CoffeeElemental
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As an introvert myself, I can confidently say that the guy above me is absolutely right. What people check (if anything) is you fashion, but that can be done without browsing your profile.
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*Unairu enters the chat.*
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Dante Unbound - Dev Workshop: Inaros Rework
CoffeeElemental replied to [DE]Megan's topic in Developer Workshops
"Land a certain number of hits on enemies before time runs out in order to respawn". Hits, not damage. So I suppose not. -
Dante Unbound - Dev Workshop: General Quality of Life
CoffeeElemental replied to [DE]Megan's topic in Developer Workshops
Hmm, why endless only? I play fissures to (try to) burn through my ridiculously huge pile of relics, not to get more of them. Pretty sure I'm not the only one who does that. -
CoffeeElemental started following Question about Voidburst Keyglyph
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Keyglyph's description says - "Slain enemies explode with Void energy". Slain. Enemies. Explode. So my question is - why tf do the explosions appear at my position when I slay enemies? It doesn't happen all the time, but more often than not. And it's funny because those explosions block your shots and can blind you sometimes.
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Is reload as a mechanic unproductive to WF's gameplay?
CoffeeElemental replied to Skaale's topic in General Discussion
I wish DE added more guns with active reload similar to Sirocco (if you press reload at the right moment - you skip the rest of it + empower your next shot, but just skipping is great already imo), or added active reload to all existing ones (with the exception of bows and thrown secondaries). If done right, it can greatly improve the gameplay by breaking the monotony. Just like Tennokai did - it's a really simple function on paper, but just because it requires player's input (and some reaction) - it really improves the engagement with melee. And I'm saying it as someone who doesn't really like melee - I started using it more. So yeah, reloading is important, but it can be improved.- 43 replies
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It's called Borderlands I believe.
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Whispers in the Walls: Hotfix 35.1.2
CoffeeElemental replied to [DE]Megan's topic in PC Update Notes
Speaking of, when you try to eat Lumbering Fragments (the legs) - they simply disappear from the game. It counts as killing them towards the Netracell progress btw. -
I dont understand all this crying…
CoffeeElemental replied to Kronxito's topic in General Discussion
I'm surprised it took DE this long to finally see it tbh. All helminthable abilities are substantially nerfed when subsumed. But not Nourish - all it got is no heal + you proc 1 viral on retaliation instead of 10. w o w Also, fk helminth. -
Let Hildryn cast all of her abilities in her 4.
CoffeeElemental replied to Sloth45's topic in Warframes
not only that, it straight up refuses to work if someone you try to CC with it is standing even slightly higher than the curvature of the fkn planet you're currently on. The only use for Aegis Storm I can think of is 'cheesing' the Ambulas fight (the part where you need to defend the hacked Abulases). Even then you run out of shields way before the dropship arrives. I'd say not only let us use Pillage during AS, but make Pillage waves travel 2x faster if it's cast during AS. -
For objectives, I usually start with 3-5. For Undercroft portals - 15 or more if I don't feel comfortable with the current loadout. And of course, it depends on the quality of the decrees. Like, if you get double crit, double status, status spread and armor to strength - you can go to the portals right away.
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Yes. If you're not the host and the connection is not great - it will happen like every second time. Annoying af. You'll need to reapply ML 2-3 times until the game becomes kind enough to register it. This bug exists since Magus Lockdown was introduced, I think.
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What do you find inconvenient when using GRENDEL?
CoffeeElemental replied to Siryuniki's topic in General Discussion
This sht's driving me mad since the beninging. What's even worse is that it can sometimes happen after a single regular jump. Still, Pulverize with Catapult is one of the best mobility tools in the game and I will not give up on it, because it's funny. -
Feedback Gathering Eclipse Feedback Megathread
CoffeeElemental replied to [DE]Juice's topic in Announcements
Make it switch effects on rolls (maybe only forward rolls). Toggle or tap/hold is fine too. Relying on light levels is not - you can't tell for sure which areas the game's engine considers 'dark' or 'light'.