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nighter3d

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Posts posted by nighter3d

  1. 11 hours ago, Ikusias said:

    - crewships keep fighting even after all their crew complement has been slayed;

    - crewship missiles can lock on and kill tennos in archwing even when inside railjack catapult or during slingshot launch

    - you can get downed leaving a disabled crewship because its turrets reamin active even with no crew

     

    Question: When you say to kill the crew complement did you also kill the Gunner in the side room? That guy is rather easy to overlook as him alongside the pilot do NOT appear on enemy radar and do not abandon post until you knock them of it. Killing him leaves the crew-ship unable to fire missiles and has made my life a lot easier. That is assuming i'm rushing from one ship to another. Else i just Recall warp.

    Also whenever i slingshot i get made Invulnerable during the process. idk how you get Killed during slingshot. shouldn't matter anymore though as they just made it that their missiles are no longer able to home in onto Archwings.

  2. Large problem i see is the cliff-steep initial investment. What a lot forget is that once you repped a part and then wish to get a new one you can scrap the old one for half it's costs, but for that start softening the blow of the grind you still have to first get enough components so you can have atleast 2 of them at the same time (Use one while another is under repair). Do that times 5 for the various parts and things get rather pricey. The "People just dont have a Stockpile yet" is pretty valid, but people do not need to be able to make said stockpile to begin with and right now that is going incredibly tedious requiring them to dedicated hours to Railjack as the resources are non-existant elsewhere in useful capacity (thus reinforcing the "Tedious grind" mentality). That is ignoring the Avionics with the massive amount of fodder mods in the form of Vidar and Lavan mods that are woefully inferior to their Zetki counterpart.

    I honestly was hoping for the avionics schools to actually matter in some way. Like that all Resistance mods where Lavan, Utility Vidar and core Zetki or a bit of a corrupted mod like tradeoff (no. requiring more power is not really a trade off). Rather than Zetki being all that matters with the rest being essentially little more than glorified Damaged mods.

    Also for supposedly "High-end demanding gear only used by elite" Zetki weapons make up for 95% of all weapon wrecks ive encountered so far. That just doesn't make sense and has been a major pain as this causes for a LOT of ships to be flying out there with Zetki weapons, but lacking the avionics (heat-cap) and people with the intrinsics to compensate for how Zetkis want to heat up like it was being dipped in lava.

  3. Navigation should be taken under close investigation. Ive had multiple times where as the Host and Captain of my railjack i got shanghaied into doing missions cause someone else rushed to my nav-panel and pressed the same node again and the game just blindly warps without a group vote or something. Worst experience was when one person tried to bully me into bailing out my own ship so they could be the captain by constantly navigating to low-level nodes. I get that there is no easy solution, but right now it is awful as it seems to switch between 2 problematic extremes (Living under cap's dictatorship vs Whoever gets to it first gets to pick whatever they want). Ideally the moment a mission is complete a player should be able to say they want to return to the orbiter with everything they have collected. Would also make things a LOT easier for captains looking to chain multiple runs rather than have to keep hearing "GO TO DOJO!" every 2-3 rounds.

    Also Intrinsics as a barrier of entry doesn't work by itself. It may work for players as it forces them to have some skills, but the Railjacks themselves are unchecked. Ive had numerous runs going really badly cause someone thought their 1500hp ship with Base APOCs would be good enough to handle Saturn's final mission. Intrinsics can help one be more effective and partially compensate for ship shortcomings, but they can't carry a crummy newb-ship.

    Due to the length of the missions the "Completion" criteria upon which the game blocks others from joining should be tightened. The easiest form would be that if ANY of the objectives are completed no more joins. That should keep people from joining only to find the Commander is already dead or the spoiler completed. Would even suggest to make it block halfway through. Like say half the fighters/crew ships are down or a radiator was exposed and destroyed already.

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  4. Was playing Jupiter - Thebe (Sabotage) with nekros while looking for Hidden Labs and the Partnership Fragments.

    All went ok till the last phase where i had to wait for the reactor to overdrive. Suddenly i get warned that the overdrive was being reversed. Popped around to corner to find that one of my shadows of the dead was doing the reversing. The traitor... Ended up barely succeeding with 2% left.

