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Nuenu

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About Nuenu

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  1. This post was previously made on the "General Discussion" Forums, and due to several recommendations from commenters, I'm re-posting it here so it's in a more relevant sub. Hello, I don't post here much, and this is more of a fun fantastical idea than anything I ever expect to see implemented in Warframe in its lifetime, but I have been mulling it over in my head and I figure it's something worth at least throwing out there into the void. Okay, so we know Conclave isn't exactly, well, played... and there's a lot of reasons for that, right? Right! Well, do I have a neat little idea for you! It's called "Corpus VS Grineer"! See, there's so many issues with Conclave and I personally believe that the very nature of Warframes themselves prevents Warframe VS Warframe combat from ever being fun for anybody but the best 1% of players, so I figure we scrap it altogether and make the struggle one where you play as Corpus or Grineer in a struggle against one another. You could hold onto the current conclave game-modes and easily interconnect many of the existing conclave maps with those of the PvE tile-sets already existing within the game, and you could also recycle a large portion of the enemy designs already in the game. No, you don't have to make new frames, or even a mod-system, because having isolated PVP rewards that only applied to PVP, while maintaining an open-season, bring-literally-anything style of conclave just doesn't work, you have to flip the script. You would have an isolated PVP system, where you were given by the game all of the options of what you can play, while the rewards would be derived from invasions. It could be as simple as: Corpus Units Grineer Units Unit Role Prodman Flameblade Melee, Fast but Low-Health Crewman Lancer Base Unit, Reliable but not Special Sniper Crewman Ballista Long-range Sniper Tech Heavy Gunner/Bombard Heavy Unit, Slow but Tanky and Powerful Attack Drone Hellion Base Unit, but Capable of Vertical Play and getting up in spots where no one else can. And that's it, having predetermined classes would solve the balance and movement issues present with letting players bring in their warframes. All of a sudden DE can just set the balance and make tweaks as necessary without having to worry about "Oh gosh, now we released a new weapon that kicks a** thanks to power-creep. Guess PVP will just be even more broken now" because you will be playing set characters with set weapons and damage numbers. "Nuenu," you ask, "But what about rewards? What about netcode? What about hit registration? What about player count? What about DE staff not having the time for this? What about the fact that nobody asked for this? What about Infested, huh?" Well, I'm glad you asked. Rewards: Obviously DE could do whatever they wanted, but what if, I tells ya, what if they just made the rewards invasion rewards. Easy as pie, win 3 games and you get double the rewards from just running the invasion. For the weapon parts, win 1 or 2 games and that's enough. All of a sudden, you've created a huge incentive for players who like PVP to play. If that's not enough, add some form of player rewards. Win a game? You can reroll your daily login reward (for something equivalent), or you can choose between some orokin cells or an argon crystal. Don't add more new stuff to grind, just add more interesting and fun ways to grind the stuff we already have. Netcode and Hit Registration: Oh lord, I don't know. If DE has the resources to make Conclave happen in the first place, and they've hired outside 3rd parties once (albeit to handle chat moderation, nothing on this scale), they can do it again. As it is, they already have an alright system in place, and I imagine that less frantic/mobile/ability-spammy things like Grineer and Corpus would be much easier to bring to a desired level. Player Count: Introducing rewards people give a crap about and fixing a lot of the glaring issues with the Conclave is likely more than enough to create a strong boost of players now. People don't play Conclave because there's no reason to do so, since the rewards are isolated to stay in the Conclave, and it's not fun since the majority of Conclave Vets are so insane they'll smack you in two faster than you can say "German words are really long." Something more balanced and casual would fix those problems. DE Doesn't Have Time for This: Sure they do. They made Conclave in the first place, and most all of the resources they'd need (outside of improved net-code and getting the players actually INSIDE the