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OorieLynch

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Posts posted by OorieLynch

  1. On 2020-06-02 at 9:37 AM, Els236 said:

     

    I have never seen this happen when I'm using the Nukor/Kuva Nukor, so it's likely a bug related to when an NPC is using it.

    I think so and its still happening right now. Kinda triggers my OCD and its screaming "WHEN CAN THIS GET FIXED? DOES THIS AFFECT DPS?".

  2. 16 hours ago, warwolf.667 said:

    Think this is due to weapon accuracy, as most weapons are not 100% accurate the projectiles or beams are slightly randomized when exit gun.
    When using multishot u get a slightly randomized pattern as each beam have it's own accuracy calculation.

    Try mod weapon for maximum accuracy and see if it makes any diffrence.

    It doesn't happen all the time and when it does, it splits like that for every single shot. When it doesn't, it is just a single beam(every shot). That being said, I don't think that is the case.
    Edit: Just to be sure, I went ahead and checked out its accuracy and it is at 100.

    • TYPE: In-Game.
    • DESCRIPTION: Not sure if its a bug with multishot and/or if it affects performance DPS wise or just a visual bug but either way my ever so slight OCD is screaming in agony.
    • VISUALhttps://imgur.com/a/ZwFcRNj https://imgur.com/a/OeQ7N4d https://imgur.com/a/tQjdpU2
    • REPRODUCTION: Put a Kuva Nukor on an AI/NPC and watch them shoot.
    • EXPECTED RESULT: There shouldn't be split streams.
    • OBSERVED RESULT: They made a mess.
    • REPRODUCTION RATE: Not sure.
  3. 16 hours ago, (XB1)AghastWalls4 said:

    1- defence (corpus tileset) the operative jumps off the map and instantly kills himself, thereby leading to mission failure. The only way to avoid this is by playing the whole defence from one room on the right side of the map. 

     

    This. 

    • TYPE: In-Game
    • DESCRIPTION:English client seems to be different than the Chinese and they can pass through walls because of that and we lack ease of access due to that difference.
    • VISUAL: Video list: 
    • REPRODUCTION: Happens all the time.
    • EXPECTED RESULT: Ability to move through the area and having the older map thingies in the English client.
    • OBSERVED RESULT: Lack of quick access.
    • REPRODUCTION RATE: Unknown.
    • TYPE: In-Game
    • DESCRIPTION: Sometimes the defence target will be at spawn point with you and when triggered the mission start circle, it will disappear(This but not very clear. You can see that defence target started in the spawn with you but after that it disappears from the map but I didn't get it on recording. The waypoint however goes missing). Mission will progress between waves (refer to this) for unknown reason and without any rewards and mission fails seemingly randomly (link here). Mission is unable to begin (video here).
    • VISUAL: Video list:
      1st video: https://www.youtube.com/watch?v=B8Jo8J54D1A
      2nd video: https://www.youtube.com/watch?v=M196jnHwqsE
      3rd video: https://www.youtube.com/watch?v=PNeClehCmsQ
    • REPRODUCTION: Happens all the time so far (4 times) with no fix.
    • EXPECTED RESULT: Mission should not have failed, progressed and sometimes unable to start mission.
    • OBSERVED RESULT: Fission mailed.
    • REPRODUCTION RATE: All of the rounds have been a failure.
       
    • Like 1
  4. 6 hours ago, (XB1)Orcus Imperium said:

    for atlas, some power strength and survival is pretty much all he needs(you con get this by using all 3 umbral mods.)

    after that, focus on utility(energy, energy upkeep, the works.) atas[Prime] is amazingly tanky when built like this. throw in some duration and he pretty much becomes unstoppable.

     

    Banshee is the only frame who can break the damage intiger limit. ramp up her power strength and duration, slot in her sonar aug and start killing things. eventually you'll see numbers that can't be topped and enemies can't kill her if they die in one shot, regardless of level

     

    Zephyr? yeah.

    Might agree with Atlas but not sure if it works ( too lazy to actually try ). Disagree with Banshee because at later on its mostly dealing with ancients, eximus and nullifiers so having increased damage isn't necessary and being squishy and all doesn't help as well.

  5. Disagree with #1 since because of shield gating we can tank a massive one hit but agree with #7 because sometimes the channeling animation is there but nothing is happening. Not sure what causes #7 tho. As for the others I have no comment.

    • Like 1
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