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zuljin3

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Posts posted by zuljin3

  1. it happens in the dojo.
    When I try to trade my prisma veritux with a certain user It gives error when he or me press "accept", this doesnt happens with a friend of mine (tested)
    the object is a prisma veritux unranked and unused at all for 125Pl in total

  2. 49 minutes ago, Tomppak said:

    I think the problem is with nyx - I tried other warframes, but nyx was the only one with this bug. Also, it seems to affect only the new holsters - old, "standard" holsters are OK. Seems to happen with every weapon, though, and some are... More amusing than others.

    Redeemer:

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    Warframe0018.jpg

    War: (what's that thing between her legs..?)

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    Warframe0021.jpg

     

    Nope, it happens with the standart holstering of "orthos type weapons" (Pole weapons) too

    You know, it's not a good weapon if it doesnt stab you sometimes...

  3. 7 minutes ago, Fenicis said:

    Okay, but first of all, every warframe can be useful in late game (Level 200+) - even Ember, if used right (WoF flame stun, Blast's wave etc) AND, and this is important, there is absolutelly NOTHING that drops / needs to be farmed etc. beyond the reach of an averagely built and playing player. You don't need a specific team to hit 20 waves of T4D, 20 minutes of T4S or sorties, you can go PUG and win easily enough. Every frame can survive in late game, belive me. People sometimes kick me from PUGs when they see me taking Volt or Rhino or Nyx into the void. Those who decide to take me anyway never regret it.

    Of course, if you wish to go for longer, you might consider actually prepairing for a mission. It's a co-op game after all. But show me a frame that cannot whitstand at higher waves, that has absolutelly nothing to offer at enemy level 200+ (I'm not saying that there won't be a frame that would do something better than that one, I'm saying that every frame can be used to as long as you wish if you play it out well.)

    But what if I want to take my valkyr and spam E until the letter dissapears? Yes, I know that challengue is awesome but not everybody like that and I dont find a place to nerfs in a cooperative unless is really a problem, and you havent see the awesome RNG of the void? God, I have to buy saryn BP because after 60 T3 ext keys and 20 T4 ext I only got the same thing every time

    Take a mag and not in a fixed team with Ash, trinity and nova, it's easy to keep going like that but I'ts not fun

    And try to survive in a sortie with valkyr when energy is limited and you cnat use hysteria, thats really frustrating.

    And most people play for fun, not for this

    P.D. I understand that you want a challengue and, yes, its fun, but in a cooperative nerfing seems usseles to me if theres no more reasons that people like to spam the 4

  4. Just now, Fenicis said:

    I can see your point, it is valid. Alright then, let them have it, but I'm speaking about people that expects everything to be served on a golden plate right under their nose, without effort. Just press the key and kill everything, no matter the levels. Who said that playing on low levels is bad? For sure not me. And if you want to see limbs flying from pressing one key, well, you can achieve it for example on Venus. Let people not expect it to happen on high waves/minutes/rounds of Tower IV's.

    I myself sometimes visit Venus to have silly fun on low level enemies, don't get me wrong. The problem are people who quit the game because they can't kill everything one shot anymore, nevermind of levels and difficulty. I hope that I've clarified myself better now.

     

    I dont think like that, I hate to use a determinated warframe in high levels missions because its impossible without a fixed team, I dont think thats a "strategy", its only a fixed team for a mission that gets boring and you have to repeat most of the time because the drops (T4 defense)

    I just want to choose the warframe I like for high level missions and feel that the challengue is choosing the mods and adapting it to my style, not choosing a nova/ash/trinity/thing and then go, and go, and go...

  5. 1 minute ago, Fenicis said:

    I love how the p42w (press 4 to win) players cry an ocean of salt and venom at DE for making their "me kill all things" frames require more of a tactical and thought out approach, from just "stand in the middle, press 4 (3 in case of Mag) and watch things die". Guys, did you actually play this game after the patch?

