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  1. Thanks, now try reading everything else in my post, and then maybe give some thought to a helpful response. Why so much hostility to well-meaning criticism of the game based on poor player experience? Is this how you "help" frustrated community members? I haven't seen anyone doing anything lich-related in recruit besides murmur farm all weekend. I spent a lot of time getting "no available squads" today trying to join randoms. Want to invite me right now and show me how easy and quick it is, or are you just here to sass? That's my point, I didn't HAVE to rely on randoms figuring out how to do this stuff before. 1. It wasn't hard to figure out how to even get to your lich, 2. I could kill them solo pretty easily, which it seems like you can't do with Railjack because of how it's inherently designed for group play. This change seems like an attempt to connect Railjack to other content but if it's going to drag down said content, I'd rather it stay disconnected. It already mixes in archwing and normal mission tilesets. The minuscule murmur reduction does not make up for this unneeded step when we could just kill them after getting all the murmurs. FYI, we had to tell the random to leave the party so we could finish because they just couldn't figure it out. I really wanted to help them join us but we already spent a long time talking them through and dropping waypoints. I'm just saying this seems a little unnecessary if they actually want to streamline the lich hunting process. I don't see how it being merely a cosmetic change for players who don't struggle with it offsets the additional struggle it adds for others. It also feels bad to have access to previously available content revoked when it's not for balancing purposes.
  2. What are you talking about? That wouldn't change the fact that I've been in this mission for 45 minutes now waiting for one person to figure out how to board. Or that it feels like killing liches takes significantly longer now, when it's supposed to be faster.
  3. Just making this post half an hour into waiting for a party member to figure out how to board the galleon so I can fight my lich. All these changes to "make the Lich process faster"? I could have killed a second one and maybe a third in the time it's taken me to catch up my railjack and wait for other people to figure out how all these needlessly complicated and undocumented mechanics work. It feels really bad having to do all this extra stuff to access content that I already had access to before, in addition to this additional step being highly unintuitive. I don't care that it connects Railjack to other game content, I can't even DO the content at this point. This singular change is nothing but disruptive to the lich process and extremely frustrating. Please take this into consideration.
  4. But but but! They tied (aka. forced, like a square peg into a round hole) Liches into it! So now I have to do a bunch of extra work I wasn't interested in doing, just so I still have access to content I could previously access! I sure do love farming intrinsics so I can unlock the Lich galleon when there are literally no people doing railjack on PS4 at 11 AM on a Sunday! All so I can finish this stupid Lich I spawned with the wrong element! Nothing says connected content like content walls!
  5. Not sure if this is the right place for this thread. So I came back after a little break and decided to try maxing out my standing - and boy do I regret it. Fishing has way too many problems for any sane person to sit through, which is unfortunately required to make any kind of progress. Where do I begin? 1. Spawn rate is atrocious for even the uncommon fish, good luck ever seeing rare ones even with bait. Often, just a handful of fish will spawn (at a hotpot no less!) and then nothing will ever spawn there again, even with no enemies around for miles. 2. Hit boxes are broken, especially Flagellocanth (I did a Google search on this one to see if it's just me because it's SO unbelievably hard, and found a thread from 2020 where a bunch of people claimed the same problem and one eventually said that it was fixed - apparently only on PC because these things are still impossible to catch on PS4. Too flighty, will literally fly so far away they despawn, impossible hitbox. Here's the thread https://forums.warframe.com/topic/1242108-flagellocanth-is-impossible-to-catch/#replyForm). 3. There's too much open space - fish can fly too far away where you can't follow, or spawn too far away to see their body or reasonably hit. You can't get closer because you're confined to the shore, so all those fish you waited for an hour to spawn and wasted bait on are going to get away, and there's nothing you can do about it. Having them not be confined to water was a novel idea but it just doesn't work as a mechanic. They need to be reigned in somehow or we need to be given infinite-range spears with 3x zoom. 4. Rare fish bait can only be bought for a standing cost... and literally the only use for these fish is to gain standing. But due to the other problems, this bait and as a result, these fish, are purely a waste because you'll never catch enough to make up the difference, let alone break ahead. Why can this not just be a blueprint that requires normal residue to craft? This is so unbelievably obvious that the choice not to make it craftable comes across as an intentional signal that you don't want us to bother engaging with fishing. Overall, it seems like Deimos fishing was an exercise in departing from a perfectly good working system for no reason other than to be different, and utterly fails as a game mechanic because of this and the rampant bugs that go unaddressed for months (if you happen not to play on the one platform that matters). Please, for the love of Nidus, fix these issues so I can finally make some progress with the hours I'm putting in. If this has already been fixed on PC, then please look into bringing it over to consoles because news flash, they do still exist, and I guarantee we don't have the fix. Now I'm going to give up on Deimos and go back to grinding primes because at least that content works as intended. Or maybe a different game that ports bug fixes to the console version. I'm sorry if this is strongly worded but I find it egregious that content which has been out for this long is still this unplayable. I hate insinuating that you don't care about consoles, but this is the kind of thing that has been giving us such an impression for years.
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