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AnnaCurser

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Posts posted by AnnaCurser

  1. OMG I hate #*!%ing adaptive Exposure! someone is flashing the lightswitch every few seconds, its super disturbing to look at! But when i turn it off, the game looks like S#&$ once more. What stupid piece of S#&$ game looks like this!

     

    Look at this! I turned it all Off and I cant see any difference in how the light works!
    then i turned it on again. it looks the #*!%ing same!

    nodifference.jpg

    its Pitch black either way! and super bright Spot lights! theres no option to change that. What has DE done to this #*!%ing game?

     

    change_Kopie.jpg

  2. ive set my brightness and contrast to 50/50 and the game just gets generally darker. I get that Space is Dark but c'mon. I cant see a thing. I cannot understand how Im the only person that sees this or is bothered by it. It was Not like this a few days ago. The contrast is just too damn high.

    Warframe0391.jpgWarframe0392.jpg

     

  3. ive turned them on and the difference is small. now the light changes constantly from one room to the next but in the moments of entering, the rooms are still black, or white, until i walk inside.

    this room is black as hell. Brightness still on 60.

    Warframe0381.jpg

    And when im outside, lookint in, its even darker.

    Warframe0380.jpgwhen i look outside from the room, the door is white.

    Warframe0382.jpg

    and overall i constantly get those white spots on the floors.

    Warframe0386.jpgWarframe0385.jpg

    When i stand here, and look into this room. its Black

    Warframe0384.jpg

    but when i start on the black, and look outside. its white.

    Warframe0383.jpg

    and some parts, like this gate, are lit AF.

    Warframe0387.jpg

    Warframe0388.jpgWarframe0389.jpgWarframe0390.jpg

  4. its any map really, and not all the time. but sometimes strongly.

    i have adaptive exposure off. ill turn off HDR too and see if it does anything.

     

    I have shut off HDR and i dont see any difference. im not clear on what it does. i restarted the game but it looks the same.

  5. 9 hours ago, krc473 said:

    This seems like an odd statement when you are not providing any evidence that people agree. 

    I dont need people to agree. its a bad mechanic regardless of people's opinions.

    9 hours ago, krc473 said:

    Rivens can have four stats. You are forgetting about the negative on a three stat riven. It is hard to follow your suggestion when you fail to account for the negative stats. If these changes are based solely on my choice, and do not require an extra item (excluding Kuva) that would be okay. I am unsure what you mean by 'modulate' as you mention Zaws and Kitguns, both of which require you to acquire and build the blueprints for each part. You have not explained this very well. Do I have to farm for these BPs? 

    I didnt forget them. I just didnt mention them bc they are not needed for my suggestion.
    and Idk how DE would make the interface look to Modulate those Riven. If you had to make one from three parts and get those BPs, then I'd be okay with that. The name Riven would then at least still make sense.

    9 hours ago, krc473 said:

    Your argument against this is fairly poor

    Why is it poor when its my personal opinion? I think its too expensive. Theres no dicussion about this.

    9 hours ago, krc473 said:

    Essentially, rivens impact loading time.

     

    6 hours ago, krc473 said:

    Its something to do with how rivens function. The stats are not fixed like normal mods. They use a system where each riven can be unique, so it needs to load those. This would be expected to have a greater impact on performance than just copying a mod. It was discussed somewhere on a stream/video.

    Which loading time? the one for my mod bench or the one for missions? BC everyone can only bring 3 riven anyway.
    and if for the ship then, well, if having 200 riven takes you 2 seconds longer to load, and that is not what DE had in mind, then why do people have so many of them?
    maybe they should be more rare. that would fix it.