    Face it, Excalibur for example is supposed to be a swordsman, not portable turret slaying everything it can and can't see. It's not DE's fault that you use a frame only because of one of its abilities, absolutelly forgetting about the others, "bicuz dey so stronk". I can understand the complaining about spin attack taking energy - in my opinion it's not a good move either (still have very tiny range, making it bigger - or cost no energy - would be a better move, but that's my opinion!), but complaining about a swordsman actually becoming a swordsman...

    The only two things I could complain about are Volt's speed "packages left for team", as the PUGs rarely make use of them (maybe it's the case of time to get used to it) and Mag's old Polarize working dangerously similar to Nova's Molecular Prime right now.

    If you don't know how to play against the high level enemies without some serious overpower, then just think. Or ask somebody to help you with it.

    Now hate me.

    Its a cooperative game, you dont have to kill more, live more, get more... You have to have fun playing with others and if you want to pay pressing E and 4 I think you should have the posibility

    If people dont want to have "tactical" approach to a mission, then why force it with stupid nerfs (Mesa nerf to peacemaker that doesnt reduce consume, for example)? Now high level mission are almost impossible without fixed teams, are VERY boring to do like that and people like you only repeat "HAHA people is idiot because they want to play pressing 4!!"

    And I have played the game after the patch

     

  6. 5 minutes ago, VelarozDosun said:

    The changes to Valkyr, while mortifying to me as a Valkyr main, are somewhat understandable.

    The changes to Excalibur are also understandable, as he's meant to be a sword user, but the waves were just as potent at the usual engagement ranges.

    Mirage's change to her blind, while frustrating, shouldn't prove too cumbersome as it is the highest-range blind in the game. Mildly irritating, maybe, but not hard to deal with.

    As to the changes to Trinity's blessing? The damage dealt by enemies in raids is going to need a bit of a look-at, as Hek's rockets [from his Hek] can easily wipe a team, and the only recourse was to be under the effects of a near-max Blessing DR buff. The affinity-share-range is a massive hit, since it sounds like it will be fixed to that person's affinity-share-range, but not with power range. [So Trinity will always want to have the Vazarin school to increase this range] The pain will also be felt in Jordas Verdict, by those in Archwing dealing with pushing more spores into the Golem. Then we have the point of the DR buff being based not on the lowest-health individual, but the average healed percentage amount for everyone who was in range. Basically, if you want everyone to get a 99% DR buff, everyone has to be down to 1% HP when blessing is cast, while also being in range of the Trinity. While this balances out Trinity for trivializing survivals, defenses and similar missions, it massively damages the ability of players as a whole to run raids.

    With this nerf, you can foresee even more of those who do raids now only recruiting those who have done them, as it will now be more challenging to guide & teach a person new to the raids the ropes.

    The reworks to Volt and Mag sound amazing, and based on what I saw a few DevStreams back, looked good.

    The changes to Mesa are much appreciated, though I hope to see more eventually come--as an example, allowing her to move around at a much-reduced drain, but forcing her to manually aim and shoot. Could be either a change or an augment. Would also love to see her be able to recast her other abilities while in peacemaker.

    Isn't the goal of Warframe to empower the players to feel like they can take on any challenge? Why are the frames all being nerfed? Unless...

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    The operators will learn how to walk on their own and start using their powers directly?! =D [/joke]

     

    In excalibur that movement is used almost by accident (at least I think that, it's very easy to use that when you are sorrounded and have to move) So I dont thinks thats good

    Valkyr maybe should have the consume reducted a little every time she kill an enemy, that way you recompensate killing enemies with more time to kill enemies

    The thing I hate is that almost all of this is caused by the "Nerf sickness": People who are ALWAYS asking a nerf here and here for almost no reason than "I hate this" or searching false sensation of challenge, instead of nerf thing DE maybe should resolve some problems like the buggy drops in void towers (Vasto prime receiver every time I go in T3 ext, ALWAYS), the void fatigue, the leveling up fatigue (Every time you put a forma in something you have to level it up to 30... And if you put 4 formas, it takes forever...)

