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BigPapiPimp

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Posts posted by BigPapiPimp

  1. On 2019-02-01 at 11:24 AM, Ebonslayer said:

    Chroma is a very powerful frame, with a lot of possible tankiness and team buffing potential. However, there's a problem with him: his offensive abilities suck. Spectral Scream is just all-around trash, and Effigy is little better. So, here I am with ideas for how to give him a bit more power and add the versatility for which he is known.

    Spectral Breath: The problem with this is it does absolutely horrid damage, with max power strength it does 674 damage per second, which means it takes around 6 seconds to kill a level 30 Grineer (non-Elite) Lancer. This is simply not viable at all. A lot of people offer ideas for changing this ability to be something completely different, but I disagree for 2 reasons: 1. If the feedback is heeded, it will just create a giant S#&$storm of "why didn't you do what I said" similar to the initial Limbo rework (not the Stasis bullet change one). 2. Depending on the ability changed, it may make Chroma lose a bit of his Draconic inspiration, which is present in all his abilities (1 is typical dragon fire breath, 2 represents a dragon's tough scales, 3 represents just how generally pissy they are, and 4 makes a literal dragon).

    I agree with you up to here.

    i think you have the right idea for a spectral scream change too, I think it would just be easier if they changed his scream to work like a beam weapon though.

  2. On 2019-01-22 at 7:20 PM, Pie_mastyr said:

    alternatively, give WOF the range back, but have it ramp up in damage per enemy (then reset when it swaps). So give it like 50-100 base damage, then each successive tick of damage multiplies by like 1.2. That way everyone gets what they want. CC builds get their range for firequake, it's damage endgame won't be garbage and it won't be nearly as abusable early game. Add in a side gimmick where hitting enemies affected by WOF with fire damage will add to the tick and you have a capable glass cannon caster who doesn't ruin early game and has build options.

    I think just giving overheat back is a step backwards; the game has enough tanks and doesn't need one that doesn't bring much else to the table.

    Maybe they can give her an energy discount whenever whenever world on fire hits an enemy.

    Fire needs fuel right? That way guys who leave it on between rooms will be penalized with ramping energy costs but then we potentially could get a revert on its range nerf and an effective buff to her currently ramping energy costs.

  3. Update!

    Good news! The Sacrifice quest is coming out! And it totally aligns with my frames concept and theme so it will either validate it completely within the warframe universe or make it completely incompatible and zoned out lol.

    ZHOINKS SCOOB

    melee channeling is being reworked, so I’m adding in some more generic changes to the abilities/powers section.

    Also rewrote the frames “discovery/encounter story”.

  4. 28 minutes ago, EinheriarJudith said:

    none of what i said was pointed at you unless you consider yourself to be "people". 

    ???

    It was in direct response to me, you quoted and responded to me, what I consider my self is not relevant when you use your own perceived belief of others to disregard the basis of a given question and instead plop down your own conceived perimeters ands conclusions.

    all of what you said was nice and interesting, but it wasn’t really in response to me I see, which makes me ask, why did you in fact quote me and then respond to me then? Am I a stand in for these people? just post a separately about what you want if that’s the case.

    28 minutes ago, EinheriarJudith said:

    but if it wasn't clear ill add to it

    Thanks for that

    28 minutes ago, EinheriarJudith said:

    she brings heat damage to the group which is intensified by her buffs. heat damage is weak only to proto shield. she can buff casting speed of the group so other caster frames can use abilities quicker. no other frame can do that. her theme is heat damage/dot. she plays according to her theme be it weapons or powers.

    Still just ignoring my questions and posting whatever.

    is this S#&$posting at this point?

    I know what embers theme is

    i enjoy buffing people 3 times over with 2 augments and a dedicated build plus playstyle too.

    this is all very interesting, what does it have to do with my question? Why are you incapable of facing the question directly and just give it your best most truethful response?

    28 minutes ago, EinheriarJudith said:

    i don't compare frames to each other because i recognize that they all do something different.

    Then why not stop there? If your incapable of seeing ember outside of this bubble where only she exists then you have nothing to contribute.

    To answering the question at least.

    your thoughts on community ineptness and stifling memetic arguments were nice.

