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Xyhon

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About Xyhon

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  1. I had done that, and I am done with that. Personal? Check the forums, get some info in game, learn some more.
  2. What does anything you pointed has to do with loot/etc I pointed?
  3. The grind is getting out of hand, quickly. Also, in this kind of missions, there should be PERMANENT pickup for all, which means people focus on tasks, and not on flying all over the place trying to collect anything that they can before despawn/mission/end/whatever. Clearly, You at DE had some good intentions about Railjack, but the game mode is flawed as hell, and not fun to play after a while. It is just another farm this or that, with no real fun and reward given, considering drop rates...
  4. Every update, we stray further from the main game. There is so many issues with current gameplay, and all you do is push more, then drop it, and push another. Please, take some time to revisit older stuff. Like, boss fights, one frame to dominate only fights (eidolons for ex.), and enemy scaling issues which really need some rework after all these years. Pushing new bulletsponges in space is not the method some of us want to see.
  5. Mod combo, not mod as a mod. It's annoying as hell, and tbh, counter intuitive when it comes into Warframe playstyle. It's another layer of grind just to grind, without real award.
  6. Really? Blink was replaced with "harpoon" on Itzal, when his signature move is his black hole?? Who ever thought it will be "fun" and "useful" in any way over there? DE, really, stop nerfing things, and taking fun away from them.
  7. Vauban: Squishy. Anything over 70- level is almost one shotting him, and the armor "gain" mechanic does not compensate it, and is wayy to slow to actually make up for his base stats and lack of any damage reduction. Skills: 1. Almost always lost somewhere, instead of following you and picking closest targets, they tend to wander off and start attaching to random gone away enemy, which makes you recast them in hope for actually being of any use. Also, considering electricity as CC, they are way to random, and the proc is way too low to make any difference in your survival, especially on the move. 2. Flechette should behave like a turret, instead of just random rotator. Tether - what is it, some poor mans effect? It hardly does anything other than capture two or even one random enemy and drag them through the floor/walls/whatever is in the way. Speed pads... Well, I pretend they are not there, because they suck anyway. Damage boost - there is a whole gallery of frames which do it better. Almost useless. 3. Moderatly fine, targeting and delay mechanic needs some tweaking, because it tends to go off full random sometimes. 4. Base range is still way too low, this ability should be not only Vaubans CC and buff, but also, capable of "locking down" areas. We can already make much better use of other frames, for example, Khora and her dome which also acts as target practice for enemies. Passive is ok, considering it gives some synergy to 3 and 4. Other than that, I do find him still, energy hungry, micro heavy and not so armored in terms of survival. I can have fun times with his kit, but mostly on lich missions, he tends to drop like a fly from even lighter enemies, and armor buff buildup is way too slow now.
  8. So instead of listening to feedback, you decided to actually go with the flow and your own "imaginary" feedback world. Great. At least I can look up to ignoring Liches in the future, just like another part of this game.
  9. Well then, gate it as endgame, not at 20+
  10. Do you even read? You can do it fast now. Very fast. Yeah no. Stalker is still killable, requires effort, but still. Liches are not, they require stupid "relic mods" combo which is either bought or obtained by excessive farming. This is counter intuitive and not player friendly.
  11. So, as I suspected, he falls short everywhere right now. Too energy heavy, too slow with the ball, too dependent on energy for tanking premise, and tbh, idea of forcing player to use 1st to actually use any other abilities is just mediocre at best. His 4 should be either synergized better to be actually useful in teams etc, or just remade into something else, because right now it is hot garbage considering that most of frames tend to deal with targets faster/more reliable/without clunky controls issues. Reduce drain, switch from that silly idea of energy increase over time, which is really annoying on other frames as well, and introduce maybe a change to buff mechanics? Like, consume 3-4 to receive better buff etc.? This would be much more efficient and superior to actually just another energy hungry frame.
  12. Ember needs immediate fix for her 3rd, which drops on obstacles, level, etc., not igniting enemies. This is her not only CC but debuff skill, so it is crucial right now for her kit to work as intended. Was doint arbi on void def, stairs, small fences, etc, all nullify her ability and make her overcasting which with current cast cost, is not so perfect.
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