    Also, this is a cooperative game based on grinding and farming, if you keep nerfing it will get boring and people will stop playing because that "challengue" is just a lot of repetition that becomes harder because the nerfs and that they cant use the warframe they like, if they are going to balance it should be on PvP where the superiority of a warframe over another is really a problem, in PvE players should be able to play in a team that they like and not like now that you cant do some missions without a "fixed" team (Nova, trinity, ash and something more (Loki?)).

    I hope DE thinks about this, its not nerfing what makes this game challenge, its when they make a spy mission with a interesting mechanic (The moon for example), it's when they make a awesome mission that gave you goosebumps... But it's not when you stop playing the way you like because they nerf that warframe because of the "nerf symptom"

     

  7. 4 minutes ago, 667st said:

    So instead of looking into problems, that taint everything and always overlooked, like "Grind to Grind!" or ridiculous scaling, that makes longer runs in endless missions simply worthless (those "rotations" are whole different story, but who cares? Right?), let's mess with those annoying frames that makes the game less of a drag!

    If I recall correctly, Steve himself said "Draco is not a problem, it's symptom". Well good job treating another one. "This frame is OP, that frame is OP". So what? What is this "balance" you keep bringing up? The point of the game is to get "stuff". You get "stuff" so you can get better "stuff". That's it. Collectathon. And if player, using certain frames and weapons can get "stuff" faster, it's "unbalanced"?

    Maybe I should stop fooling myself into thinking that there's some potential left. This is perfect example of development course the in on: Play more, get bored, play some more, buy what you want.

    Im also tired of that S#&$ of "Nerf this!!" God, why is nerf so needed? this is not a competitive game, is a cooperative one, there's no need to nerf things, there is need to fix the drops of a lot of void towers, Draco, some enemies damage... Instead of nerf, nerf, nerf...

    Yes, it have to be balanced but nobody forces you to use a valkyr with hysteria instead, I don't know, a nova or something

     

  8. At what max is capped valkyr hysteria consume? Maybe if we can see the max consume (At 100%) it will be interesting

    I liked the indicator to show how much 20 meters are, but I find the consume a little annoying because I dont know how much it is consuming or will consume at 100%

    How about if for every enemy killed it reduces 2-5% for the consume? Like that, when you play valkyr you will have to kill in order to keep hysteria consume low

  9. I  can agree with what your saying for some things.

     

    For example peacemaker was amazing for rezing team mates run up hit peacemaker shoot for about 10 seconds and your good to rez.Or just in those oh S#&$ situations we all get in it was great for clearing heat fast.

     

    And I agree with the cost thing while not much is in it. It does need to be lowered ever so slightly.

    For a second I think that you will say "But..." I liked her ability more before the change but I know people like this... What do you think if DE add a mod for that ability that makes it consume more but be in 360º at max level? Everyone will have what they like :)

    Well, that idea is a little stupid, I know, but it will make people stop complaining 

  10. Okay, I will explain myself better, I like Mesa but I liked the 4th ability in 360º, it's no a bad change but I don't like it (I delete the other accidentally)

     

    Well, I don't like the change because I think that it makes Mesa more vulnerable, may you call me "Moron" but really, I liked Mesa to be a "Turret" because I used it for defense or celan enemies when they sorround me. I think that it now consumes too much energy for what it does.

    Well, now call me "A moron" but I don't like it and I think that they should repair other things that Mesa...

    (Maybe they could do something for people who like 360º peacemaker) 

  11. I think you shouldn't nerf Mesa's peacemaker, your idea look bad, just think about it... Mesa can die easily when she is using the actual peacemaker that work in 360 degrees if she runs out of energy... In your sugested version Mesa will die a lot of times because she can't protect every angle.

    I think that's not rewarding, it's frustrating, seriously.

    You should instead repair chroma or vauban's alerts, maybe the void drops, those are better and more needed that a nerf for Mesa

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