    1 hour ago, Lone_Dude said:

    You mention that they're powerful already, but expensive. See, that's the point, genius.

    first of all. Rude.
    and secondly. the problem is that they can be, but arent. not relyably. not every riven is good. and not every riven is expensive. Most of them arent worth anything.

    also you might wanna calm down

  6. How to Fix Riven

    I always felt that Riven were hardly worth the trouble, because they are just not relyable. But now that I used a bunch of them daily, I found that that was not what was wrong with them.
    The Problem was, that Riven are also too expensive.
    And it's the combination of both that makes Riven a bad mechanic for the game.

    If you're lucky, you may get a Riven for a weapon you really like and use a lot. If not, then you can sell it or disolve it.
    If you're lucky again, you may get the stats on it that you wanted or needed. If not, you need you spend at least 9oo Kuva for new stats.
    If you're less lucky, you can sink an endless amount of Kuva into a Riven and roll it hundreds or thousands of times even, without getting satisfying results.

    Combine that with the droprates of Kuva and what you end up with, is the definition of Insanity.

    I suggest:
    To make Riven more like a Custom Mod.
    You don't roll Kit-Guns or Zaws. You can get the parts that you want and build it the way you need it.
    Imagine you can modulate your Riven and change the three stats on it into the direction you want. Every change costs Kuva.
    Swap the first for Crittical Chance. Costs Kuva.
    Swap the second row for Damage. Costs Kuva.
    And the third for maybe Firerate, if you're happy with that. Costs Kuva.
    Then you might even tweek those procentages and raise them. Tweek the Chance from 100% to 120%. That of course then costs Kuva too.

    You may still lose a lot of Kuva and it may still cost a lot. But you would get what you want and overall spend less Kuva on Riven than you're doing now.

    And if you or DE is thinking, "Wait, that would make Riven way too strong."
    Then let me remind you, that they already are that strong. There is Riven with those and greater stats, but they have two million Kuva sunk into them. More or less.
    If Too Strong is a bad thing, then why did DE give us Riven in the first place?

    And here's another thing.
    Three Riven Slots cost 6o Platinum. That's 2oP for every slot. Which is as much as a frame slot. But those you can buy seperately. And call me crazy, but I think that a Frame does a lot more than a Riven.
    Even a Good Riven tweeks your gun only so much. Where a change in the Frame can change the game and mission drastically.
    If DE doesn't want to give us unlimited Riven Space (which raises the question, why don't we have that anyway?) or gives us slots for Credits,
    I suggest lowering those prices to 18P for three slots.
    That would be 6P for every slot, which then would cost just as much as a weapon slot.

    DfC

  7. I mean you got interesting points and the game could use some of those changes. and youre not wrong to critisise every aspect of the game. but if all of those aspects are bugging you, you might as well just look for another game, yknow?

  8. I'm not happy with the state that warframe is in
    and I'm not happy about the path warframe is taking.
    There are several issues that slowly rose into the game without making too much fuss, so they mostly stay under the radar.
    But I know that these issues are new, because they weren't an issue one or two years ago.

    Of course there are pro and contra to those changes
    but personally, I'm simply against them.

    I love warframe. I've been playing it for years and got thousands of hours playtime. But as change is the only consistent, warframe slowly changes too and I'm afraid that one day it will be a game that I don't want to play anymore.

    And I'm uncertain if this forum was the right place to presentate. And that is the first issue I have.
    Profanity, kicks, bans and sensitive moderators in the game chat and forums that shut up everyone they don't like terrorise old and new players alike.
    The kickbot is overly sensitive and kicks players from all kinds of chat, clanchat, trades and whispers for typing out a single words on its trigger list.
    Moderators in the game or the forums do their rest, change commentary to their liking, delete sentences or close and delete threads all together.
    By now I feel that I can't say anything without getting edited or shut up.