    28 minutes ago, EinheriarJudith said:

    if you noticed no one of us who has been on the other side of this debate has said she doesnt have problems. but the comparison to other frames is a bit absurd. would you compare trin, and harrow and say why should i use trin? they both heal, they both give energy.

     

    Noted.

    I also noticed that harrow and trinity do these things in different ways, with different kits surrounding them, and different frame statistics. I think that looking at them and seeing these differences and using them as best you can, when you can, as you can is something that is encouraged by the game itself (and nature itself).

    I’m personally glad you replied though.

    Not ignoring things and constantly reiterating is why I think DE has such an expansive game with so many great ideas running around it.

  5. Btw jud, I completely empathize with your anger at these perceived “no brain” players, but upon reviewing your question, I don’t appreciate you replacing them with me and then not answering my question, and instead going of on a tirade on this group of “lesser beings”.

    I don’t think she needs to be the best frame for everything let alone one shot sortie 3 rooms or survive 3 hours solo into survival.

    I simply said that for all the work people put into making ember competitive with other frames in worthwhile repeatable content, she still doesn’t seem to measure up, and that would be fine with me  and I wouldn’t post about her (and by no means does this need to be so with anybody else, they can continue to dislike the state of ember or ignore her existence entirely) if it wasn’t for the sacrifice of enjoyment with the frame to do so.

    she just doesn’t seem rewarding or engaging to use, just painful and stringent, what you can do with her effectively is so narrow and unimpressive.

    The flash accelerant buff was the only thing that makes this painful albeit present form of gameplay possible with her, so I’m glad people notice it at least.

  6. 6 minutes ago, EinheriarJudith said:

    problem is people think frames should do the work of 4 people inside of a full squad, and this attachment to DPS should one shot everything at all lvls. each DPS frame does it in a different style. volts DPS style is using his shield and using a crit weapon, saryn is toxin, chroma is absorbs pain and turns it into power, embers is fire, mesa's is pistols, atlas is in punching with landslide.

    people really need to stop trying to say one frame does better at something than another. you always see arguements like: banshee is a better damage buffer than rhino, or rhino buffs better than nova. its ridiculous. put an ember, rhino, and nova in a team and they wreck. put banshee, volt, rhino. they wreck. if any frame was SOOOOO much better at something or another everyone would be using that frame. DE gave people choices and tools to make those choices viable.

    with ember what you see is people who were lazy, standing in the middle of the map, turning on World on Fire, and then going to make tea. DE effectively changed it just enough that people cant kill the entire room shes in and the room adjacent and added a proper energy cost while buffing its damage. they also changed flash accelerants heat buff to also effect ember, and added a heat buff to fire blast which again people have a misconception about how it works. they think you need to be standing in the middle of it go get its buff when clearly it states damage passing though it gets heat damage buff.

    ember went from being a lazy non interaction frame to being a frame you have to play actively. not speccing into heat damage because you have a preferred damage type is people choice. they make that choice and then when they cant destroy enemies they come here to complain that shes weak which is laughable since they chose not to use the tool DE designed her to destroy enemies with.

    Sorry to be rude but you didn’t answer anything I actually asked?

    Can you reread it and answer even a part of it? If no I don’t mind I would just like to know.

  7. On 2018-06-01 at 11:27 AM, Desperado14 said:

    To an extent, I agree with this.  While killing enemies has gotten much easier over time and "pure" CC has become less important, I personally think it ties right into weather or not you play in a group, and weather or not the mission is a farming mission.  More often than not, Vauban slows down farming missions, because his main ability keeps enemies from coming to you.  If you are running solo, Vauban is usually not the right tool. This probably makes up for 80% of all missions played by most players. He seems like a good choice only in certain situations, where a support frame is needed in a squad, but there is already a trinity.  He went from being the toolbox to being a rarely used tool.  While some of this could be fixed with ability changes, I find that a lot of the issue revolves around the lack of enemy utility (mainly grineer and infested) as well as mission types and solo-ability.  Maybe what we need are missions and enemies that require thinking, teamwork, and utility to defeat, rather than just all out power.  

    While a lot of new content has come out in this vein of time to kill and room clear being the most important, survival style gameplay where efficiency and safety in clearing enemies is paramount stil exists, and while at their extremes the game might look a little silly or unrecognizable I still think there is room for a frame like V-ban to shine, especially if he gets some nice little tweaks to add more to his somewhat negatively redundant kit.

