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Xyhon

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Posts posted by Xyhon

  1. New melee made using Syndicate weapons with quick melee obsolete, which is really something bad considering I could get affi from team to actually proc status/armor/energy whatever. It seems you had not done enough tests on how it impacts PVP and some PVE combo either. As far as I like the idea of flow of the combat, either make syndicate procs independent of the weapon, or fix current situation with them other way.

  2. Can you - at DE - finally get the hint to actually make quest markers and explanation on what to do within quests? This lackluster attitude considering "go figure" is getting really old really fast. Being confused at what to do, and where to do it, is just bad game design. Also, how come we need to close 100 fissures to "complete" this event? Which is tedious chore, nothing fun to work with. Also, grind locking new frame - great choice of introduction to the game. You had previous feedback from countless players, complaining that grind is off scale and is boring - I had more fun doing endless T4 missions than going to OV to fight in this pseudo open world. How come you don't change routine from "go there, defend that for 5 mins, repeat" since this is the worst part this game has in open environment?

    • Like 3
  3. 28 minutes ago, (PS4)LoisGordils said:

    "When you understand the nature of Garuda, you'll know what she's capable of." - Garuda profile video

    DE already addressed people like you. Hell, consoles don't even have her and I know how she plays and how powerful she is xD

    Powerful. Lol. First, get her in normal enviro, then we can talk.

  4. When playing as client, I have a lot of teleporting enemies, not working doors, etc. And I have high end spec here. The problem is sometimes even bigger, because spawning new enemies for ex. in a building, leads to small stutter, which can lead to dying to waves of enemies in endless spawns when farming toroids. Happens all the times.

  5. 28 minutes ago, Zeclem said:

    ok then please do tell me what was she supposed to be, since you are clearly working inside the dev team and know ins and outs of her perfectly. 

    "provides buffs team doesnt need" no buff is ever needed, you can do any kind of content without any buffs, and they are useful to have no matter how much you whine about it not being the case. how effective hunter munitions are is a clear proof to that.

    "they kill things quicker" yeah no. by that logic slash procs would be useless as well, which they arent. unless you are only playing in starchart levels.

    "hard to position to be useful" um, no? she has very effective healing for a frame like her and that by itself would make her useful. and she provides slash procs and damage on top of that.

    "has problems staying relevant in current content" maybe stop doing crappy builds/plays and you'll understand the problem is with you, not the frame. actually, i'd very much like to see what build you have for her and how you play her instead of just going through your pointless complaints.

    "she sucks against any kind of disabler/nullifier" so like, %99 of the cast? and shes actually a lot better than most against those because between her 2 and 3, she has little to no energy issues. 

    "oberon is better for debuff" if only oberons kit had a debuff. and oberon is nowhere as good at doing damage. so yeah. 

    all im seeing from these complaints are nothing but git gud issues considering you are doing nothing but yelling that shes just bad, its same logic that everybody has whenever a new frame does not instanuke something. 

    she is working as advertized.

    she was never shown as a vampire frame. and you dont get %10 leech in a single target cus it scales and its stackable up to three targets.

    her passive looks exactly as they said. the less hp you got, the more damage she does. you disliking it does not change this hard fact.

    "murderous rampage with her claws no skills" what they very much clearly stated that her claws were not exalted weaponry, and murderous rampage is very much legit since its the best claw weapon in the game rn. and you dont have to be at 2 hp for that at all. clearly working as advertised.

    again, works exactly as advertised, and it does not require melee to activate. 

    working as advertised.

    again, working as advertised. they never said its gonna be a room nuke like volt and saryn is, they did not even implied it. they actually have shown the ability not doing much damage on its own. 

    all of these are working as advertised as well.

    so after this reply its clear that you are just whining that you did not get what you want from your purchase that you did not even look into. damn. you are the perfect customer for the companies like ea and activision. 

    so literally pressing two buttons is prep for you people now? how my god, the horror! she is fine, could use a slight buff on her 4's casting speed and thats all. you are just whining that shes not a nuke. 

    its quite clear that these complaints are nothing more than git gud problems, so im pretty sure i should just not bother respond any further. have a good day. 

    If you dont see radiation and armor stripping as debuff, well then gitgud yourself. Also, stop whiteknighting. This frame is far from finished, as is Revenant.

    Also, yes, we could see earlier on devstream, and HEAR from them, what Garuda was supposed to be.

  6. 9 hours ago, Zeclem said:

    holy crap replies like this are the most stupid thing i've seen so far today. congrats.

    considering how meta effective hunter munitions were, i'd say this is just your opinion and its not entirely correct. at all. garuda is fine, shes very much high level viable and brings useful things to her team in form of slash procs and decent healing and for solo play its not exactly difficult to stay alive at all with her shield. if i can survive in arbitrations without any issues with her as someone who has close to 0 mechanical skill, i'd suggest learning how to mod her properly to stay alive. 

