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Mournfall_

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Everything posted by Mournfall_

  1. Make it Tap/Hold - maybe the ability to swap them for no or lower energy cost if it's already active (maybe it doesn't refresh the duration if it's no cost, but will refresh if it does cost a lower energy cost) Don't nerf the base version. Make the Helminth version have lower BASE numbers and don't cap them super low - e.g. the Damage Resistance for the Helminth version could be base 30% but cap out at 90% or 95% like normal (understandable for Mirage herself to be able to hit the 95% exclusively), which requires a heavy build investment to reach, rather than flat out capping it at a lower, less useful value (as DR below 90% isn't very useful). The damage buff could also be base 60% (if you really need it lower; 100% would also be fine if you don't want to drop it too far) with no cap. Numbers are for the max-rank version of the ability. An argument could also be made to limit its use with other damage resistance abilities on the same frame, similarly to how no two of Roar, Xata's Whisper, Eclipse, and Vex Armour cannot be on the same warframe at once. Trinity's Blessing would be a fair candidate, for instance. Citrine's Preserving Shell, too (though it'll still work if another Citrine has the ability active nearby). Stuff like that.
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