    I understand that profanity is an issue. No one wants to be insulted out of the blue.
    But it still happens. Constantly.
    The playerbase in warframe is slowly degrading into a toxic mess and more and more players I meet resolve arguments with profanity, ignore buttons and, if they are moderators, chat bans.
    I don't know if that is because the playerbase becomes younger. I don't know if that is, because those players come from Steam.
    But I noticed that there was a wave of new players since warframe went on Steam. And a lot of those new players are rude, insulting, careless, clueless and greedy.
    They beg for mods, ask for taxi and never say Thanks. They ask for help and don't bother answering your whisper.
    If they manage to get into a Clan, they copy their BPs they wanted and vanish into the void. The next time you try to contact them you see the familiar message of Player is ignoring you.
    Warframe is strongly build on PvE. The Tenno are on one team and yet I feel that the random players I meet in public play against me.
    The only way to flee from them and their famous Host Migrations, which happen in every mission. Every. Mission. Is to play Solo, which might be relaxing for its own rights, but also shines a dim light on the missions, where you have to not only do everything yourself, you also have to do it in complete silence.

    With the Steam Connection we also got access to Tennogen. All of us? No. Some of us. Tennogen is Steam exclusive and even though I welcome the change for creators to sell their designs, I think it's unfair to limit it to Steam users.
    When I trade for Platinum in order to buy slots and skins, I can buy almost everything in the game for only a time's effort. But not the Tennogen. They are not in the market and I cannot pay them with Plat.
    It's a division in the community. It's unfair.
    I understand that the techincal issues limit this market but I feel that many of us deserve a solution to the splitted markets.

    Not only the market is split. The solar map is it too.
    With the introduction of free roam maps like the Plains and Vallis there was a flood of new materials to collect.
    And we had to collect them. They were map exclusive and we were forced to spend our time in the new maps.
    It might not be an issue for some, but I know there is some players with older machines that cannot run those maps well or on acceptable framerates. Those materials are then either unaccessable or incredibly hard to obtain. The only alternative for those players is to buy whatever they wanted to craft for Plat.
    Which is not possible for standing.

    When DE introduced Eidolons, players were hunting them like crazy and rose to the last level of the Quill in less than one day.
    Which is why we got Daily Caps nowadays.
    Those caps are a dread, they are unacceptable and slow down not only the progress in the syndicates. Since there are BPs in the offerings, the Cap is restricting players from crafting frames and weapons.
    Crafting Gara and Baruuk is the most grind heavy experience I ever had in those 5 years that I now play warframe in. And it is bonkers.

    I'd wish for more inclusion of the new materials into other maps, more access to them and a higher Daily Cap for standing, or a removal of it.
    If we want to grind out minds out in one weekend, to get that Kitgun and Amp, then let us do that. And don't make the game stretch out the grind into several days or weeks.

    Another Map was introduced just lately. A rework of Jupiter and the Gas City. I have to say it looks really stunning. The design is great.
    The mechanic behind it is unsatisfying.
    DE removed the Pilfering-Synergies of the farming frames Khora, Hydroid, Nekros, Ivara and others.
    It would make sense to me that one could poket steal from an enemy, that then a Kraken kills the man, a chain takes it and cuts it in half and a scavanger looks through the body to find anything of interest. And that then this body gave 4 times of the possible loot. Mechanically, or logically, it is sound.
    But DE doesn't think that way. They restricted the death of an enemy to one loot only. Bringing more than one of those frames into any mission now gives no benefit. Which reduces a farming squad to 1 farming frame and 3 frames that wait for the mission to be over.
    For some reason DE wants the players to farm less materials in a longer time, wasting more of the players time with less rewards.

    The same goes for the credit farming. There is no frame that can boost your credits but there is certain maps you can go for.
    You might find that the Exploiter Orb is an efficient way, or you go for a chill round in some dark sector. But most tenno, when they think of credits, they think of the Index.
    And the Index was ruined by the Gas City rework.
    There was two maps for the Index. One outdoor in the snow. And one indoors in a wide hall.
    A Rhino or Revenant were good picks to carry the score. A Mesa or an Umbra were good picks to shoot enemies down. The lines of sight were good in the indoors and the map was small and quick.
    But DE removed the indoor map and replaced it with a mess that looks like a PvP free for all in Quake. The corners are tight, the light dim and the map bigger. It's a maze and not only the players get lost in it, the enemies with their AI get lost too. It takes a lot longer to find enemies in this new indoors, which reduces your credit income/time.
    The wide areas are gone now too. Mesa and Umbra have no line of sight.
    The Indoor now is best played with a Rhino or Revenant and three frames that wait for the game to be over.