grineer/corpus) are there. They have the models, the maps, the guns, the numbers. Things would need to be retooled, sure, but if DE hired a 3rd party to handle a lot of the code-based issues, then I have strong doubts that DE would have to spend an unrealistic amount of time on something like this. Nobody Asked for This: Nobody asked for Lunaro, and nobody asked for Plains of Eidolon, but one was a success, and one was not. People complain about the game having bad/no real PVP all the time. If something like this was actually created, and the rewards were good, then maybe it would be a success, and maybe it wouldn't. What About Infested? Make them PVE content, with the same rewards as before but you're forced to play as the side they are fighting in whatever invasion it might be they're in. At a very minimum, if DE wanted to experiment with players playing as grineer and corpus, they could dip their toes in by having players play against Infested in PVE. You could even get creative, letting players take the reigns of a Nightwatch squad tasked with clearing Infested on a blacked-out Grineer ship intended to be refurbished and put back into circulation. You could let your hearts go wild with it, honestly. Isn't this just creating more content, instead of fixing the PVP we already have? Yeah, but in my honest opinion, there's no way to save it without a massive overhaul. My insane and highly impractical/unlikely idea is what I'd rather see in the Conclaves place, or at least alongside it. At a minimum, it could be an alternative way to make invasions less horrifically painful to farm out by giving the players extra options. Other Concerns Expressed in the Previous Post: "I want to play Warframes, because the game is called Warframe" Sure, but after 1000's of hours, I'm sure many players would be more than happy to have leisure time shooting each other as the very same enemies they've taken time to slaughter. Also, enjoy your unbalanced conclave while we all enjoy our balanced, refreshing mode. The entire point of my argument for something like this is that Warframes are meant to be overpowered, and since they are all overpowered in different ways it's fundamentally impossible to balance them (+ the literal 100's of weapons) for PVP. That's the whole point of this suggestion. Warframes don't work, I say try something new. "We don't really develop emotional ties to the enemy factions" Sure, but we develop ties to the head members of the factions. I imagine the players would be more motivated to try out the gamemode if they had something as simple as Vay Hek yelling "Don't let these Corpus dogs win! Kill them!" Or maybe Nef Anyo saying "Give unto the void, a Grineer sacrifice!" Maybe I'm crazy, but that sounds pretty neat to me. "Nobody Joins Warframe for the PVP" Sure, but most people aren't drawn to Warframe for the quests, either, but things like the Second Dream and The Sacrifice are spectacular. Just because it's not a draw doesn't mean people won't be interested in playing it. Also, people don't play PVP because of its current state, so it's kind of a moot point. "You're downplaying the difficulty of actually making this happen, it will require lots of work that we can't foresee behind our gaming keyboards" I'm sure that people said the same thing to optimists when Plains of Eidolon was first announced, and now we have something as good as Fortuna. DE, when they want to, can make even crazier ideas turn into something special. One commenter mentioned having to make new animations and all of that, but Grineer and Corpus already have animations, even if they aren't designed for our use, it certainly can't be very difficult to just use those or remake them. DE doesn't have to create any new designs of any sort, because everything I have suggested is already in the game, so... I mean, you may have to retool numbers on guns for the sake of balance, but all the resources are right there. "I don't want to play a reskinned CS:GO/Quake/Destiny 2 PVP/ Generic 3rd Person Shooter" Sure, but there's so many twists DE can make on this. A class-based, Grineer VS Corpus shooter where you actually use the Grineer and Corpus abilities against one another would be extremely fun. Even without extra twists or extremely inspired game-play designs, there's nothing wrong with a fun, well-designed PVP Mode that players of all ranks can easily enjoy. If you disagree, look at a game like Tetris. It's as simple as a game gets, make lines out of a bunch of falling tetrominos, but it remains relevant today. Maybe that's a bad example, but it's the first one I thought of. TL;DR I'm a crazy MR26 wretch that thinks that DE should make a Star Wars Battlefront-esque Grineer Vs Corpus PVP mode.
