WHAT I WANT FROM ARBITRATIONS
Rewards to be given at a rate that respects your time
Said rewards to be worth going after for veterans
The mission to actually be fun and difficult
WHAT ARBITRATIONS HAVE NOW
Rewards are okay (endo always good, good mods, ephemera, etc), but given way too slowly in every mission type but Excavation and Defection and maaaaybe Interception
Anti-fun drones and now anti-tank revive points
Normal enemy scaling means you're spending twice as long in the mission for no particular benefit
WHAT I WOULD CHANGE
Alright, I admit I kind of went on a tilt when I saw pages and pages of feedback on the dev workshop get completely ignored. I'm just going to outline what I, personally, would really want from Arbitrations/an endgame mission and leave it to DE to decide if any of it matches their vision for this mission type.
I hate the new revive mechanic. I straight up hate it. It's the index but worse, and it can bug if the person who is downed leaves and you're stuck with the debuff for the rest of the mission. However, I do agree that some kind of revive mechanic would be beneficial, so I would like to propose this comment from Reddit. Basically, when we die we go into the regular "downed" state with a bleedout timer, but this timer starts off higher than normal (comment says 30 seconds, I would probably put it at a full minute), but if the timer ticks down at all, you do not get that time back.
For example, say you get downed and your timer goes down from one minute to 45 seconds before your teammates start reviving you. The next time you are downed, your bleedout timer starts at 45 seconds instead of a minute. Your teammates start to revive you at 32 seconds, then next time you get downed you start at 32 seconds, and so on.
I also agree with Tactical Potato in this video about the Arbitration drones. They are not challenging, they are annoying. They limit CC frames by not letting them fully function and, well, I just don't like them or their concept. I would honestly be in favor of their complete removal.
In return, Tactical Potato suggests implementing a sort of mini-boss spawn every 5 or 10 minutes to keep things interesting, and I think that's a great concept. Something like Nox in that it's not immune to status procs or CC, but still is tanky with a weak spot and keeps you on your toes. NOT LIKE WOLF, who is just tanky with immortal high damage minions. Thumpers are another good example of the kind of enemy I think would be cool here.
Now we get to the rewards.... well. I actually think endo and sculptures are a fine reward. You always need them, and even if you don't, sculptures are a fine source of platinum in trade chat. However, I do not think ephemera should be in the rotation table here, I think that should be in the shop. It is a one-time reward that cannot be traded, so I would rather have a straight path to earning it on purpose rather than have it take the place of another drop I need multiple of (endo).
The only problem with endo is that there are other ways to earn it, both faster (Voyadnoi) or more enjoyably (Hieracon). Given that we now have normal enemy scaling, I want the rotation rewards to be back on the normal 5 minute/5 wave timers. At least for survival and defense, which are currently the slowest missions we have in the whole game. Excavation can honestly stay the way it is and still be about on par with 5 minute survival. This is my main problem with Arbitrations as they currently are, and I do not seem to be alone in that opinion. It's just too slow to be worth it in most mission types.
No Arbitration drones, periodic mini-boss instead
Normal rotation time scale
Different revive mechanic
Move one-time drops (ephemera) into the shop instead of in rot rewards