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Everything posted by 0meg4x

  1. Primary Fire has a very decent amount of damage but the 12 RPS on a 21 Magazine Size is a bit too much, Requires you let go of the trigger each ~1 second, DPS suffers because of that. Unlike other Radial Dmg Weapons, Most of this weapon's damage is in the projectile and not in the AoE Damage which is fine I guess. Decent Critical Chance enables you to build Crit... Yes, You can build crit on its Primary Fire. With 12 RPS you don't need high Crit Chance to be viable. Secondary Fire is just the worst. It doesn't do nearly as much damage as you would think. For me it's dealing around 1/10 of the Primary Fire's damage. I know the 2 beams can target 2 enemies at a time but even when the 2 beams are focusing on 1 target, the damage is just... I don't know where it's at xD Add to this that you must stop firing each ~1sec or so, the DPS is just literally the worst. Another thing that doesn't help the Alt Fire is the fact that it doesn't have the 0.5 ammo consumed per second as every other Beam Held weapon has... except for the Atomos and ONLY the Atomos, Why the Atomos?? I don't get why is it that some Held weapons can have this mechanic and some cannot. You may think: Probably the Basmu's Alt Fire is more of a Status Effect thing and not a damage dealer? No... Because the difference between Primary and Secondary Fire's Status Chance is literally 1%. I'm consused 🤣 Pros: Cons: Since you can run out of ammo in a matter of 1-2 seconds, I wish I had a bar in the middle of the screen telling me how much ammo I have left. Looking at the corner of the screen each couple seconds on a 1920x1080 monitor is harsh lol The audio does help a little bit with the Primary Fire but it's barely noticeable, Alt Fire on the other hand doesn't seem to have a Low Ammo audio.
  2. Futuristic motorcycle-looking Helmet (at least the Glass in front), Female Frame with Long Hair-Looking fiber (We just need a Warframe with hair!) Frame has 2 separate customizable ability energy colors. Most noticeable thing about the Frame is that she has an Earring on one side of her head that glows with 1 of 2 energy colors depending on which one of the two personalities is currently in control of the Warframe, Former owners were a pair of Twin Sisters. Ballistics Expert and Close Combat Expert. Ballistics has a Handcannon and Close Combat has a long piece of Fabric or Cloth (Kinda like a Scarf) with a Claw on each end.
  3. It would be awesome if instead of showing 10 damage numbers at a time we could see the Total Damage in 1 big number that keeps stacking/updating as all the procs deal damage 😄
  4. When exiting the Pulse Turbine via the main entrance, if you hit Space Bar the game asks you if you want to Skip Cinematic, If you accept, you are left in a circular room with no exit. /unstuck seems to be able to get you out np I dind't mean to skip the Cinematic, I just keep resting my hand on the mechanical keyboard lol So I don't know if this is an issue with any other structure. EDIT: I just started a new mission, I tried this while exiting a Crewship, I spawned inside the same room, inside the walls of another Pulse Turbine structure that was 12,000m away lol
  5. Just came across an invisible diagonal wall blocking the path to the 2nd objective in a Shipkiller Platform. Here I'm standing on top of the wall. The wall seems to go all the way through the crack in the left side of the stairs.
  6. We need a Gunner Sensitivity Setting. Railjack Look and Aim Sensitivity Settings only affect Pilot sit's sensitivity while Gunner sits are taking the normal on-foot Look and Aim Sensitivity. It's really hard for me to be an effective gunner since Warframe is the only game that I play with such high sensitivity because of Aim Gliding specially.
  7. Yes, Please! I was Okay with the way it was, the reintroduction of the Hold to Heavy Melee keeps messing me up everytime.
  8. This is regarding the Crew Ships specially. 1. Ramsleds should stop launching from Crew Ships that no longer have Pilot/Gunners in them or at least no crew at all. This goes for the Asteroid Hangars as well, You would think killing everyone and destroying everything in there should be enough to take them out for good. This is a lot more noticeable and annoying when playing solo, Since you don't get the alert about the boarding party while out of the Railjack, when you come back there are 1-4 Ramsleds stuck to the ship and a bunch of Grineers sitting there waiting for you, they don't seem to move at all when the Railjack is empty. 2. Killing the whole Crew of a Crew Ship should count towards the mission objective, Right now even if you kill the whole crew and capture the ship instead of getting a +1 in the objective you trigger another Crew Ship, instantly spawning in as you touch the ship's controls. Instead of taking the ship for your use against the little ones you feel you are getting pushed to destroy it because since you are not making any progress towards the objective doing that, another ship will just jump in and you will have to deal with that one too. A Crew Ship with no Crew should be a Dead Ship. EDIT: Another thing I would like to see added to this game mode is an option to Stop Auto Roll. The game keeps trying to Auto Roll the Railjack to either Face Up or Face Down when the Railjack is not turning enough in any direction, Dog Fighting and having the Railjack keep trying to accomodate itself can be annoying, messes with my aim as well.
  9. After using the Forge, the HUD disappeared. While quickly tapping Interact key I noticed, after pulling down the materials cage with the Parazon, the game acted as if I had hit ESC and got me out of the Forge window, I thought maybe I did hit something since I was panicking but I'm not sure if this is when it happened because I rushed back to the forge. Not even the weapons have HUD.
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