    So yeah might be worth a quick look as apparently the shadows still act like the NPC's when it comes to bee-lining for the panel.

  5. 29 minutes ago, Shreiko said:

    I think a way to purge the rift of enemies needs to be added to his abilities and enemies sent into the rift need to be stunned on entry for a short time.

    Well normal banish already knocks all enemies down and Cataclysm is going to stun enemies entering it for a short bit. So one of your desires will be met! ^^

  6. Sounds really awesome.

    With the void dash, aoe Bannish and stasis Limbo will be able to exert way more control then currently possible. His niche was to "Control" the battlefied, but in practice it was to slow to excercise control, If you werent carefull enough with banishing you would end up getting gunned down and Cataclysm was nearly suicidal, both litterally and Socially. Now with the new AoE banish and void dash Limbo can excercise his control far more quickly and fluidly and Stasis will allow him to completely nullify threats and set up deadly kills.

    Would also greatly increase Limbo's utility. Like being able to lock-down important points like a defense target or a interception node. no more being only used for Rescue, Sortie Defense and Spy (if you don't have ivara)

    Also i like the new Visuals. I can barely see anything in the rift atm so the change to a less flaming easier to see visual is welcome.

     

    Only downside: My dreams of a Temporal focused warframe is less likely to happen, but i will be happy enough with my top-hat wielding magician. :)

  7. I know i'm preaching to the choir here and just sounding as another whatever negative name you may call people like me, But i know from experience with other devs that you have to keep an issue in the public conscious for it to actually get adresses for if it's forgotten it will never be. I know you guys promised to look into it, but it's been a few weeks since and it still has not been addressed.

     

    Please implement something to help resolve the Research issue regarding Hema. Increase the drop rate for mutagen samples or anything. As long as it remains unresolved it will appear as if DE doesn't care. That you are just ignoring it in the hope it will get forgotten while hiding behind excuses like how you don't want to nullify the accomplishment of those who already farmed even tough none of them care. Just to keep that plat sink in there.

     

    I want to see it fixed as i see it as a slippery slope that can end in a lot worse. Nip this issue of being a bit too greedy in the bud and please don't implement more researches with this ludicrous level in demands.

  8. 1 minute ago, AerinSol said:

    Because it is a Life Strike weapon. Even with horrible aiming coupled with it's weak accuracy, headshots are easy to do by generally aiming high.

    The Melee weapon of the bundle is also a lifestrike weapon, but that one is really low in material requirement. Explain that one. The trait is not 15k mutagen special.

    There are plenty of weapons with unusual traits or unique mechanics, none of them have special treatment in their requirement. Why would hema be the exception??

  9. I live in a clan that is pretty casual. mostly newer players that pass through for short periods of time and vets that play once a week. My clan has to pay 15k Samples for the Hema. In the past few years the few of us that are actively playing have together not even a third of the requirement and we go to the derelict and eris pretty often.

    How can this be intentional??? It is just a gun, but the amount of samples it needs just to research is beyond farmable for any casual clan. unless a clan is filled with hardcore people that only play warframe i can't seen majority of the clan and players ever own it.

    Ive farmed in the past for stuff like sibear, wukong and the many archwing items to get them all researched, but all of them put together would ever match it. Honestly i don't think the entire dojo with all the rooms and all the labs and prior research together would match the amount of effort it would take to farm for Hema.

    Please change it... idc if they say it's "intentional" as being intentional does not equal it not being bad. it really is :<

  10. Hema's sample requirement needs some slashing and the oestrus needs some tweaking.

    i am in a clan where the requirement is 15k with about 7 of us active. Over the past year of playing wf (all the way to rank 22) i only had 1k to spare. To actively farm it would literally take hundreds of matches. That can't be intentional!! Ive farmed oxium for vauban prime, collected a hundred nitain to get the wukon research at the time and over a hundred tellurium for archwing stuff and this is ludicrous for even me. This has got to take the crown for most difficult to farm item in the entire game. I'm better off farming and selling prime stuff to buy it with plat then to try to research and build it :<

    As for oestrus. It is impossible to keep all 3 terminals active at it's current state, not even a farming team designed to grind record amounts of mobs can keep everything active, let alone try to keep their armor up. It needs a critical look and have the rate of antiserum being dropped increased.