      Redundancy can be great if it continues to cover up and strengthen an important area, but right now his grenade and mines don’t do that, if they where just changed so something more effective or compilative with his kit/in-game-practice of controlling enemy engagement I think he be more enjoyable and unique and would see a lot more play as a consequence.

  8. On 2018-06-04 at 8:37 AM, (XB1)Knight Raime said:

    I'm unsure why turrets are a popular choice for Vauban reworks.  I don't see how one can make them useful without being destroyed instantly/being op.

    Maybe have them be durable but not very impactful? Just sorta hammering away in the back round while your team does their thing.

    Maybe give their health pools damage caps like the corpus bubble boys.

    Do you dislike the idea of turrets in general, and just not want to see them in game? Or is DE’s “balance” purely your concern for the idea?

    I see his 1 as S#&$ty turrets already so maybe that’s why it’s not such a big jump for me.

    They’re already not very impactful, and don’t have “health” just charges, but I think their can be more and give more for vauban to do in game, plus we don’t have any frames that bother to anything with the space they control once they do so with their abilities.

    This could give boobon a little extra as a credit to team while giving him a little mini game as well. He could invest as little or as much as he wants with them in my iteration of it as well.

  9. On 2018-06-01 at 8:53 PM, (PS4)ZeroSection said:

    I tried to keep it going for as long as I could just to get people talking.  There's been a lot more threads about him.  And the devs finally acknowledged our concerns so thats good.  I just hope they keep going.

    Again thanks for your work! I didn’t spit anyway at a cursory glance but I look forward to posting unwanted build ideas in them!

    On 2018-06-01 at 8:53 PM, (PS4)ZeroSection said:

    So is the one an exalted weapon?  It'd be pretty cool with the exalted changes we're getting soon.  I think the only thing I would recommend is that the ammo refilling amount be based on power strength and not refill the the entire turrets clip.

    Yeah, I didn’t intend for it to be an exalted weapon, or meant for dps at all really when considered for higher levels, but it might be too jank in terms of being weak in game impact but giving full ammo restores.

    i wanted it to be more versatile in game in practice, less to do/affect his build diversity, which I think should still be based around his bastille and vortex, I was even thinking of making their range based on affinity as well lol.

    To bad threads like these die, I like seeing what people have to say about goofy powers and interactions like these.

    Great job compiling them again.

  10. 5 hours ago, (PS4)CoolD2108 said:

    What's more likely...a ember passing 50 trash mobs or 50 trash mobs standing in line.

    Excals damage falls off too.

    And ember could literally tempo trough them as well. Setting fire or slash proccs. Except that ember sets finisher damage on that setup.

    But I don't get it appearently.

    Sorry to ask but what do you think about ember in practice vs other frames slotted into a team or run solo?

    I generally see her as not being worth it in terms of effectiveness or cool factor.

    i never did though besides in what everybody brings up, ultra low level content with a good amount of legwork.

    Can I get some situations where she is a feels good frame? Her dps always seems inconsequential when it should be impressive, and her burst/buffs always seem outshone.

    as in, her impressive dps that you listed is useless at worst when situations arise where it can be used to its fullest, and at best it seems to be unfun and outdone by other Arsenal’s.

    Sorry if this is too much to ask it’s just something I’m curious about.

  11. On 2018-04-27 at 2:31 PM, (PS4)ZeroSection said:

    This is a neat idea.  However I feel like its a bit to similar to Snow Globe.  Its like a mix of Snow Globe meets Cataclysm.  

    Good to hear.  I wanted to do something that kept the engineer feel while moving him more into utility/support rather than utility/CC.

     

    So something like:

    Alt 3.  Munitions Depot: Deploy small ammo boxes that allies can pick up.  Using this ability in range of a turret restores partial ammo.

    or

    Alt PassiveMunitions Depot: Vauban and any allies around him have a chance to return fired ammo to the clip.

    I had originally thought of something similar to these, but then with Carrier Prime, ammo pizzas, and ammo mutations it didn't seem quite as useful to anyone except new players.  I suppose though it would offer more choice of pets, and less need to carry the other stuff for bullet hoses.

