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BtheLee

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  1. I remember this being an issue way way back when this was first released, but I guess it's still an issue? Once the capture target is, well, captured, enemies just stop spawning and so does the reactant. Meaning unless you unlocked your relic prior to capturing (which on some missions that's just not feasible) you won't be unlocking it this time around. Sorry kiddo. All jokes aside, can we please just make it so enemy mobs still spawn after the target is captured? It's not really helping anyone by stopping the flow of enemies before the mission ends. I feel like this should have been addressed already but maybe not
  2. please be mindful that that route is only SOMETIMES open. If it were open all the time then this wouldn't be an issue but currently as it stands that route is only SOMETIMES available. So please be careful about saying it is always open because it isn't
  3. https://imgur.com/a/P3ZAAr4 attached you can see that you cannot access the terminal needed to lower the little plasma field on the grineer corpus invasion tileset. This makes it so the mission cannot be completed. Happens fairly frequently, i'd say 1 in 5 runs i've seen it
  4. When you're leaving the ruins via the infested grabber thing, if an enemy downs you while you're in the animation (yes this is possible and it's dumb because you're just stuck in an animation lock getting smacked by infested) you're just stuck downed outside the ruins. Recommend making the animation make you invulnerable like a lot of the other animation locks in the game
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