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Everything posted by Xyhon

  1. Since when hiding really important info is considered making UI better? Every iteration of new changes are utterly bad, and counter intuitive, same with warframe powers, etc. Just trying to evaluate which stat am I seeing right now should not be a problem, huh?
  2. Please stop with this "abilities can't damage bubble" nonsense. It is bad for the game flow, it is bad as design. Those are BEAMS, lazors, whatever, projectiles - same as with damn Arca Plasmor or any other weapons.
  3. Nothing that you introduced here, has made any change to actually come back to play more. Even so, these changes instead of incentive, had dropped my team friends rate in this mode of interest to 0. Thanks.
  4. Balefire is a weak mans Staticor. Even worse, it slows you down to a crawl and drains your only way of survival. Really, Baruuk has a MUCH better Exalted weapon. With more oomph to it and sweeping range, considering combos. Shield Pillage - against 40+ Corpus, works great. Against any other faction - well go figure, used against Grineer it doesn't scale with armor (why?) providing miniscule amounts of shields back, and on Infested - does nothing, making this frame obsolete for higher runs in terms of rest of her skills. If you make a skill that does x% of something, make it work at x% - not some weird calc that is affecting it right now. And also, all those survival skills should work on amount of %, not flat amount of HP/Shield/Armor enemy has. This way you are nuked to oblivion because you spend more on casting abilities that you are able to recover since shields take damage too. Haven - it's either one way or the other, where you want to go with this. Right now, it is not only not so great for squad members, but only pretty much doing nothing at 200% power against 50+ enemies. Also, LOS damage and boost for allies in a game that identifies low rocks as los breaking obstacles - funny. Aegis Storm - really, needs a total rebalance on what it does, as it ain't fun to use in any way than visuals or some occasional energy orb farm for group. Constrains regarding Shield Pillage and also, limiting her to only Balefire is a big turn off to be actually useful in real gameplay. Also, in corridors, camera is doing crazy things to keep up with the frame. It should be phased out a bit to actually cover what this ability does. And finally: where is the synergy between skills? Where is any kind of dependency other than that I have to use Shield Pillage to recover shields?
  5. Hildryn Shield should be replenished more consistently - also with Infested - it is a drain + damage, and removing consistency on different enemy types hinders Hildryns usefulnes. Also, Tatsu should have a working Passive, which is nonexistent right now in real gameplay?
  6. Sealing fissures is a chore. Really, boring, uninspired, still spawn stuck and clustered borefest. Really, up your open world game, this game was clearly not made to be one. Forcing players to do this for an emblem and vandal this many times is mind blowing.
  7. It doesn't even do anything to fully equipped frame. Was a bit tired, fell asleep at 15, woke up 3 mins later to find my Baruk still in one piece, with Kavat chewing on some Lancers.
  8. Well, Braton and Forma, here I come... With my luck...
  9. Hey DE. Go watch how you make a boss fight somewhere where it is successful. Monster Hunter, WoW for mechanics, I dunno. Even old space shooters had better ones. Don't reinvent the wheel where you clearly have no clue how to. This boss clusterf... is gonna hit the unused shelf as soon as people will get what they need. Also. Limit weapons and mods more, who needs them anyway. Right?
  10. Still no fix for Nezha Blazing chakram bouncing off targets without targeting/splitting when affected by spikes. Garuda's "stagger" on 1st is barely noticable, and not reliable in advertised 8m range. Garuda's 4 PoV is too low. Instead of making it cone, make it AoE circle cast to put up to tier with other frames debuff abilities.
  11. Starchart? Really? Sigh. Simulacrum is good for testing builds, if you dont disable AI and enable god mode. Also, has no impact on group play, because other frames and weapons wreck enemies much faster. Even after current changes, her 4 is slow. It should be sped up to 50%, not by 33%. Also, lowering effective FOV for this type of attack is plainly stupid, because it narrows real life usage even more than it should.
  12. It's happening for all types, lower size of enemy frames equals more times it does. Anyway, don;t hold your breath - they can't find those buttons when they play anyway.
  13. If you can login through VPN, its your ISP problem, not DE.
  14. Yay, now I can get one shotted as Khora doing a bounty. Thanks for new "enemies". Geez.
  15. It's been quite a while, can we get a working as intended chakram please? It still tends to bug out and ignore enemies which are affected by 4.
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