  2. I have made a X-Post of this in the Conclave Feedback sub. I added some new perspective to combat many of the common concerns seen here, so please do go check it out if you think my idea holds any weight. Hello, I don't post here much, and this is more of a fun fantastical idea than anything I ever expect to see implemented in Warframe in its lifetime, but I have been mulling it over in my head and I figure it's something worth at least throwing out there into the void. Okay, so we know Conclave isn't exactly, well, played... and there's a lot of reasons for that, right? Right! Well, do I have a neat little idea for you! It's called "Corpus VS Grineer"! See, there's so many issues with Conclave and I personally believe that the very nature of Warframes themselves prevents Warframe VS Warframe combat from ever being fun for anybody but the best 1% of players, so I figure we scrap it altogether and make the struggle one where you play as Corpus or Grineer in a struggle against one another. You could hold onto the current conclave game-modes and easily interconnect many of the existing conclave maps with those of the PvE tile-sets already existing within the game, and you could also recycle a large portion of the enemy designs already in the game. No, you don't have to make new frames, or even a mod-system, because having isolated PVP rewards that only applied to PVP, while maintaining an open-season, bring-literally-anything style of conclave just doesn't work, you have to flip the script. You would have an isolated PVP system, where you were given by the game all of the options of what you can play, while the rewards would be derived from invasions. It could be as simple as: Corpus Units Grineer Units Unit Role Prodman Flameblade Melee, Fast but Low-Health Crewman Lancer Base Unit, Reliable but not Special Sniper Crewman Ballista Long-range Sniper Tech Heavy Gunner/Bombard Heavy Unit, Slow but Tanky and Powerful Attack Drone Hellion Base Unit, but Capable of Vertical Play and getting up in spots where no one else can. And that's it, having predetermined classes would solve the balance and movement issues present with letting players bring in their warframes. All of a sudden DE can just set the balance and make tweaks as necessary without having to worry about "Oh gosh, now we released a new weapon that kicks a** thanks to power-creep. Guess PVP will just be even more broken now" because you will be playing set characters with set weapons and damage numbers. "Nuenu," you ask, "But what about rewards? What about netcode? What about hit registration? What about player count? What about DE staff not having the time for this? What about the fact that nobody asked for this? What about Infested, huh?" Well, I'm glad you asked. Rewards: Obviously DE could do whatever they wanted, but what if, I tells ya, what if they just made the rewards invasion rewards. Easy as pie, win 3 games and you get double the rewards from just running the invasion. For the weapon parts, win 1 or 2 games and that's enough. All of a sudden, you've created a huge incentive for players who like PVP to play. If that's not enough, add some form of player rewards. Win a game? You can reroll your daily login reward (for something equivalent), or you can choose between some orokin cells or an argon crystal. Don't add more new stuff to grind, just add more interesting and fun ways to grind the stuff we already have. Netcode and Hit Registration: Oh lord, I don't know. If DE has the resources to make Conclave happen in the first place, and they've hired outside 3rd parties once (albeit to handle chat moderation, nothing on this scale), they can do it again. As it is, they already have an alright system in place, and I imagine that less frantic/mobile/ability-spammy things like Grineer and Corpus would be much easier to bring to a desired level. Player Count: Introducing rewards people give a crap about and fixing a lot of the glaring issues with the Conclave is likely more than enough to create a strong boost of players now. People don't play Conclave because there's no reason to do so, since the rewards are isolated to stay in the Conclave, and it's not fun since the majority of Conclave Vets are so insane they'll smack you in two faster than you can say "German words are really long." Something more balanced and casual would fix those problems. DE Doesn't Have Time for This: Sure they do. They made Conclave in the first place, and most all of the resources they'd need (outside of improved net-code and getting the players actually INSIDE the grineer/corpus) are there. They have the models, the maps, the guns, the numbers. Things would need to be retooled, sure, but if DE hired a 3rd party to handle a lot of the code-based issues, then I have strong doubts that DE would have to spend an unrealistic amount of time on something like this. Nobody Asked for This: Nobody asked for Lunaro, and nobody asked for Plains of Eidolon, but one was a success, and one was not. People complain about the game having bad/no real PVP all the time. If something like this was actually created, and the rewards were good, then maybe it would be a success, and maybe it wouldn't. What About Infested? Make them PVE content, with the same rewards as before but you're forced to play as the side they are fighting in whatever invasion it might be they're in. At a very minimum, if DE wanted to experiment with players playing as grineer and corpus, they could dip their toes in by having players play against Infested in PVE. You could even get creative, letting players take the reigns of a Nightwatch squad tasked with clearing Infested on a blacked-out Grineer ship intended to be refurbished and put back into circulation. You could let your hearts go wild with it, honestly. Isn't this just creating more content, instead of fixing the PVP we already have? Yeah, but in my honest opinion, there's no way to save it without a massive overhaul. My insane and highly impractical/unlikely idea is what I'd rather see in the Conclaves place, or at least alongside it. At a minimum, it could be an alternative way to make invasions less horrifically painful to farm out by giving the players extra options. TL;DR I'm a crazy MR26 wretch that thinks that DE should make a Star Wars Battlefront-esque Grineer Vs Corpus PVP mode.
