direction of enemies. Downside is that you cant use any weapon apart melee during that ability
    3. Laser burst
    -warframe overload his generator and shoot a laser beam from his chest, dealing high amount of puncture and punch through damage for couple seconds. Downside is you cant move during this ability
    4. Mech time
    -warframe modify his arms creating 2 heavy rapid fire cannons (simillar to modern vulcan) dealing a high amount of damage. Ammuntion isn't infinite, but it replenish over short time (like in imperator gun). During this ability you can move freely. These cannons simillar to extalted blade can be modified

  6. Right now operator is pretty useless edgy kiddo whose main goal is to drain eidolons shields (and our self-control which holds us back from opening airlock) and remove dmg resistance from sentients/stalker.

    And why is that?

    Because AMP Dmg is pathethic. Even leveled operator with all schools and best AMP cant kill a level 50 enemy. Yes he has incredible moblity, and good HP recovery but at level 50+ he is unplayable unless you doing stealth missions. 

    What can change about it? I present there 2 concepts, and you guys write next in comments

    1. Make AMP high armor penetration weapon
    Well,  we basiclly shoot a freaking void power right in enemy's face. It should shred through armor like knife cuts paper. Give AMP something like 75% Armor penetration and maybe it will start killing something

    2. Make AMP like rest of the weapons
    So basically let us modify AMP with mods, which give us at least some fun with them

     

  7. After finishing todays alert for orokin catalyst, in reward screen, there was a weird pop-up black screen for half of the screen (it looked little like console), after a moment many symbols (not any known earth language) in red and white showed up. It dissapeared 4 seconds after. 

    You guys know what was that? It seemed like a message, announcement of something in close future

  8. In last  months many times i meet a problem during loading screen. After 100% loaded bar, screen wont dissapear. I talked to the people and some of them have same problem

    1. How i tried to fix it?
    -first i updated my graphic drivers, but it didn't help
    -I waited untill it auto-dissapear (my record was 20 min, when normally game loads in 7-10 sec)

    2. Where it happens?
    -on any mission, dojo, basically on anything what need loading screen,  but not in solo only missions

    3. How often it appear?
    -not regular, sometimes several times in a row, maybe around 10% of all loading screens

    4. Any more details?
    -if it happens during team loading screen, game wont start for all of them
    -if it happens during joining to already started game, i can hear game sounds (shootings, enemy sounds etc.)
    -if it happens during dojo loading, players already in it can send me trading requests

    -i dont know if it's related, but often (not 100%) before those infinite loading screen, a major downgrade in textures happens, (from HD to point when you cant see details), some items icons wont load

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