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Xyhon

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Posts posted by Xyhon

  1. 7 hours ago, Alejandrokek said:

    So, delete the damage from magus lockdown, understandable,  ok, perfect, 2 tethers per player without being able to accumulate from multiple dashes....................why don't you just go and delete the arcane already?

    tbh, it is not understandable at all. Because, we are in a SINGLE player experience, with Co OP, not full multi MMO. Those weapon nerfs, CC nerfs, Arcane nerfs, nerf nerfs, and providing us with mediocre at best content for at least 2 years now, just shows they really need to change something up. This game was my hype game for just pure grinding and killing, now I actually do what I have to, and shut it down, just for "old times" sake.

  2. Every update, we stray further from the main game. There is so many issues with current gameplay, and all you do is push more, then drop it, and push another. Please, take some time to revisit older stuff. Like, boss fights, one frame to dominate only fights (eidolons for ex.), and enemy scaling issues which really need some rework after all these years. Pushing new bulletsponges in space is not the method some of us want to see.

  3. On 2019-12-08 at 10:20 PM, spirit_of_76 said:

    either I have extremely good luck or you are making it harder than it is because I have one of each of the requiem mods and I was not using rad shares or trying particularly hard heck most of the time I don't do any thing with kuva I have not spawned a lich yet because I was waiting to get the needed mods to do that.  and this was will me playing once or twice a week since the update.  

    also it is not suposed to be newb friendly it is part of the end game if you did not rush to the end there would not be a problem.  

    Mod combo, not mod as a mod. It's annoying as hell, and tbh, counter intuitive when it comes into Warframe playstyle. It's another layer of grind just to grind, without real award.

  4. Vauban:

    Squishy. Anything over 70- level is almost one shotting him, and the armor "gain" mechanic does not compensate it, and is wayy to slow to actually make up for his base stats and lack of any damage reduction. 

    Skills:

    1. Almost always lost somewhere, instead of following you and picking closest targets, they tend to wander off and start attaching to random gone away enemy, which makes you recast them in hope for actually being of any use. Also, considering electricity as CC, they are way to random, and the proc is way too low to make any difference in your survival, especially on the move.

    2. Flechette should behave like a turret, instead of just random rotator. Tether - what is it, some poor mans effect? It hardly does anything other than capture two or even one random enemy and drag them through the floor/walls/whatever is in the way. Speed pads... Well, I pretend they are not there, because they suck anyway. Damage boost - there is a whole gallery of frames which do it better. Almost useless.

    3. Moderatly fine, targeting and delay mechanic needs some tweaking, because it tends to go off full random sometimes.

    4. Base range is still way too low, this ability should be not only Vaubans CC and buff, but also, capable of "locking down" areas. We can already make much better use of other frames, for example, Khora and her dome which also acts as target practice for enemies.

    Passive is ok, considering it gives some synergy to 3 and 4.

    Other than that, I do find him still, energy hungry, micro heavy and not so armored in terms of survival. I can have fun times with his kit, but mostly on lich missions, he tends to drop like a fly from even lighter enemies, and armor buff buildup is way too slow now.

  5. 1 minute ago, Zebiko said:

    You need to complete the war within quest to have access to the lich system, so anyone doing it isn't new. Not sure how fast someone can get to it though if they had someone taxi them through the whole game, which isn't a good thing to do.

    Do you even read? You can do it fast now. Very fast. 

     

    1 minute ago, mrbubblepants said:

    its supposed to be anti newbi though. Yes a newbi can end up in a misson where 1 spawns and get wrecked, but that happens with stalker aswell. By the time u can even spawn a lich you have spent a few days/weeks/months learning how to play.

    Yeah no. Stalker is still killable, requires effort, but still. Liches are not, they require stupid "relic mods" combo which is either bought or obtained by excessive farming. This is counter intuitive and not player friendly.

    • Like 4
  6. So, as I suspected, he falls short everywhere right now. Too energy heavy, too slow with the ball, too dependent on energy for tanking premise, and tbh, idea of forcing player to use 1st to actually use any other abilities is just mediocre at best. His 4 should be either synergized better to be actually useful in teams etc, or just remade into something else, because right now it is hot garbage considering that most of frames tend to deal with targets faster/more reliable/without clunky controls issues.

