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proyekcja

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  1. I had the same issue with Dante. Phenmor + Onos + Ruvox did not count as having an incarnon in every slot because I had Nocttua exalted. Technically it could be said to be 'working as the rules are stated', but it really feels more like an oversight. I outright thought it a bug at first.
  2. If you're on CONFIG C on a weapon, and randomize your loadout, you could get on a weapon that has no mods on CONFIG C, thus making it very weak. If you're on CONFIG D on a weapon, and randomize your loadout, you could get on a weapon that has no CONFIG D unlocked, as you look into the loadout the game automatically asks you to buy-unlock it. Thus just radomizing loadout and playing can result in unmodded weapons. Proposed fix: randomize loadout should switch all weapons to CONFIG A.
  3. I know Octavia can be pretty strong, and I can imagine the calls for me to l2p, but hear me out. IMO Octavia's main use is in long infinitely scaling 40+ minute multi stage missions, and so her 4 bar 6 second loop is heard repeatedly for long gameplay sessions. Even the best written tunes become repetative pretty fast when the same 6 seconds of music repeat with no variations. Let us write several more pages of music and queue them to play at a certain order (i.e. 1,2,1,2,3,4) so the music becomes more varied and interesting and can have a little progression. While I do accept that the pentatonic scale limitation is interesting (though it does prevent some cool stuff from being composed, it gives Octavia tunes a kind of a character, which is nice), the dynamic range on the notes is incredibly limited. Please let us play lower and higher notes so that our tunes can get those cool surprising extra low or high notes. Let Octavia switch tunes in the middle of a mission, maybe using a special inventory item, with a long cooldown, just so that in these 60+ minute missions an Octavia can play more than one tune from her saved arsenal.
  4. If I try renaming my B or C configs, the new name isn't saved, the old name is preserved. If I make any modification of the A config name in addition to the edit for the B or C config, it saves all the changes I make.
  5. I also find it really annoying on Kahl prison break mission. Fly with the jetpack a little too close to the ceiling in certain rooms and get teleported.... It really seems like there's no good need to exclude these zones.
  6. One common annoyance in Warframes is the game's handeling of going out of bounds. Often it's not an issue, as the map does a good job of keeping you in the play area, but in some maps the cutoff can be surprising, and you can simply walk somewhere and find your screen fading to black, and you teleported back a bit. With Operators void-jumping, it has become much easier to get accidentally out of bounds, to the point that it has become a common occurrence. In Duviri's undercroft, I have often encountered the problem of fading to black when my operator is not at all out of bounds, rather the warframe I left behind was in the middle of a jump, and fell down to oblivion. Since the map has lots of holes and gaps, and switching to operator does funny things to warframe momentum, this behavior can happen unexpectedly, and very much breaks emersion in the game. I think it would improve the game a great deal if these out of bound problems were dealt with more gently: 1) An operator trying to void teleport out of bounds, would just teleport to the edge instead of teleporting to a forbidden zone and being removed from it. 2) Extend some maps, letting you to a bit deeper into those open areas on jupiter labs etc, where there's no good reason for these areas to be considered out of bounds. 3) No need to teleport the operator if the warframe gets out of bounds.
  7. I really dislike all incarnon upgrades contingent on using channeled abilities. 1) Only about half the frames have any channeled abilities, and of those only some can actually use the weapon while channeling (i.e. rev/titania using 4) 2) it's sometimes hard to tell if something would count as channeled ability or not (i.e. equinox power-strength-to-allies buff doesn't) 3) Being forced to channel ignoring the channeled ability, just to get the bonus on the incarnon feels bad and clunky. And yet this condition appears on a huge percentage of the incarnon weapons, often as a binary choice. I really feel it would not be overpowered, and would be much more fun if this requirement was just removed. It severely limits the potential and always makes me, feel bad when I see it.
  8. Host left after a few rounds, at the end of a successful wave (on the extract/battle screen). Everyone who stayed just got a mission failed screen immediately and got no progress rewarded.
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