    Long time no see btw, nice to see that the thread and op got updated as much as it did.

  12. You brought this upon yourself @(PS4)ZeroSection

    I had to Try!

     

     

    V bon

    Passive: Heavy Shields

    Vauban applies his damage reduction from armor to his shields. Greater function comes from a better form.

    1: Red Metal

    Vauban assembles rudimentary battlements with advanced technique and resources. Gallium wired circuitry and argon loaded payloads speak certain death to all that hear.

    Cost: 25 energy

    Range: 1 meter

    Drops a turret with 120 bullets with a fire rate of 12 rounds per second. These turrets deals 6 electricity damage a shot, with a crit chance of 15%, a crit multiplier of x1.5, a status chance of 15%, and a targeting radius of 60ft.

    Turrets posses health, armor, and shields equal to 20% of Vaubans, and are destroyed when their ammo runs out. You may have no more then 4 of these turrets up at a time.

    You may charge this ability, doubling its energy cost to drop a larger, deadlier turret that deals 6 electricity damage and 60 blast damage, firing 6 rounds a second with a targeting range of 300 meters. This turret posses a 50% critical chance with a x2 crit multiplier, and a status chance of 50%. They are created with health, shields, and armor equal to 40% of your own. You may have no more then 2 of these turrets active at a time.

    You may target an active turret with this ability, granting it 120 additional ammo capacity, reloading it fully, and increasing its current/total damage, health, shields, & armor by 10% of your own respective maximum stats. Reloading a turret within 10 seconds of receiving these buffs grant it no further benefit beyond the granted ammunition.

    Allies may interact with these turrets once every 60 seconds, gaining full ammunition for their primary and secondary weapons when they do so.

     

    2: Vortex

     

    3: bastille 

     

    4: No Mans Land

    Place various deadly mines every 5 meters within affinity range.

    Allies and Turrets within this space have their ammo increased to full, while have their damage, health, and shields increased by 10%, and their rate of fire and lock-on range are increased by 100% for the duration.

  13. 27 minutes ago, ZodiacShinryu said:

    I am not sure I understand what you mean.

    He can only currently only use 4 of the 10 elements.

    Why would he be weaker? Because DE would nerf his ward because he can use all of them in a single mission? I mean maybe, there really isn't a reason to but they could. But it certainly doesn't dilute his abilities because for 2 of the 4 it simply changes a damage type (both of which no one even cares about, they could do impact damage and no one would bat an eye) and Vex doesn't even element. Ward is the only thing that has any dramatic change currently. To which, are you saying Ivara's Quiver or Vauban's Minelayer (which still includes a Bounce pad just to be clear) dilutes their abilities? Or Equinox would have stronger abilities if she was made into 2 separate frames? I still would've liked to see Khora. Assuming he can't stack his Wards on himself (you can't stack Wards now) all being able to shift elements does is allow you to micromanage if you feel like it. Vex Armor is the only ability anyone really cares about and it is present in every single form Chroma has now and isn't affected by elemental choice.

    Why would this get rid of toxin and elec dragons? IMO it would give more reason to use them. And people already using them aren't suddenly going to abandon them simply because they can change to heat or cold in a mission. Confused ice dragons? Because of the calculation changes to Vex, Heat is a better tank option than Cold right now so if they are confused it is because they are using Cold in the first place.

    In my rework, I said that it could be set on his Scream. It could be on his Ward or it could be on his Effigy. It really doesn't matter where it just matters how.

    He would be weaker because his abilities would be balanced around any combination of his potential wards, screams, and pelts, instead of a set combination.

    He uses all the elements, not all the elemental combinations.

    See, you admit that one would be used over the other, so he still wouldn’t be a “master of elements” he’d just be a confused fire chroma who spit lightning. It would do nothing for the problems of chromas current design, just allow people to ignore them easier, giving up on his original idea for an uninspired bandaid.

    Anything else?

  14. 1 hour ago, SteamlordD said:

    That explains why Earth itself is on an even 50/50 4 hour cycle, and Cetus is on the same planet, but apparently has a different sun or something. Also Cats hatch from eggs we steal from dog nests.

    So are your mad about when warframes consistent, and inconsistent?