    Reduce drain, switch from that silly idea of energy increase over time, which is really annoying on other frames as well, and introduce maybe a change to buff mechanics? Like, consume 3-4 to receive better buff etc.? This would be much more efficient and superior to actually just another energy hungry frame.

    • Like 1
  7. Well, welcome to DE type of reworks. They only seem to play them at 30 max. Most of frames which are numbers based tend to fall off at 70-80, also, they cannot even rebalance tedious fights like Eidolons, to be more frame/weapon viable. So, don't expect miracles in this department. 

    • Like 6
  8. Ember needs immediate fix for her 3rd, which drops on obstacles, level, etc., not igniting enemies. This is her not only CC but debuff skill, so it is crucial right now for her kit to work as intended. Was doint arbi on void def, stairs, small fences, etc, all nullify her ability and make her overcasting which with current cast cost, is not so perfect. 

  9. Motes, buffs - haste = makes melee combos broken. HP and healing = not scaling well enough. Electro = I mean, wth, why is this even a thing? If you wanted hard CC, just make Breach work as intended, and with no clipping to walls, which will make it actually usefull. Also, Wisps are already flamed by using this on Def.

    Breach Surge is flawed, as any other tracing ability. It lacks directional power, often misses, is useless in corridors and in low ceiling spaces. 

    Sol - really, another skippable ability, with super boring design, ultimate blinding the player ability, and making you a living target for any higher level enemies. And yes, you can't kill them fast enough until they are in a corridor, because directional beam.

     

  10. On 2019-05-14 at 11:44 PM, zhellon said:

    She has good control against infected. Toxin only problem, and antinoxinn prime can solve this problem. Hildryn, is one of the few frames that really feel good.

    She can do jack S#&$ to replenish shields and get overshields which are her base def. Really, toxin is not a problem when you can cast and remove status.

  11. Revenants 4 is not "bad" in terms of damage etc, it's bad by design. It is the same as it was with press 4 Ash, Press 4 Banshee, Ember, and so on. This is just lazy design. Lately, they had few interesting ideas that went sideways (Garuda - because making it almost melee frame with better claws than Valkyr is always bad, Hildryn with wtf is this 4th even supposed to be, and now this - Wisp who even is not a wisp). Really, they have themed frames earlier, for ex Saryn, Oberon, etc. Now they release Wisp which would suppose to be opposing and complementing Oberon's abilieties, but noo, closest thing we got to a "wisp" is Titania. This is just screaming lazy design again. And again. Making her almost stationary because why not, in a game about mobility. It's almost as the same mistake made with Hildryn - second Mag treatment, making her strongest against 1 faction, and totally useless against infested, because she can't get use her skills on them properly to instigate overshields except for Sentinel/other players help.

     

  12. So, it's been going for a while, and You as DE promised will look into things considering Nezha rework, but since then almost nothing changed. Thrown weapons and their collision detect and bounces + target tracking is broken still. It would be fun to use some of the more weapons considering we can have Glaive + Kitgun for ultimate fun combo, but considering playing even as a host and seeing time and time again as the Glaive/Chakram/Falcon bounces off something which is not the enemy when it clearly should, and then flying off the radar, is in all no fun at all. I was hoping that Melee changes would make more work towards achieveing things that work on other types of weapons/frames. Please, get someone to finally acknowledge that this system needs a re-check, and fix at least target tracking. Right now, thrown is used mainly when used as throwing through line of enemies, instead of bouncing. And we have some nice mods which are laying around because they don't work as intended.

  13. 23 minutes ago, AwkwardLazarow said:

    I have seen a lot of people claiming 'I can one-shot any lvl 100+ mobs' like seriously what mobs, and with what weapons, riven included or weapons with some mods. id imagine a sniper does a good job taking out things but it isnt good for close combat, for close does everyone use maiming strike and slide all over the map? Im really curious to know what these end-game players are using, like show me yours builds or tell me how you do it. And do you use it with a dps frame or dont need to, it would be easy to one shot with chroma but thats not gonna make a weapons good its just the chroma

    Easiest solution would be to ask them, since they claim this happens. Usually, you can make any mid/high tier weapon nuking enemies, it's just that, what is needed. Also rivens made this game imbalanced even more in those terms.