    I don't know what drove DE to reduce the rate of farming. What made DE restrict materials and credits.
    Maybe everything needs to be as rare as Endo?
    Endo farm has always been a pain. If you went for the Arena to collect a few scraps or go for the Arbitrations to collect slightly bigger scraps,
    there has never been a true Endo farm in warframe, none that was time efficient anyway. And by the looks of it, there will never be one.

    Arbitrations are DE's idea of hard. You need to unlock every map in the game to get access to it. Then you can join in, stand in a corner for 10 minutes and collect that sweet 1ooo Endo, which is roughly as much as five mods dissolved, or one Riven.

    I never liked Riven. I use some of them, yes. But the mechanic behind them is unbalanced and not healthy to gameplay or the trading market.
    I like that you have to unlock them, but that they are random is scam. A potentially good rifle riven can turn out to be unusable and only worth a few hundred Endo.
    Once you mange to get a Riven for a popular gun and roll it with centitons of Kuva into a potenitally good Riven, you might try to sell it.
    The Riven prices on the trading market are the biggest load of bull I've ever seen in this game. People are greedy and stingy. They demand to get hundred or thousands of Plat for a single Mod, a stinking Riven. They try to get rich in one big swoop and if they have to scam people to do it, so be it.
    There is no way to tell if a Riven is worth 50 Plat, 1ooo Plat or if it was worthless. The only worth it has is the amount of Plat the buyer is willing to pay.
    There is some type of rework due on the Riven mechanics and the market.

    How dare DE to bring in a single random Mod that does hundreds of % of critt chance AND damage, or Status and some elemental Damage, or all of those simultaniously,
    while on the other hand we got Mods that the community literally knows as Trash Mods?
    Why would we ever need a mod to increase Latch On time, or make frames sprint ever so slightly faster?
    The amount of mods that are practically useless or unfunctional is mindbogling and DE keeps on producing them. Even new mods from later updates can at best be called niche usage.
    And at the same time when was the last time we got a new Damage mod for Shotguns or Rifles? When was the last time we got a Melee Damage Mod, or maybe a hybrid that does Range plus Speed?
    Theres a lot of mods that could be useful that haven't been made yet.
    But instead we get more trash to fill our mod benches.
    This has to stop. DE needs to rethink their strategy in all things mods.

    And DE needs to stop reworking weapons. At least those that work well! Why doesn't DE rework the least used weapons first?
    Why did DE have to rework the Staticor and the Ferrox? What will they rework next?
    I'm not happy with those reworks. In fact, they are making me very sad.
    These two, the Staticor and the Ferrox, happend to be my most used weapons and they complimented each other.
    You were able to stick mobs together with the Ferrox and shoot them with the Staticor all in one swoop.
    I know there is better and faster ways to kill and I did of course not always do it that way, but I liked how it worked together.

    I don't use the Staticor since the rework.
    Sure it got stronger and the performance of it overall improved.
    But the Style changed and the animation. And I'm not happy with it.
    The Staticor used to fire off a fireball that hit the ground and went Poof
    and all the enemies around it were tossed away though the hall and into the sky.
    There was an invisible force in the fireball that was just great to use and the animation was impressive.
    Now the Staticor shoots a glowing glass dome that enlarges over the enemies, colours them and blinds them, so they sink down to their knees and lay down to sleep.
    Also, the energy is impossible to colour in a way, that doesn't blind you. As great as the animation looks now, it's too much, too bright, too big and frankly very taxing on the frames.