  3. In spite of the fact that all these things are great, I'm most concerned about raids (temporary dead?). We need more endgame content that's actually challenging to min-maxers. I'm not talking about nullifiier-only/energy reduction missions. Obviously it's to the point where some frames/tenno are just going to be unkillable gods no matter what, so instead of just trying to kill us with waves of high-level enemies, how about objectives and tasks that require coordination to complete? Everything short of interceptions is almost laughably easy even solo, let alone without communication. complete Raids give us this extra layer of difficulty and gameplay that we sorely need, because rivens being the ultimate endgame is not, in my humble opinion, an acceptable final thing. If not full-on raids, we could at least look at new kinds of missions. Things like assault, defection, and infested salvage were all steps in the right direction with addition of new mission-types, but assault is the only one that I can enjoy remotely after a few runs, even if it is just glorified spy/mobile defense.
  4. Nyx is awesome.I love her, and when I played way back in like 2014 she was the absolute first frame I gunned for. Here are my 2 cents, although it'll probably get buried or ignored since I'm a looney and these ideas are all super wild and untested. "New Passive: Enemies can't seem to truly target Nyx and all receive an accuracy debuff against her." Sure, sounds really good, but I expect the number will be low enough where it's inconsequential. Make sure this doesn't stack against an all Nyx-party and is individual, or every corpus mission will have to expect 4 Nyxs with EMP Auras and the most motor-skill deficient Corpus units to ever grace the light of day. Mind Control: This is a stellar idea, but we have to question what role the target fills, and the fact that it's supposed to be more fluid. Since we're already working on a rework, would it be too much to ask to also add something similar to either what Khora has or to what Specters get, where you can make some very basic commands. Even better, if you click 1 again on an area that's not your target (or some other input that would be decent), then you could order them again. As we've seen a few times now, the AI is not exactly the best and will rarely (if ever) predict where you want them to be. Since Nyx's entire concept is Mind Control, adding any aspect of that would be awesome. Psychic Bolts: Awesome. Damage was never Nyx's thing, and this ability feels the most out of place of all of Nyx's, if I had to say one ability felt out of place. This buff (debuff to the enemies, buff to the ability) is super nice. Absorb: I'm not going to complain, but the point of Absorb was NEVER to do damage. Sure, it's a nice addition, but absorb was meant for survivability over all else. Although this is a welcome change because it's just a straight buff (magnetic is garbage more often that not), I think there would be more interesting uses of Nyx's kit if the absorb gave your next ability some power boon, like extra power strength on the psychic bolts or extra bolts or increased your chaos range or SOMETHING. This ability is awesome, but when looking at other frames whose kits feel strong and fun, I always prefer ones that have a very well-intertwined kit (Garuda, Saryn, Mag (sometimes...), Volt). One trick ponies like Titania (well what do ya know?), Atlas, and sort of even Revenant (you only really want to use the 4, let's be real) do not do as well, and with Nyx's 4 (especially augmented) being such a closed sort of ability, having the absorb shine in some way besides just an AOE explosion wouldn't be bad. If we're adding psychic bolts changes to make Nyx's support role more profound, then we could even consider Absorb coming out in the form of shields, armor, health, or even a damage buff for allies. Overall Thoughts on Nyx: I love that we're increasing Nyx's viability, but I wonder if there are other things that could be added/changed. Obviously, these changes would likely more than help Nyx's kit along, but I wonder if the addition of combos wouldn't be too much to ask. With Nyx currently, it seems like her chaos and her absorb are the abilities you build for, and even though psychic bolts is getting an admittedly very good buff, maybe making some semblance of combos would be excellent. Imagine if when psychic bolts struck enemies already afflicted with chaos, they turned into a mind control victim, gaining the stacked buffs the already hit mind control ally already has. Because Absorb prevents casting other abilities, it's clearly a stand-alone, but if you made Psychic bolts turn chaos enemies into mind controlled allies, then not only would you make the first 3 abilities immediately relevant to one anotherinstead of moderately independt, but you'd also enjoy a system similar to Saryn and her growing virus so that you're actually encouraged to go and use your abilities instead of walking around in an augment absorb or even just AFK'ing above the defense point. Of course, those will both always be valid, but I think if you want psychic bolts to feel more at home with the rest of the kit while also making mind control immediately relevant even with chaos builds, then something similar to that would be awesome.
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