  14. 25 minutes ago, DreisterDino said:

    So, i was watching Devstream #127 today, and at ~47:50 when Rebecca has problems killing the enemies, and i think Sheldon asks "did you mod the weapon?", Reb replies with:

    "I did, this is high level, so.. we are starting at 35" and later

    "its gonna be tricky for players a little bit"...

     

    She also says "scaling will be much faster", but if lvl35 is considered high, i really wonder what will be considered fast 😁

     

    I think i have lost all faith at that exact moment that we will ever be able to face Sortie3-stage-lvl enemies without having to spend a long time in a mission... i just want to have missions that start at level 100 so i dont have to go through the boring warm-up part each time....

     

    Ah let me say this upfront because one answer that always comes up when someone speaks about wanting high level content is "you just want exclusive rewards and feel like you are better then the casuals"....nope thats really not the case, i simply enjoy playing against tougher enemies a lot more... one example of high level content that is completly optional would be high-level-fissures (i suggested them already), meaning we get 4 endless missions that start at level 100. Nobody gets anything exclusive for doing this kind of content, nobody needs to feel forced to do it, you can get everything you get there in any other fissure aswell - but the ones that like to fight higher level enemies can do that.

     

     

     

    Anyone else feels the same? I know it has been just a short sequence and a sentence, but it was enough to kill the bit of hope i had 😑

     

    Edit: Btw, the new gamemode in general sounds interesting at least, but when it starts at level 35, i really couldnt care less about buffs or debuffs, because i dont notice any of those^^ Edit2: Although this is a normal starchart-mission, i think describing level 35 enemies as "high" is a little odd...not asking to put lvl 100 missions on the normal starchart also...just wanted to express that there is an even larger gap between the definitions of high-level than i thought before^^

    Sorry to say that, but Reb is almost an off for me when it comes to this game. Casuals I run sorties with are better then this.

  15. Balefire is a weak mans Staticor. Even worse, it slows you down to a crawl and drains your only way of survival. Really, Baruuk has a MUCH better Exalted weapon. With more oomph to it and sweeping range, considering combos.

    Shield Pillage - against 40+ Corpus, works great. Against any other faction - well go figure, used against Grineer it doesn't scale with armor (why?) providing miniscule amounts of shields back, and on Infested - does nothing, making this frame obsolete for higher runs in terms of rest of her skills. If you make a skill that does x% of something, make it work at x% - not some weird calc that is affecting it right now. And also, all those survival skills should work on amount of %, not flat amount of HP/Shield/Armor enemy has. This way you are nuked to oblivion because you spend more on casting abilities that you are able to recover since shields take damage too.

    Haven - it's either one way or the other, where you want to go with this. Right now, it is not only not so great for squad members, but only pretty much doing nothing at 200% power against 50+ enemies. Also, LOS damage and boost for allies in a game that identifies low rocks as los breaking obstacles - funny.

    Aegis Storm - really, needs a total rebalance on what it does, as it ain't fun to use in any way than visuals or some occasional energy orb farm for group. Constrains regarding Shield Pillage and also, limiting her to only Balefire is a big turn off to be actually useful in real gameplay. Also, in corridors, camera is doing crazy things to keep up with the frame. It should be phased out a bit to actually cover what this ability does.

     

    And finally: where is the synergy between skills? Where is any kind of dependency other than that I have to use Shield Pillage to recover shields?

    • Like 1
  16. 1 hour ago, BratwurstBob said:

    I left the fight inside Deck 12 after 3 quick deaths as I wanted to bring a different frame. Now the Deck is sealed and I can't enter anymore? Also, whenever somebody joins me for a team they never actually do? I stay solo, is that intended? Can't enter again once I broke off a fight, also intended? I'm really confused about this, as I did the fractures but not really the scan thing.

    It's bugged after adding that fight. There should be different queue for that, they put it into OV itself, which results in all kind of fups.

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