    Since the change of the Ferrox, there's a problem with it, that nobody seems to care about.
    The alt-fire doesn't work the same way it used to.
    It used to be a Tether-Stick, you could just put into some wall or corridor, to keep enemies from passing and they all would start to hug the Tether-Stick.
    Then you were free to do whatever to them, shoot them, slide or jump into them or use Nidus to stack them.
    But now that won't work anymore.
    It used to be a weapon with strong CC.
    Now it's not anymore.
    Sure the Alt-Fire is stronger now. It does more damage, faster. The pulse comes faster, does more Status in a wider area.
    But the Tether Effect got lost.
    It's still there. But it doesn't work.
    In the Simulacrum, the inactive Mobs are still drawn to it, if only very, very slowly.
    But in missions, this does almost never happen.
    Mobs either die too quickly to get huged
    or their struggle has enough force to keep them from moving anywere all together.
    I used to use the Alt-Fire more than the Primary Fire, frankly to put mobs into a good position for Ironclad Charge or Virulence.
    But that doesn't work anymore.
    Many will tell me that I can just use another weapon with another similar mechanic, or change my Ferrox build so it becomes weaker.
    But that's not what I want.
    The Roxy was good the way it was, it worked. I liked it. But DE changed it. And now I have to adapt my playstyle once more to react to DEs decision.

    Slowly but surely DE is taking away all my gear until I got nothing left that I was used to.
    I already changed my pistol to Kitguns and I hardly use Primaries anyway, but now that I cannot just use the Roxy, what is the next best thing? And will DE leave that to me? Or will DEy taketh away from me too?

    After all, DE is slowly changing the game. Every new gear, every new gun and frame DE is adding is more complex than the last.
    Just think about what Frost can do, which is one of the oldest frames.
    And compare it to Gara or Wisp.
    Frost can
    Be ice
    throw ice
    throw more ice
    shield ice
    and make ice.
    It's an ice kit.
    But Wips can be invisible, teleport, has multiple buffs, debuff and CC, blind and two stages of sunray, and all while moving freely. She never has to stop to cast spells.
    Wisp is a strong frame. But she's also overloaded with mechanics.
    I feel that, the further DE goes, the more ambitious they get, which isn't a bad thing by itself.
    But the old gear gets left behind.
    I'm afraid that DE either ignores the older gear and frames until they become unusable, like Vauban,
    or that DE reworks it all and makes it unusable like the Ferrox.

    With the new Melee System DE already got rid of Blocking and essentially all Swords&Shields with it.
    Oh yeah, I know there's autoblock now, but auto means, that it's not longer my decision when or if I block and not.
    Autoblock doesn't always work and sometimes it turns on when you don't want it to, like when you're gliding and you can't stop.
    And all of the special Shield Mods, like Guardian Diversion, are obselete now, that it's not any longer up to you if you use them or not.
    You cannot go into a room with your shield, block and taunt mobs. You have to wait for the mobs to attack first, which nihilates the whole idea of taunting anyway.
    After all, Tanking in Warframe is not really a thing. Sure there is frames that are considered tanks, but most of them don't really tank or even have to.
    As soon as there is a Mesa or a Saryn in your squad, there will be no mobs left to tank.
    To be a tank in Warframe means to walk behind your caster and wait for the mission to be over.
    Which is a shame really. Because in any game I love to tank, I love to protect and to taunt.
    Warframe used to have all of that a bit more when I started. But it grows out with the years. Nowadays it's almost completely gone.
    If you play a tank in warframe, you basically just try not to die. If you want to benefit the mission or squad though, you have to play casters or supports.