    This is definitly one of the lesser updates which unfortunatly limits the appeal of nidus. He looks awesome, but i don't see myself having him let alone Hema any time soon. :<

  11. Hmm. one side having it a passive was easier on modding, but let's be honest sentinels don't have that much modding, it was mostly just what utilities to bring.

     

    All in all. this is great. The vacuum of 12m has been that way for atleast as long as i played. it has been ingrained into the game so much that it is close to impossible to nerf that. it is much like how multishot was considered for nerfing as every build always had a multishot. That would have disrupted the game too much and vacuum is the same deal. It was disruptive coming over as if players deserved to be punished for constantly using Carrier rather then a agreeable compromise.

    I'm sure we can expect some tweaking as this goes, but this is a very good step. TY for listening to the community.

  12. Well. im one of those players that have played for so long with Carrier as i main companion that i got pretty much enough to build everything twice if i wanted to.

    Still...they dropped the ball. they destroyed the powerfull vacuum carrier has and then gave every sentinel a tiny usb vacuum instead. due to the whole radius the halving of it cuts down the covered surface by more than half. Now other sentinels may have some more use, but i feel sorry for all those who have to run spastically through the room to collect stuff wether they are using a sentinel or not.

    This falls in the category of failed of changes for me. i'm sure the current archwing will be happy with some company.

  13. They fixed the random loot at the end of fissures?? OH THANK YOU SO MUCH!! TwT

    That problem has been bugging every fissure group i go in. Sometimes we all get a chance at a rare item, but most of the time we look in confussion as someone proclaims they got the Nikana blade or something when others dont. which is sad as it made things feel unfair and caused envy.

    So thank you for that fix! much appreciated!

  14. Normally i try to keep an open mind and just say "just a matter of getting used", but i'm sorry... I can't stand the new projections.

     

    The new prime system has made things the absolute worst grind imaginable to the point i rather have void fatigue...there is absolute NO variation... just tacked on Rift-excavator on a random mission that you will be annoyed at doing. Granted with a group it should cut down on time needed, but it doesn't change it is probably the most boring thing ive EVER seen!!! :<

    The Nullifier bubbles popping frost globes easilly make defense against corpus annoying...granted i will probably NEVER have to fight them beyond 5 waves ever again cause why bother?? Void defense doesn't exist anymore and like hell i would ever do a sortie defense against them!!

    But the worst is the archwing... For the first time in years i actually got DIZZY by a game!!! It disorients me and my head wants to wobble to compensate constantly. result is that i almost fell down the stairs when i took a break!!! HOW DID THIS GET THROUGH TESTING?!?!??!? And the overhauled momentum...yeah it only forces one to slow down and never boost cause else you will always fly into walls over and over and over. Archwing went from kinda-boring to downright aggrevating. You cannot do a full freedom in a game that allows instant turning. Real simulators know how to keep inertia low so it doesn't disorient...that isn't here so headache ensues as i try to discern what is up/down

     

    As for the map and Market...ehhh the starchart is just a matter of getting used to it, but the market is highly unintuitive and i need to manually search every item cause i cannot find anything through the "filters"

  15. What i would like to see the most is a new family of variations. We have Wraith for Grineer/tenno, Vandal for corpus/tenno and prisma for a bit of everything. So what about giving Infested weapons some love?? i have seen not a single special variant of a infested weapon.

    That being said if going by the current list i would love see the following:

    Prisma Supra, Amprex Vandal or Opticor Vandal.

  16. 18 minutes ago, Trichouette said:

    Simple question, what mods affect peacemaker exactly ? I would like a full list.

    I know damage mods work but somehow crit mods seems to not work.

    I tried primed pistol gambit and I still manage to not crit. (Maybe the wiki is wrong and the crit chance isn't 50%...)

    odd. all non-sepecific mods (so anything but syndicate,rathuum,shadow-debt) should work and add to the Peacemaker Including Pistol Gambit.

    it is possible the wikia is outdated on it or that there may be a bug that has yet to be corrected.

