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brago90

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  1. The only change that I see necessary in Loki is precisely the one they make in the next update, the decoy will scale with the level of the enemies with the added bonus that you can place it on an enemy. On the other hand switch teleport is uncomfortable compared to the new teleports but it is still functional. Loki already has a good kit and with the decoy fixed he doesn't need any more attention except for the occasional review of the interaction of his radial disarm with the new enemies of the moment.
  2. Any sentinel can have a prime version for the same reason that Revenant and Valkyr have a prime version.
  3. Every Warframe is built with a concept as a foundation upon which its appearance and kit are designed. In the specific case of what you want, you would need a concept that would justify a Warframe being unable to constantly function at 100%. For me personally, with this requirement, two concepts come to my mind: Nuclear reactor: If it goes at full power for too long, it bursts, leaving the entire area unavoidable and destroyed Siege gunner: In this case it would be a Warframe that due to the wars would have lost much of its original capabilities and depended on external machinery to develop its functions, the ability to bring a customized necramech to the battlefield included (Basically Ironman + Perturabo made Warframe)
  4. What I found about the Dullahans is that once they stopped and focused their attention on you, you died instantly. That sounds a lot like a curse to me. But in the stream they say that there are several sources of inspiration, even if the most obvious is Dullahan and the Headless Horseman.
  5. Dagath is a fairly accurate interpretation of the Dullahan who, despite what people may think, did not fight on horseback. The Dullahan's premise is that he brings death when he stops riding. From this perspective it can be justified that the horse is not part of the combat system. Obviously this decision underlies a lot of collision problems that the horse would have and that will only be solved when DE reworks all the old mappings that are full of said problems. In the future, DE may bring a warframe more suited to horseback combat.
  6. Personally I find the changes he has received to be quite interesting. QoL: They have eliminated the skill charges and made skills 2 and 4 more comfortable and consistent. Losses: They have taken the puddle from the king of the puddle but for everyone he will continue to be the king of the puddle. To be honest, the puddle was antisynergistic or redundant compared to the rest of his kit (The 2 encourages movement and the 4 already covers the control). Gainings: Hydroid has become the first warframe specialized in corrosive damage, it is able to stack corrosive and viral with a single ability (requires augment), amplifies the effects of the corrosive status and has a new ability that steals armor and increases corrosive damage (which also cures you if the augment is used). In general he is much stronger to face most enemies but he will have a hard time against enemies with shields. PS: I wonder what the augment of the 2 will end up becoming now that status immunity is implemented in his base kit.
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