    And for those, you need a lot of energy.
    Which is okay, we got Energy Restore Pads, right? Right! Expensive, but it exists.
    For a while now Tenno got access to Zenurik Focus, which is essentially only there to produce Energy.
    These Focus Schools make me very unhappy. It is almost mandatory to play Zenurik, because it's the best and fastes access to energy. But on the other hand, that is the only thing it can do.
    I don't like Zenurik and I don't use it. I don't need it because I rarely play any frame heavy on the energy.
    But the other Focus Schools are, let's say, less useful.
    Unairu! Probably the most useless, is considered to be the Focus for Tanks. When you state in the Second Dream, that you want to protect and face the enemy, you get Unairu as a result.
    But all it does is raise Armor rates and Stun enemies. Sure that is what Tanks do! But it's not very useful in the game. After all, every melee weapon has essentially a stun when slammed on the ground.
    Naramon can be niche, if you go heavy on the Melee fighting. I can see that work on an Ash or Excalibur. But if I was to pick Naramon, it should do more than that.
    Madurai is considered one of the best. It increases damage dealt. But that's all it does.
    And Vazarin, well, it heals stuff. It heals your Operator, it heals your Frame, it heals the objective. I feel that it's a bit more vertisile because of that but again, it's basically all it can do. Vazarin is the only way to heal a cryo pod or a rescue target. Which can be very useful.
    Since I play Inaros a lot, Vazarin is handy to just heal him back up.
    But it can show, that everyone using anything else than Zenurik might become a target for mockery. I regularly have to defend my decision to my Clan, why I prefer Vazarin over Zenurik.
    And if only for the fact that everybody is using Zenurik, I will stand against it and not use it just because of that!
    And I wished DE would give those Focus Schools more. Just more. More everything.
    Unairu does Armor, Naramon Melee, Madurai Damage, Zenurik energy and Vazarin heal. But why only one thing? Let it be a bigger vertisile skill tree of many spells and stats, so our little void trickster may become a true wizard of his class. Why not? C'mon, why not?

    DE gives us new missions from time to time. Arbitrations is kind of new, and Disruption too.
    But are those really worth playing? Not if you don't need anything special from them, no.
    Arbs was meant to be a great and difficult way to farm Endo. Which isn't true.
    And Disruption was only introduced, so we got a mission where to farm Hexanon from. And those Event Weapons too. But once they reached those scores and got that Glaxion, people are just out of there.
    Why would you play that? The rewards are terrible. There's nothing for you there.

    Same goes for the new bosses. I love the new bosses, thematically and mechanically. I love how your damage and guns you bring are not that important to defeat the Exploiter Burp or the Bird of Neigh. You kill them with steps and cutscenes. It changes things and I like that.
    The old bosses were more or less the same all togeher. They are all invurnable, except for one spot that you have to shoot.
    It makes sense, if you know it. But it's nothing you'd think of naturally, especially if you shoot at the boss and see those grey 0s float away.

    As if goes for all bosses, if you know what to do, it's not hard. If you have no idea what's going on, you'll have a bad time.
    But that's not difficulty.
    DE thinks that difficulty is more armor, invurnable enemies, or that you need a special gun to kill it. You need an Amp or a heavy gun or a special paracitic blade.
    But that's not difficulty. That's just preparation.

    A mission is only then difficult, if you have to work for it, think about your actions even when you come prepared.
    Warframe does not have a mission like that. If you come prepared with a frame, a squad and a specific gun for the job, you can just do your thing and be fine.

    The hardest mission yet, imo, is the Disruption. Not because the enemies are strong. They get pretty strong after a while, but for the wrong reasons.
    No, the Mission is hard because you have to protect a console from a suicide bomber - all while your spells might be useless.
    There is so many bubbles in the corpus army, that every buffing frame is essentially sabotaged.
    Disruption puts pressure on you. You need to defend - not yourself! because you are immortal - but the console, the key. And you need to do that while you run from the nihilator fields that literally chase after you.
    And once you get too close to the suicide bomber, you lose all spells buffs and shields that were on you, vurnable to the firepower of the corpus.
    That is mechanical difficulty! Which I think is a step into the right direction.
    But there is no reward for Disruption that makes it worth doing.

