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Liv.Somik

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Posts posted by Liv.Somik

  1. This happens even bofore scarlet spear update, it happens under multiple circumstances:

    1. transition from archwing to walking. It happens mostly on PoE, when i exit archwing mode I just can't jump, can't attack, can't cast ability anymore

    2. Getting knocked down. It happens randomly. Sometimes when I get knocked down, I can't attack or cast ability anymore

  2. TBH, Archguns aren't even that powerful, putting a 5 minutes cooldown really makes no sense when you can't get ammo in normal missions already. It's literally forcing players to use them for the entire mission or not use them at all. It's a restriction that makes me literally NEVER use archgun in normal missions.

     

    Also in profit taker fight, those cooldown reset enemies can be really hard to find sometimes(maybe they didn't spawn even, idk). 5 minutes cooldown time is just an annoying inconvenience rather than a challenge. 

     

    I remember seeing a post recommending changing it to movement restriction instead of a giant cooldown which I think is a pretty great idea and it makes sense. I'd say even if equipping archgun makes you unable to move(rely on operator mode to move around) would still be an improvement and perhaps even more fun and challenging(rather than annoyance). 

    • Like 1
  3. Right now the highest level contents are ESO, Arbitration, kuva flood, and requiem fissure. But Arbitration, kuva flood are limited to once per hour; Requiem fissure may not have survival; and ESO just forces you to use nuke frames if playing solo.

     

    I just want regular survival missions that begins at level 80 or even 100, that I can go in any time to kill endless hordes of enemy, and does not require me to start from low level and kick me out before I could even get to higher level if i can't clear rooms of enemy with a press of the 4 button. 

  4. This status sucks. Enemies float away in random different directions making it impossible to hit anything with melee that triggers Lifted. 

     

    And it makes zero #*!%ing sense how and why it triggers. Some people say it's triggered by stance or heavy attack. But I was spamming E on both Nami Skyla prime and Twin Basolk with Swirling Tiger, but somehow it never triggers with Nami Skyla prime while it happens all the time with Twin Basolk.

     

    It would be a little better if the enemies are fixed in air like Rhino Stomp. But personally I hope this status is just removed completely. 

    • Like 12
  5. Right now many people just press refine without even forging so others must go to the next mission with low to 0 ammo. It is understandable that some people want to abort mission so they refine as soon as they can. However the feature and this action is extremely irritating to others. 

     

    Therefore I suggest the following changes:

    1. Delete the refine option, instead it will be automatically done upon traveling to the next map/return to dry dock. 

    2. increase the resource cap to 300 or 400 so it won't overflow so easily. 

  6. The Ramsleds have really weird and tiny hitbox compared to all the other enemies. When it is far away its hitbox is way in front of it, and when it is close to the turret and facing sideways, I am unable to hit it no matter what. Anyone having the same problem?

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