Wiz3rd
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Posts posted by Wiz3rd
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No.
Remove the LoS entirely...- 1
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Having tested the Dante "tweaks" (LMAO), the goal of having Dante NOT disrupt allies with his overguard still didn't work, but he also caught some strays and got gutted with a Line of Sight (LoS) check.
DE, WHY?!
Line of Sight checks are ALWAYS buggy and they're NEVER fun. Nobody likes them.
Dante, for me (and many others) went from "Wow, I like this frame, he's so cool!" to: "Alright, I guess I'll take my mastery and put him in the bin with Caliban."
Please, I beg of you:
DO NOT use Line of Sight checks as a balancing point! It NEVER works!- 3
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LoS checks on an ultimate ability that he depends on for damage..? Really? That's your idea of "slight nerf"..?
Into the trash he goes with the rest of them. Good job, I guess..? -
They both destroyed the Nezha augment to non-usable values and killed Dante with a LoS check...
How can you be this disconnected.- 2
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This was the perfect opportunity to allow us to farm the new Melee Arcanes, but instead we just got another Scarlet Spear.
I can't be bothered...- 5
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- Popular Post
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But that's not what people were complaining about...
The main issue is that the bundle is inflated in price by the addition of Aya that can be bought separately, and the FOMO, which you were saying you did NOT want to repeat after the Founder's package.
This is lame, and no amount of plat can change that.- 129
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Yeah so no news on the boosters not working on Rune Marrow?
I bought a 30 day resource booster when Duviri launched, and it's almost run out, while the fix is nowhere to be seen...- 20
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8 hours ago, Voltage said:
There is no reason to not allow editing mod configs from within the cave. The loadouts are randomized, the faction is Corrupted, and going back to the orbiter every single Circuit run to change mods is not a streamlined experience.
This has been the biggest pain in my eyes.
The mode seems interesting, if a bit shallow (not that many decrees yet), but having to go back to my orbiter EVERY SINGLE TIME I get a weapon that isn't 100% ready to go annoys me greatly. Why not let us edit the configs there and then?
That would also fix people joining a public lobby only to leave seconds later if they want to actually prepare for the run.
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56 minutes ago, Plat said:
remove stagger pleasez ty
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Toggle / replacement for Rank 10 gunnery when?
I'm keeping it at 9 unless it's getting changed.- 3
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Still waiting for toggle/changes to rank 10 gunnery.
I refuse to gimp myself with two downgrades at once.- 3
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Can we at least get a toggle for rank 10 gunnery or am I just keeping it at 9 indefinitely?
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Wasn't able to watch the devstream live, but after having caught up with the news, I'm really worried about all the "feedback collection" they've been doing.
What's the point of collecting feedback, if you're just gonna say "you're wrong, it's staying as is"..?
I'm really trying not to give up on this game, but god dammit are you making it hard for me with the hills you choose to die on...
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3 hours ago, RyanCooper101 said:
You do realize that Rank 9 (the one before it) lets you instantly REMOVE ALL HEAT by holding down R for 0.5s right?
This is a direct upgrade to what we had before lolRefer to the post above yours. Aim snap for me is a downside in it's own right.
I do agree that the rank 9 gunnery perk is good, very good even, but It doesn't change the fact that the rank 10 one is a hindrance.
I was against it without the overheat back in its first iteration, and nothing has changed since then.- 2
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On 2021-03-20 at 12:06 PM, Tahoma said:
In case this has not been said before.
The problem with Rank 10 is not really that is has a downside, is that the aim-snapping, the main feature, is already undesirable, and then we got an additional downside on top of it.
Preach.
The issue is not the downside itself (which, admittedly, shouldn't be a thing if we can't toggle the upgrades off and on), but that I absolutely hate the aim snap with a burning passion - it disrupts my efforts more than it ever helps, making it a downside, with another downside on top of it.
Give me a toggle if you don't want to change it, so I can get the mastery and move on, or just throw the whole aim snap concept away and replace it with something else.
The +20% faster heat accretion is, in essence, the final nail in the coffin (as I've stated before), not the only one.- 1
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So now we have to spend around 300k endo to get back to the power level we've had before?
K.
See you next update.- 10
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Let us disable the effect / remove the downside of turret heat on rank 10 gunnery.
It's another Void Radiance situation - I'm not gonna rank it up to 10 since most of the time I find the aim snap annoying, making it overheat my guns faster is the final nail in the coffin.- 43
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Just got forced out of an isolation vault bounty because neither me nor my friend could accept it...
It's not like the bug has been here for 4 months though, right?Right?
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21 minutes ago, Drachnyn said:
Dont you think you should have told us that on the test cluster? To test ability changes or something? Seems like a grandious waste of time in hindsight.
Edit: what is that minimal supposed to mean? It's just full on LoS restricted. Hooray for nerfing khora with every new garbage tileset from now on.
Yep. Just sneak a Khora nerf into the update. That'll teach 'em.
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So far I've only seen new players shy away from doing Liches for the simple fact that they were getting destroyed.
What you say might happen in some very fringe cases, but other than that you're blowing the thing waaaaay out of proportions.
Seriously.
How many MR 0-10's have you seen with a Kuva Bramma?- 2
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So from what I've seen the game does award credits (notably, I went from 16 mil to 16,3 mil by just doing a single run of Ruse War Field [Yes, I had a booster]), it's just that the game doesn't show you for some reason.
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27 minutes ago, Vit0Corleone said:
Everything seems crap now because you cannot press 3 to nuke the hardest missions in the game, solely by using a mod that has a very common drop chance and anyone can get it from the easiest Earth missions?
Sounds fair.
Everything seems worse now because the TTK is higher again which means things aren't as fast paced as before.
And well, I'd rather have Seeker Volley do SOMETHING than be as effective in combat as a wet fart. That's just my opinion.
Also: I like how you said "very common drop chance" when it's a 0.1% chance from two existing enemies -
4 minutes ago, 32768 said:
Railjack revisited part 2?
Hope so. I'm not gonna play it until it is enjoyable again.
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13 minutes ago, CeePee said:
Every projectile in the game had unintended amount of crit chance, Seeker Volley included and this got fixed in the hotfix. You could see it was not 40% crit chance like the patch notes said.
Okay. I will admit that makes a lot of sense.
My question then is: can't we go back to the pre-hotfix rockets? Pretty please?
Having tested out the damage again today everything about railjack seems again. And here I was thinking it would stay enjoyable.
Yikes.
PC Dante Unbound: Hotfix 35.5.6
in PC Update Notes
Posted
Just revert the LoS checks.
Not a single ability with a LoS check IN THE ENTIRE GAME is fun and fluid - ironically, the only frame that could use LoS checks is Vauban with his Vortex, and he's the one exception.
Line of Sight is a terrible balancing mechanic and feels awful every time. Don't do it.