    You know why there is no good rewards while there being no hard missions?
    Because if there is no difficulty then there cannot be a reward. Only a hard mission can give you a worth reward. But there is none, and so the rewards in the lategame are scraps and trash. Randomised arcanes that give you parkour velocity and reload speed are not what we slay Eidolons for.

    I would wish, if DE Becky Megan or Steve is reading this,
    for more rewards for more work. I would wish for glorious battle, and death as reward! I want a dirty war, I want a battlefield that only the quick and the strong can dash through. I want enemies that are hard, not because they are thick or strong, but because they are clever and advanced. I want enemies that dodge, that block and hide, but not behind shields or in lakes like the Thumpers. I want to get dirty, I want to stand up to my frames knees in the blood of the fallen. I want to highfive my squadmate and say from all of my heart, That was a good game, and recieve a grand reward. An umbral forma, a 30 days material booster, a rare arcane, a legendary core or its worth in Endo. I want to boost my guns and frames and I want to do all of that while looking fabulous.

    For some reason DE seems to be afraid from the new players. I know they want to put in more content. Frankly for a 6 year game, Warframe has shockingly little content. It takes hundreds of hours to clear it, but that's not content, that's gear.
    If you got time on your hands and you wanna play warframe, there's actually not that many missions you can do, that are worth doing, in all things reward.
    And for some reason, Odin knows why, DE is streamlining the game. But if you streamline something, there's always some grind and some scraps falling under the table.
    And I really don't wanna be one of those scraps.

    Thank you for the attention
    DfC

    • Like 2
  9.  

    2 hours ago, Rogunz said:

    Since it's killing things too fast and you only use it to draw stuff together have you tried adjusting your mods? If you really want to use it to group up low level mobs it can still do that.

    Well, I would like to have it as a strong cannon anyway, since it can oneshot a lot of mobs and does very high damage.
    but the alt fire didnt use to do that. Now it kills way too quickly

    Id be okay if the tether would kill stuff relyably, but if so, then it should pull mobs together almost instantly, so I can still use it as a budget larva.

    Taking this mechanic away from me only bc i was the only person that used it - seems highly unfair

    DfC

     

    what power abusive moderator keeps editing my threat?

  10. Can we talk about the Larva?


    Nidus is great! It's one of my favourit Frames.
    It's my favourite Caster all together.

    mostused.png?width=1129&height=121


    But there's a problem with the Larva ever since, that is fairly annoying.
    The Larva is made to pull together mobs from all around the room.
    But regularly, theres some mishave amongst them.
    There's always one or two mobs that are not pulled in all the way.
    They get stuck behind some railings or the edge of a wall.
    The Larva only pulls enemies visible to it.
    So it would be strange to pull a mob that hides behind a wall, only to fail bringing him in in the end.
    If there was some movement at the end of the tentacles to dislodge those mobs, it would work better.


    Another thing about the Larva is, that regularly, mobs don't get pulled all the way in, because they get swung around the room in circles.
    There's so much movement in their flight, that they don't come to a rest and they keep missing the Larva. They then stay in Orbit until the duration ends and get either tossed into a wall or just drop down into some canyon.


    Another thing about the Larva is, that sometimes it is too high up the ground  for Virulence.
    You can recast the Larva in mid air so it just hangs there. Then of course it would be too high for a ground attack.
    But if you cast it on the ground and it bounces off the floor, sometimes the Larva stays too high
    and Virulence doesn't reach it anymore.


    I'd like to see changes made to the Larva. So it performs at its best.

    Warframe0183.jpg

    Warframe0182.jpg

    Warframe0181.jpgWarframe0180.jpg

    Warframe0184.jpg

    Thanks for the attention.