  15. 1 hour ago, EinheriarJudith said:

    apparently you haven't been paying attention. i've said she boosts heat damage and gave each combination for elements that apply to both accelerant and fireblast and those that only apply to fireblast.

    and i didnt accuse you of anything i simply said if you don't like using heat than don't. no one is holding your hand or holding you back do what you want but you aren't going to sit here put garbage on a plate and expect anyone to eat it.

    i didnt know team work was hand holding. also show me where i said solo? you make some pretty asinine assumption. ill leave you with them.

    images?q=tbn:ANd9GcSaq1_5uWScYzJszcBrwMb

    You say these things in direct response to me, while quoting my posts, you can’t have it both ways; I’m responding to/I’m not responding to you.

    Again, your quick to accuse someone of something, then turn around and do the exact same thing to them.

    In my very 1st response to you I cited the changes to embers fireblast. I have repeatedly stated I do mod for heat damage and appreciate the added damage from her 3’s ring. Is that the supposed “garbage on a plate”?

    in the end your posts are the ones that reek, smeared in hypocrisy and carrying an inability to directly refute anything I’ve said, instead padding every line with some half related tidbit of information. Did you know we combine cold and electric to make magnetic damage?

    > tell me where I said something that you said to make a point

    > ? jpeg

    Again, words in who’s mouth again? I was using it as an example of your supposed view of her health endgame ability. What does carrying mean btw? Carrying a poor damage dealing frame to boot.

    Im fine with you bowing out after exposing your <fun> reasoning and hypocrisy. Makes no difference then you posting another “non-responsive” response lol.

    Edit: f is for friends

  16. 11 minutes ago, EinheriarJudith said:

    classic trying to put words in peoples mouths. ember is great. some like her some don't and that's fine. shes capable of doing sortie 3 which is the highest of non endurance content. i call that working as intended. don't want to use heat? don't. there are 33 other frames. you'll find one that fits your playstyle i'm sure.

    I find it funny how you complain about people putting words in your mouth then do the exact same.

    I never said I don’t mod for heat with ember. I never said I disliked her. 

    I never said ember should be totally independent at high levels, but you dishonestly insinuate that she operates perfectly fine at such levels when doing solo.

    Even if embers entire team holds her hand, CC the enemy, and buffs her, she still deals trash for damage.

    You admit she is a heat damage dealing frame, that the CC from her dot is a secondary focus as a part of her damage type,that she does not control a crowd of enemies.

    You admit that other frames are capable of out doing her in every mechanic (or at least, you stop directly bringing it up like volts wall, instead listing damage combination type erroneously, as if it contributed something or changed the reality of embers circumstance).

    I think you should be honest when talking about her damage, and stop trying to skirt to different scenarios after I tell you what’s what.

  17. 6 minutes ago, EinheriarJudith said:

    classic trying to put words in peoples mouths. ember is great. some like her some don't and that's fine. shes capable of doing sortie 3 which is the highest of non endurance content. i call that working as intended. don't want to use heat? don't. there are 33 other frames. you'll find one that fits your playstyle i'm sure.

    You said if you want a CC frame then play another frame, that ember is not a CC frame.

    Ember does not deal damage with her abilities at sortie level. Ember cannot survive the damage of sortie level enemies. Ember can only exist in Sortie level games by using CC, her accelerant fireblast being the only reliable combo. Otherwise she has to dash away or hide.

    Can I see your sortie level gameplay? I want to see this insane ember damage %. Oh and use just her abilities, to be honest to her style.

    No words were put in your mouth, just scroll up.

    So unless this Warframe TM 2015, that exactly what you said.

  18. 11 minutes ago, EinheriarJudith said:

    i didn't say accelerant worked with elemental combos. fire blast add 50% heat damage when firing through it. alot of warframes damage falls off at some point. its supposed to. issues with dealing enough damage to go longer isnt her problem. the scaling of armor and hp is. people always say man i wish the damage was more but they are talking higher than sortie lvl because ember is capable of doing sortie 3. DE doesnt have to balance anything around optional content. i will go as far as saying if armor and hp had a cap no one would be complaining about how much or how little frames do in damage around lvls where scaling is broken.

    At that point we’re back in warframe of 3 years ago, a decisively worse game.

    Oddly enough ember was stupid OP then.

    And I see were also back to my 1st point, ember is worse then her contemporaries in any conceivable way, scaling being the cherry on top.

