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CoffeeElemental

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Everything posted by CoffeeElemental

  1. The only good overguard ability I can think of is Rhino's Iron Skin. For two reasons: It works only for Rhino and does not 'disrupt' anyone; It scales off of enemy damage output. This is important because overguard cannot get damage reduction and overguard cap is honestly bs - it will always feel imbalanced for lower level content and completely irrelevant in higher level content where it gets deleted if a lancer looks at you funny. The window where capped overguard stays relevant is tiny (and different for all frames that have it for some reason). 0.5 seconds gating is nice tho but not much. So, nerfing Dante's og buff will not achieve much aside from pissing everyone off I think. Making it scale with enemy lvl around Dante when he casts it can work, probably. Originally, this was a thread about Overguard, not Dante in particular. Why did it get merged?
  2. Well, it was the first thing that came to mind, because the list of abilities that were nerfed back then was actually huge. OR some completely unrelated stuff could just break the halo, you never know with this game.
  3. It might have been nerfed when DE massively nerfed interactions of a list of abilities and defense objectives. It happened during Scarlet Spear if I recall (and I don't think the so-called 'nerf crowd™' asked for it).
  4. Yareli deluxe skin will let her look like a ME2 Collector. So it's awesome.
  5. Unique visual style of this game is being pushed out of the window for quite some time already with cosmetics like this. I just wonder what's next, clown makeup maybe?
  6. As an introvert myself, I can confidently say that the guy above me is absolutely right. What people check (if anything) is you fashion, but that can be done without browsing your profile.
  7. "Land a certain number of hits on enemies before time runs out in order to respawn". Hits, not damage. So I suppose not.
  8. Hmm, why endless only? I play fissures to (try to) burn through my ridiculously huge pile of relics, not to get more of them. Pretty sure I'm not the only one who does that.
  9. Keyglyph's description says - "Slain enemies explode with Void energy". Slain. Enemies. Explode. So my question is - why tf do the explosions appear at my position when I slay enemies? It doesn't happen all the time, but more often than not. And it's funny because those explosions block your shots and can blind you sometimes.
  10. I wish DE added more guns with active reload similar to Sirocco (if you press reload at the right moment - you skip the rest of it + empower your next shot, but just skipping is great already imo), or added active reload to all existing ones (with the exception of bows and thrown secondaries). If done right, it can greatly improve the gameplay by breaking the monotony. Just like Tennokai did - it's a really simple function on paper, but just because it requires player's input (and some reaction) - it really improves the engagement with melee. And I'm saying it as someone who doesn't really like melee - I started using it more. So yeah, reloading is important, but it can be improved.
  11. It's called Borderlands I believe.
  12. Speaking of, when you try to eat Lumbering Fragments (the legs) - they simply disappear from the game. It counts as killing them towards the Netracell progress btw.
  13. I'm surprised it took DE this long to finally see it tbh. All helminthable abilities are substantially nerfed when subsumed. But not Nourish - all it got is no heal + you proc 1 viral on retaliation instead of 10. w o w Also, fk helminth.
  14. not only that, it straight up refuses to work if someone you try to CC with it is standing even slightly higher than the curvature of the fkn planet you're currently on. The only use for Aegis Storm I can think of is 'cheesing' the Ambulas fight (the part where you need to defend the hacked Abulases). Even then you run out of shields way before the dropship arrives. I'd say not only let us use Pillage during AS, but make Pillage waves travel 2x faster if it's cast during AS.
  15. For objectives, I usually start with 3-5. For Undercroft portals - 15 or more if I don't feel comfortable with the current loadout. And of course, it depends on the quality of the decrees. Like, if you get double crit, double status, status spread and armor to strength - you can go to the portals right away.
  16. Yes. If you're not the host and the connection is not great - it will happen like every second time. Annoying af. You'll need to reapply ML 2-3 times until the game becomes kind enough to register it. This bug exists since Magus Lockdown was introduced, I think.
  17. This sht's driving me mad since the beninging. What's even worse is that it can sometimes happen after a single regular jump. Still, Pulverize with Catapult is one of the best mobility tools in the game and I will not give up on it, because it's funny.
  18. Just use Limbo lmao. You get your incarnon charges, bramma spammers get mad. Win-win. Until the first host migration.
  19. Make it switch effects on rolls (maybe only forward rolls). Toggle or tap/hold is fine too. Relying on light levels is not - you can't tell for sure which areas the game's engine considers 'dark' or 'light'.
  20. It's Armor 2: Electric Boogaloo. On one hand, I do agree that armor in this game is a bit (a lot) ridiculous in its later segments. So you have to either remove it completely or bypass it completely. And allow me to yet again mention Synthetik and how that game handles armor behavior: based on the difference between your armor penetration and target's armor values, your projectiles can either pierce (or punch through if we're talking Warframe) the target, bounce off of the target or have its damage reduced. I think they have a pretty clever system there. BUT on the other hand - isn't that what armor is supposed to be doing? Maybe it's the players' damage or ability to remove/ignore armor that needs to be toned down? And before someone starts screeching "it's a pve game!!!1" - imbalance leads to powercreep, and powercreep leads to boredom. Which is exactly what is happening in SP right now - you're either bashing your head on impermeable armored bullet-sponges or just delet everything that moves with a few buttons, almost no inbetween. I really don't know why I typed all that. Everybody knows armor sucks as much as before, everybody knows player's damage output can be fkn broken in this game. And everybody knows that there's probably no cure for that. Eh, whatever.
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