Lluminate

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About Lluminate

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  1. Lluminate

    Beasts of the Sanctuary: Hotfix 22.20.2

    Good stuff ❤️
  2. I would use the first one with both Chroma and other frames, I think that one is the superior roll.
  3. Lluminate

    Beasts of the Sanctuary: Hotfix 22.18.7

    Are you joking? This is literally the exact opposite of what we asked for. The EXACT OPPOSITE. \ This is cool though. EDIT: LOL NVM A single wisp is 10K STANDING, and you have to be an Architect which is the highest possible rank in the Quills.
  4. Lluminate

    How would vampire frame work ?

    I see what you did there. Lore-wise it would be fine. There are plenty of frames with abilities that leech power from enemies already (Inaros, Trinity, Nidus) so I think the concept of gaining power via consuming enemies would be quite at home.
  5. Lluminate

    Where is Update 22.12.0!?

    IS THIS REAL LIFE
  6. Lluminate

    Crafting a Melee Banshee [Continuously Improved]

    Quick note here that Condition Overload actually multiplies with itself as well, which is what makes it so powerful. The wiki has the exact damage table but at 3 status procs you are getting a 4.1x multiplier on your damage, not a 2.8x. (I hope I did that math right lmao)
  7. Lluminate

    Crafting a Melee Banshee [Continuously Improved]

    True, I always use Zenurik so that didn't even cross my mind. Should be good without it, then. Silence only lasts for like half a second... it's definitely not an overpowered ability. You can still be shot at from afar or by enemies who are done being CC'd. Plus it's literally Banshee's only defensive ability. You think Silence is cheap when we get railed on by enemies like this? :P Well, I'm glad that part at least was helpful. Kinda surprised that Vitality didn't make a difference though.
  8. Lluminate

    Crafting a Melee Banshee [Continuously Improved]

    Aaaaa... I don't really know how to say this less bluntly, but I don't think that build is helping you. Rage + Adrenaline is massive overkill and Banshee has such low armor and health that I'm not sure how much that can really help in the first place. Especially if you are barely using your abilities in the first place. I'm actually not sure why you're using Banshee as opposed to, say, Ash, who also has a very effective armor strip augment but isn't as prone to dying as soon as somebody sneezes at you, and can also make much better use of Rage. If you want to make a build just for Banshee that does NOT have Savage Silence (the cheesy augment that procs finishers), I still would recommend building for short range long duration Silence. I think that would solve most of the problems you have listed since when you jump into battle, enemies in the immediate area around you will be hard CC'd for a short time. I also recommend bumping your power strength up to let Sonic Fracture strip 100% of armor. (+45% would do it) I recommend this but it would take you a lot more forma: Reasoning is this: Since you won't have energy recovery from Rage anymore, Energy Siphon should keep you topped up enough to keep using Silence. No more Rage or hunter Adrenaline because I don't want to incentivize taking damage when Banshee's defenses leave a lot to be desired. A bit of Power Strength for Sonic Fracture (you could also use an r9 Transient Fortitude in place of Intensify if you want to keep Mobilize as the exilus), and a WHOLE LOTTA DURATION to keep Silence up for as long as possible. Stretch is the flexible slot there... Silence won't need it since you're only concerned about melee range. I put it in there to keep Sonic Boom's range from getting too short to be useful, but if you get used to casting very close to the enemy, you could possibly put Rage or Vitality or Streamline back in. Your melee is pretty workable, though I do suggest getting your hands on (I just noticed you have it already lol) Drifting Contact at some point to make Weeping Wounds better. Condition Overload would also bump your damage up A LOT with your focus on status chance. Since you have consistent armor strip in the form of Sonic Fracture, you might also consider building for Viral/Radiation or Viral/Heat instead of Corrosive. And hey, if you want a better riven I have a +dmg +toxin one for sale lol
  9. Lluminate

    Crit Corinth build

    No Hunter Munitions, no deal. This. Although if you wanted to use elementals, I would recommend viral. Makes those slash procs do their work even quicker. Because Corinth has no other way to deal with armor. It's a slow-firing, semi automatic shotgun that does not reach anywhere near 100% status chance. If you plan on taking this gun anywhere near level 60+ grineer, you'll kill em faster with Hunter Munitions than anything else. This is my build. It's not 100% min-maxed, but I find this to be the most enjoyable: Other noteworthy mods: Chilling Reload, Laser Sight, Blaze.
  10. Lluminate

    Plains of Eidolon: Hotfix 22.5.1

    No damage cap on discharge please Edit: I also really like this idea.
  11. Lluminate

    Hydroid Prime: Update 21.6.0

    ! Titania not forgotten, praise DE
  12. Lluminate

    Chains of Harrow: Hotfix 21.4.2

    We've been asking for this for forever! Thank you.
  13. Lluminate

    Chains of Harrow: Hotfix 21.3.1

    OMG YES Thank you!
  14. Lluminate

    Chains of Harrow: Hotfix 21.0.6

    Harrow still has quite a few problems... thanks for fixes, as always.
  15. Lluminate

    Update 21: Chains of Harrow

    why Like I love most of these changes but the Mara Detron now does less damage than before outside of knife range. And the regular Detron now has more base damage than the upgrade...?