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Xyhon

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About Xyhon

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  1. Balefire is a weak mans Staticor. Even worse, it slows you down to a crawl and drains your only way of survival. Really, Baruuk has a MUCH better Exalted weapon. With more oomph to it and sweeping range, considering combos. Shield Pillage - against 40+ Corpus, works great. Against any other faction - well go figure, used against Grineer it doesn't scale with armor (why?) providing miniscule amounts of shields back, and on Infested - does nothing, making this frame obsolete for higher runs in terms of rest of her skills. If you make a skill that does x% of something, make it work at x% - not some weird calc that is affecting it right now. And also, all those survival skills should work on amount of %, not flat amount of HP/Shield/Armor enemy has. This way you are nuked to oblivion because you spend more on casting abilities that you are able to recover since shields take damage too. Haven - it's either one way or the other, where you want to go with this. Right now, it is not only not so great for squad members, but only pretty much doing nothing at 200% power against 50+ enemies. Also, LOS damage and boost for allies in a game that identifies low rocks as los breaking obstacles - funny. Aegis Storm - really, needs a total rebalance on what it does, as it ain't fun to use in any way than visuals or some occasional energy orb farm for group. Constrains regarding Shield Pillage and also, limiting her to only Balefire is a big turn off to be actually useful in real gameplay. Also, in corridors, camera is doing crazy things to keep up with the frame. It should be phased out a bit to actually cover what this ability does. And finally: where is the synergy between skills? Where is any kind of dependency other than that I have to use Shield Pillage to recover shields?
  2. It's bugged after adding that fight. There should be different queue for that, they put it into OV itself, which results in all kind of fups.
  3. Yeah, DE lately is bad with UI design. It's totally unnecessary change which limits readability and clutters screen more than required.
  4. Hildryn Shield should be replenished more consistently - also with Infested - it is a drain + damage, and removing consistency on different enemy types hinders Hildryns usefulnes. Also, Tatsu should have a working Passive, which is nonexistent right now in real gameplay?
  5. New melee made using Syndicate weapons with quick melee obsolete, which is really something bad considering I could get affi from team to actually proc status/armor/energy whatever. It seems you had not done enough tests on how it impacts PVP and some PVE combo either. As far as I like the idea of flow of the combat, either make syndicate procs independent of the weapon, or fix current situation with them other way.
  6. Can you - at DE - finally get the hint to actually make quest markers and explanation on what to do within quests? This lackluster attitude considering "go figure" is getting really old really fast. Being confused at what to do, and where to do it, is just bad game design. Also, how come we need to close 100 fissures to "complete" this event? Which is tedious chore, nothing fun to work with. Also, grind locking new frame - great choice of introduction to the game. You had previous feedback from countless players, complaining that grind is off scale and is boring - I had more fun doing endless T4 missions than going to OV to fight in this pseudo open world. How come you don't change routine from "go there, defend that for 5 mins, repeat" since this is the worst part this game has in open environment?
  7. Sealing fissures is a chore. Really, boring, uninspired, still spawn stuck and clustered borefest. Really, up your open world game, this game was clearly not made to be one. Forcing players to do this for an emblem and vandal this many times is mind blowing.
  8. It doesn't even do anything to fully equipped frame. Was a bit tired, fell asleep at 15, woke up 3 mins later to find my Baruk still in one piece, with Kavat chewing on some Lancers.
  9. Well, Braton and Forma, here I come... With my luck...
  10. Hey DE. Go watch how you make a boss fight somewhere where it is successful. Monster Hunter, WoW for mechanics, I dunno. Even old space shooters had better ones. Don't reinvent the wheel where you clearly have no clue how to. This boss clusterf... is gonna hit the unused shelf as soon as people will get what they need. Also. Limit weapons and mods more, who needs them anyway. Right?
  11. Still no fix for Nezha Blazing chakram bouncing off targets without targeting/splitting when affected by spikes. Garuda's "stagger" on 1st is barely noticable, and not reliable in advertised 8m range. Garuda's 4 PoV is too low. Instead of making it cone, make it AoE circle cast to put up to tier with other frames debuff abilities.
  12. Starchart? Really? Sigh. Simulacrum is good for testing builds, if you dont disable AI and enable god mode. Also, has no impact on group play, because other frames and weapons wreck enemies much faster. Even after current changes, her 4 is slow. It should be sped up to 50%, not by 33%. Also, lowering effective FOV for this type of attack is plainly stupid, because it narrows real life usage even more than it should.
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