  17. Hmm. well the Lotus marking is pretty rare so you are lucky on that. Tough we will need to know what body type and colours it has. Is it bulky? skinny? fluffy (poodle like)? purple?

    Height and gender are full random, but everything else isn't.

    A screenshot would be handy.

  18. If you just built a new warframe or Forma'd it the first thing you will want to do is equip survivability mods. Especially if you plan to rank it up as fast as possible by going to draco. you don't want to be the "noob" that gets downed every 10 seconds because of a ballista.

    Dont build the first new frame you get parts off. Some require more skill then others or have limited usefullness and you have only 1 extra slot at first. A good second frame is Frost which is a defensive powerhouse that is almost always popular and usefull. Tough it is on one of the higher difficulty planets (ceres) you can always try to ask a skilled player to help you get his Blueprints.

    Don't be afraid to ask for Taxi/help. there are plenty of people that don't mind helping newer players out in getting stuff. wether that is by providing a "taxi" to a alert on a planet/node you haven't unlocked yet, answering newbie questions or helping you get a warframe you really want, but cant get to yet (like frost).

    The Warframe WIKIA is your best friend. it contains knowledge about everything in the game and can be vital to guiding you to personal goals!

  19. Hmm. Vauban can be tough to fit for as all his skills are effected by all power-attributes. Most effective builds ive seen involve some balancing with corrupted mod.

    well here is my fit i dubbed "Minelayer Mayhem" which is good at spamming minelayers and use bastille when needed:

    Primed Continuity + Primed Flow+ Fleeting Expertise + Redirection + stretch + Constitution + Intensify + Repelling Bastille + Energy-siphon(aura) + Power-drift (exilus slot)

    Result is high-efficiency (160%), balanced strength and range (145%) and normal duration (~124) which in all is good for both minelayer and bastille. If you want more range at the cost of less strenght you can replace stretch by overextended bringing range up to 190%, lowering strength to 85%. that isn't the worst if you want to use minelayer for annoying enemies (like with concuss and shred), tough bastille would be less effective in hanging them up (tough thats what the augment is great for).

    Hope this helps a bit!

  20. Well to give a insight on how good coaction drift is: it adds effectively 30% to your aura and 15% to the rest of your team. on a full rejuvenation that would increase it from 3 to 3.9. This can be pretty good if you wish to be able to recover more rapidly, Power drift would have limited influence as it would be added to the already high strength thanks to intensify and blind rage. Effectively you will end comparing a 30% increase in regen to less then relatively 10% extra strength.

    Sancti tigris does not buff your armor. Purity buffs your health capacity and heals you. The justice effect on the Hek with "scattered justice" or the Vaykor hek heals you and buffs your armor. If wondering which hek is better: Vaykor hek shines when you got special crit mods like Primed ravage, Laser Sight and/or shrapnel shot.

    Vigor is a mod i wouldn't always reccomend. it is great for if you are relying on high base-stats and got the space for it, but with frames like Chroma that rely heavilly on buffing their own defenses it loses effectivenes and it becomes favourable to use other mods. Rawr's suggestion of Transient fortitude is a good one alongside his advice for everlasting ward if you want to buff your team effectively.

     

  21. 18 minutes ago, haloamted said:

     

     

    Nope, they made a new account to play the game. Theres no way to access a banned account. And its highly unlikely that reporting this person again for just making a new account would lead to anything as he had his punishment. Unless you find out he continued on this new account.

    Negative plat based bans can reportedly be resolved by paying for the bad plat that you had used up. they are avoiding this since they dont feel like paying DE for the 1000plat owed.

    can that be considered ban evasion?

  22. Ok. so ive encountered someone who openly admitted to have engaged in buying plat from a 3rd party, who turned out to have commited credit-card fraud and has resulted in a ban due to negative plat balance. Also admitted to buying credits and such in other games and so on.

    They have created a new account to evade their ban.

     

    Is this something i should report? i don't have the chat-logs unfortunatly as i left in disgust, but yeah i dont think this kind of stuff is ok.

  23. Hmm. sounds more like a problem you should take to the Support Desk.

    Just click on the link at the top and file a ticket (i would suggest the Billing category). DE takes proper customer support serious so they should be able to help you out as soon as they can!

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