    Im glad you admit that people should just not play her though, and move on with the game. To bad this is an ember thread though.

    Ember can only exist in sortie 3 by spamming her 2 and 3 for CC, I thought she was a damage frame lol. Can I see your solo run?

  19. 2 hours ago, SteamlordD said:

    I mean, it would be nice if night wouldn't be half as long as day, at least.

    It’s on the planet earth... IRL most of the time (adjusting for geographical location across the seasons) night is about 1/3 of a “day”, 24 hours.

  20. 21 minutes ago, EinheriarJudith said:

    corrosive/heat, viral/heat, magnetic/heat these are options for getting damage bonus from accelerant and fire blast. if you dont want to use these combos you will atleast get the 50% damage bonus with elemental combos that have heat (radiation, gas, blast) there are plenty of ways to make use of what shes good at and her 3 other abilities deal purely heat damage. shes a damage frame not a CC one the CC she has is good enough imo for what she does. there are CC frames you can use if you want CC. the focus of her abilities is pretty obvious. Heat Damage/DoT.

    Heat damage is her theme, heat has a weak Dot, her abilities are centered around dealing/improving heat damage. She currently doesn’t do enough heat damage to matter past early levels, leaving her with just the poor CC that is part of her type. She needs her augments to consistently benefit from this mechanic.

    Her accelerent works with elemental combos? So it’s like heat up? I thought it specifically didn’t. Thanks for letting me know.

    the list of elemental combos is useful too, but it detracts nothing from the point it’s referencing, as I mentioned above.

  21. 19 minutes ago, EinheriarJudith said:

    you dont have to mod for pure heat. DE isnt expecting people to mod for 1 specific element. people chose to do that. i always include heat damage when i use ember because it is neutral to shield and armor  and will destroy red hp when either are not present. i dont have to agree to anything her CC gives you more than enough time to kill what you are trying to kill or evade damage. frames that CC lock the entire map should not even be a thing which is why prism got LoS treatment and so did radial jav. and if you didnt read that last bit he told me to "just stop"

    Edited ^ apologizes

    With ember you know to mod for fire, but your team couldn’t be bothered.

    By pure fire I meant not using your fire mods for radiation or gas.

    Stun lock the whole map isn’t the question, long enough isn’t a measurement of time worth mentioning either. At some levels long enough is a fraction of a second, does her CC hold up to high level sorties? Will a team bank itself on endless runs using just ember CC? If CC is just an after thought to her abilities, what is their focus?

  22. 13 hours ago, Faaaiieeeeeeeeeeeeeeeeee said:

    This is Chroma, an ancient legend, master of the elements.

    Chroma, confounds his foes and strengthens his allies with elemental caprice.

    I think changing elements with ward should be done to pronounce the identity of Chroma.

    Last I checked he does paint with all the elements.

    I think doing it would make chroma weaker, diluting his abilities and consequentially their strength, while pulling his identity into an unwanted direction.

    No more toxin or electric dragons, just confused ice dragons who fart fire occasionally.

    edit: your change is probably easier for DE to implement then actually rebalancing chromas kit, so it will probably be done and chroma won’t get any better or be more of an elemental dragon. Muh Heart

  23. 1 hour ago, EinheriarJudith said:

    point is ember can boost weapons without being tied to any specific one unlike volt. i prefer status weapons to crit ones and if you didn't notice some those top tier weapons have high status chance. what it comes down to is personal preference. its not a problem with how she deals and is best with heat damage. i don't need to boost corrosive because its already able to lower armor while dealing bonus damage to it. oh look cloned flesh is weak to heat damage so again heat destroys red hp and once the armor is gone corrosive turns to neutral damage.

    if you are tired go to sleep not like this thread revolves around you. people can post when they want as long as they are being constructive and respectful.

    Ember can only buff weapons that deal heat damage, how many people mod for pure heat? Crit is much more common then heat builds, and volts shield gives everyone firing through it a lightning buff to damage.

    now that embers 3 gives out fire buffs, the gap is slightly closed, but embers abilities are worse to use then volts for CC, and give less benefits to her allies and herself.

    so you can either agree that ember is a damage dealing caster with weak CC abilities, or that she’s nothing and shouldn’t be played.

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