    DfC

  11. Can we talk about the Ferrox?

    The Ferrox is great! It's one of my favourit weapons.
    It's my favourite Rifle all together.

    mostused.png?width=1129&height=121


    But since the change, there's a problem with it, that nobody seems to care about.
    And it is not the unmentioned nerf on the damage or the impact explotion that doesn't really exist.
    The alt-fire doesn't work the same way it used to.


    It used to be a Tether-Stick, you could just put into some wall or corridor, to keep enemies from passing and they all would start to hug the Tether-Stick.
    Then you were free to do whatever to them, shoot them, slide or jump into them or use Nidus to stack them.


    But now that won't work anymore.
    It used to be a weapon with strong CC.
    Now it's not anymore.


    Sure the Alt-Fire is stronger now. It does more damage, faster. The pulse comes faster, does more Status in a wider area.
    But the Tether Effect got lost.
    It's still there. But it doesn't work.


    In the Simulacrum, the inactive Mobs are still drawn to it, if only very, very slowly.
    But in missions, this does almost never happen.
    Mobs either die too quickly to get huged
    or their struggle has enough force to keep them from moving anywere all together.


    I used to use the Alt-Fire more than the Primary Fire, frankly to put mobs into a good position for Ironclad Charge or Virulence.
    But that doesn't work anymore.


    I'd like to see changes made to the Ferrox once more. So it returns to Tether mobs reliably.

    Thanks for the attention.

    DfC

  12. Can we talk about the Staticor?


    The Staticor is great! It's one of my favourit weapons.
    It used to be my favourite weapon all together.

    mostused.png?width=1129&height=121

    But I don't use it since the rework.
    Sure it got stronger and the performance of it overall improved.
    But the Style changed and the animation. And I'm not happy with it.


    The Staticor used to fire off a fireball that hit the ground and went Poof
    and all the enemies around it were tossed away though the hall and into the sky.
    There was an invisible force in the fireball that was just great to use and the animation was impressive.


    Now the Staticor shoots a glowing glass dome that enlarges over the enemies, colours them and blinds them, so they sink down to their knees and lay down to sleep.
    Also, the energy is impossible to colour in a way, that doesn't blind you. As great as the animation looks now, it's too much, too bright, too big and frankly very taxing on the frames.
    I'd like to see changes made to the Staticor once more.

    Thanks for the attention.
    DfC

  13. 6 hours ago, Sylonus said:

    For a grand total of 78 Minutes, or 157.5 without a resource booster, what isn't cool about that.... just over an hour of farming for ALL the new items with a booster, or less than 3 hours without, you realize how low that grind is compared to most weapons, it's almost nothing. Why the heck aren't you complaining about mutagen samples or mutagen masses or Nitain, or quite a few other things, this amount of farming feels so light in comparison.

    you dont always get the same amount. sometimes its way less.

    6 hours ago, Sylonus said:

    If you want something real to complain about, go complain about the quiet nerf to Hydroid/Nekros/Khora synergy, that single move murdered the farm rate of many resources that are FAR less reasonable to farm.

    Yes. that is stupid too. but thats not what this topic is about

  14. 7 hours ago, Sylonus said:

    You have to remember you need wayyyy less of this resource total compared to other resources as well, in only a few hours I farmed enough to build 2 of every single item that requires Hexenon, there are LOTS of worthwhile things to gripe about in Warframe, specifically dealing with resource grinding, Hexenon is not remotely one of them.

    you can get about 40 (boosterless) in disruption. 20 in any other jupiter mission, both taking about 10 minutes.
    with booster and nekros you can manage to get 200 in the birdfight/bossfight. wich also takes 5-10 minutes.

    and Wisp needs 1200 of that.

    thats not cool, bro.

  15. tahts colour pencil and heavy paper

    my respects to the art

    the concept is okay. we def. need more african styles in games/WF.

    Dont like baruuk much. the skin is cool tho. id like to see a full body shot with pose and maybe a gun. make it really nice art. not just a concept. yknow?

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