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Tendou_Souji

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Posts posted by Tendou_Souji

  1. 9 hours ago, [DE]Megan said:
    • Fixed Equinox’s Agile and Noble stance not applying when holding a Bow.
    •  

    Thank you so much ^^

    Still hoping for fixes for the following:

     


     Nidus Maggot explosions fx and benefit towards mutation stacks only affecting host

     

    Need a fix for Saryn & Equinox missing certain throwing spear-gun animations

     

    Mirage using kunai animations for single pistols.

     

    Need a fix for Juggernaut's toxic clouds affecting players in the Rift.

     

    Defectors in event not benefiting from heals from oxygen stations while banished.

  2. For some reason tonight, all missions have had my HUD missing entirely; no health, no waypoints, no transmissions, no anything.  And if that wasn't odd enough, Interception worked somewhat but there was no way of enemies capturing towers and I had no way of telling what my progress was.  And even defense missions have broken.  Standing near the pod doesnt even spawn enemies.  I even ended up wasting my Zanuka beacons because of it.

  3. Waiting on fixes for Nidus Maggot explosions fx and benefit towards mutation stacks being applicable for Clients and not just Host

     

    Need a fix for Saryn & Ash missing certain throwing spear-gun animations

     

    Need a fix for Equinox day form missing Bow animations

     

    Need a fix for Juggernaut's toxic clouds affecting players in the Rift.

     

    Also, eagerly awaiting my boy, Limbo's rework! :smile:

  4. 28 minutes ago, [DE]Danielle said:

    Friday, February 24th, Update Status: 

    Ig...Igni... Hmm... Oh Hey Tenno! 

    We will postponing the Update until early next week to give it the TLC it needs before being released. As Rebecca mentioned, our first Clan Operation in a awhile is being included in this Update, and to avoid any hard-hitting issues we’ll be using this time to polish. Banshee’s Prime Access is still scheduled to release February 28th, so look forward towards an eventful next week! 

    Image result for okay... meme

  5. I love love LOVE the new Limbo helmet and I was really excited when the hat bug was fixed; however, now that we can tip our hats, i couldn't help but notice there was something different from what was advertised.

     

    ?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to%3D*%2C*%7C637%3A358&background-color=black

     

    The scalp is missing a texture that should match the beak.  I hope this was unintentional, because I was really happy with how the workshop references looked.

  6. As an avid Limbo player, it would be an honor to demo his new kit.  Eagerly awaiting the stream.

    uQIfHqc.jpgart credit by DarikaArt

    I've created two builds for Limbo; One that focuses mostly on range and power strength and the other that focuses on a balance of range and duration.  My first build revolves around making Limbo a high tier damage dealer on tankier mobs through the use of the Rift Torrent augment.  Making a bigger Cataclysm bubble greatly boosts his damage, but it can make him a potential target for hard hitting enemies.  However, this build has its faults when it comes to nullifiers instantly dissipating Cataclysm.  I'm really hoping the new changes will make him a little stronger against this counter.

     

    The second build utilizes Narrow Minded and a rank 3 stretch combined with Primed Continuity to shrink the Cataclysm just enough to cover a defensive area similar to Frost's snow globe.  Ranged enemies are unable to harm a defense point as long as they don't enter the bubble.  I typically stay around the edges, utilizing the bubble as a deployable cover, occasionally popping out a few shots before retreating back inside, and sometimes, I pick single enemies out with Banish, eliminating them one by one.  The bubble also helps caster frames deal damage safely inside the rift while they regain 2 energy per second.  I'd like to see some changes to banish; being able to toggle between popping multiple targets into the rift and single targets would be a nice addition.

     

    Other than these suggestions, I'm eager to see what changes will be applied to the limitations in the rift; allowing squad mates to pick up objects would be a lovely start.  Any other benefits that encourage squad mates to roam in the Rift would be nice as well.

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