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Juliuszeks

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  1. Hello, From my feelings about Dante after "fixes": Final Verse - giving any kind of LOS to Tragedy makes it litteraly lacking, now even if enemy is nearby as long as he is behind any kind of cover it will make nuke not register, that forces 2 important LOS checks on his 3rd ability even before nuking enemies with Tragedy which is 3rd LOS check making it 2 chances to not apply status and 1 final chance to not even deal damage. Solution for this from my POV is to either remove LOS from Triumph or allow his 3rd ability to mark enemies which will be forced to be nuked with Tragedy regardless of LOS from any range (basically detonate mark) in current state cone of dark verse has better chances of hitting enemies than Tragedy. Overguards - i think reducing gained overguards forces Dante to go the "spam mage" way which is kind of counterintuitive and lessens what Player wants to do with this ability, i think touching on the overguard cap would be way better, as mentioned by many players, let overguard proc mods that proc on hp dmg with reduced effects so it does not affect rythm of other players, we don't want another limbo trollabilities. While at it i think overguard cap should be reachable within 2-3 rotations of Triumph. Wordwarden - i for one think this is a great change although i think scaling it with ability power would contribute more which of course is my personal feel, it is a good and balanced change since this ability was a bit underwhelming. Pageflight - Removing status dmg effect from paragrimms removed any possibility of boosting single target damage for Dante, i think this change should be reverted to apply status damage effect aswell since it made Dante capable of dealing with strong enemies that could cap status effects. (necramech for example...what do we get from applying more status effects on enemy with max 4 stacks of statuses) From my view this ability should either boost damage of statuses so it synergises well with Tragedy or should be remade to allow more paragrimms to be created with thier damage boosted for aoe/single target capabilities. Final words, have been playing Warframe since many years, got over 7k steam hours in, i'm not much of a forum type of guy but changes made to Dante kind of forced players like me to speak thier mind, so DE please listen to Your community, these changes affected Dante way too much for a "small tweaks" We need it to be either removed or revisited with full feedback from players. Thank you for reading, best regards Tenno
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