    Really, bother some1 else with your enlighted gameplay. Garuda is far from what she was supposed to be, provides debuff that team doesn't need, because they kill things quicker than you can provide anything, is hard to position to be useful, has problems staying relevent in current content (yes, Fortuna farm is real) mainly because she sucks against any kind of disabler/null. Oberon is much better choice in terms of healing, debuff and armor stripping for example. And has insta casts.

  7. 8 minutes ago, -_Highlander_- said:

    :angel: wow you realy made my day with this information

    so relaxed and a good explaination too  

    -- As long the Natural Talent mod works on warframe like it needs to do iam happy with it .. but feel sad when mod don't work on certain warframe 

    and iam realy excited to play with Garuda when its finished in the foundry .. soon TM

    and hoped on an amezing new warframe abilities that could do diffrently than we are used before

    Something fresh yes we need that .. an no we don't need broken stuff 

    -- so yeah thank you again for this info -- 

    Lol, except she does nothing "different".

  8. 3 hours ago, BeeWhyOhBee said:

    u dont need Natural Talent, again - replace it with Steel Fiber, that's it. And maybe the 'higher content' youve been doin is what? Lvl6000 enemies? i tried her on higher level content - sortie 3s and even higher and longer arbitration content, and ESO runs and it works well. "you're doing something wrong" - i stand by it. You dont press 4 and stand still, are your fingers that fat and you cant even perform multiple rolls while casting it?

    'stunlocked to oblivion' ? when did that happen? i think this usually happens in Orb Vallis while farming Toroids with maxed alerts, or sorties with Eximus Stronghold and u got stunlocked by multiple eximus mobs = which kills not just her but all frames if you got caught in it -- otherwise, i rarely get knocked down, again

    too slow with what? dps? her skills are not dps, what the hell are you talking about? If you want dps frame then stick to your Saryn or Equinox, her 4th skill is a debuff that causes slash procs and makes your damage turn into slash on marked enemies it doesnt need ran

     


    dash in with 1st skill, press back and shift do dodge back, reposition yourself press 2. The heal scales with your current HP missing, unless you dont put Vitality then your HP will be what? 300?

    She is not group friendly, she has limited vision with her 4, low surv chance going into melee, and yes, considering 4 + 1 is a damage combo, you can see why I list her as DPS viable frame. After tweaks. Also. Putting marks with some short CC even without slash procs without charge time in aoe circle or just a CONE would be much better than that clunky LINE that often leads to missed enemies on screen which continue to tear your ass up because you just launched your shield as a projectile. This whole design is stupid to start with - you can loose shield because timer runs out, but blood globe is still there. So why not just make shield totally unaffected by blood globe, or go with a true vampire like theme.

    You skip the point that not everyone likes to put every defensive mod onto a frame and account it for being nigh unkillable this way. I get better effects because of hard CC with Khora than Garuda, and still outperform her damage with Whip. Not to mention, hard CC is good for a group. Also - I can get Garuda OP by just QT with PFlow and Rage. But, whatever.

    And about stunlocks, no, I mean normal gameplay, when you are stuck at animation, because DE CBA to bugcheck triggers, and make unskipable frames that must play. It begins to show greatly if you try to go full melee with Garuda - which those big ass CLAWS she has imply as useful. 

    Also, I can survive with her just fine, it's just her kit is so mediocre, makes me go back to Khora or Nezha now.

  9. 1 hour ago, --Banshee said:

    What are you talking about? She is absolutely arbitration viable... You must be doing something fundamentally wrong with Garuda. You are either modding entirely wrong, or simply not using her kit effectively.

    Yeah right. That's why I see so many dead Garudas all around. And no, Simulacrum is not a "real experience test".

  10. 11 hours ago, Kromatia said:

    Garuda is fine as she is save a couple of the cast times. Her 4 is instant cast unless you want to increase the range. Then...oh my gosh....you have to charge it. Yes, it could use to be sped up, but I run Speed Drift on my Garuda and have little issue with the charge times on her 4 or her 1. And her 1 is a damn good DR ability if you rotate your camera according to the greatest build up of damage. That's how that shield moves. Don't stand still and don't get shot. That is how you survive with any of the frames. Stun locks happen, but they are not unavoidable either. Stop expecting every frame to have a press 4 to win button. Rub your two brain cells together and accept the challenge every once in awhile. I've honestly lasted longer with Garuda at 2 HP than I have in any other frame. Why? Because it encourages me to NOT GET SHOT.

    So, is she a melee frame that is supposed to stay in distance, or range frame that has bS#&$ 1 and 2 making her vulnerable?

    Because shield works as Volt's picked up one, covering 1/5th of what it should to be effective, especially with long recovery animations and stagger?

  11. I'd rather have her 4 be AOE mark up for group play synnergy + self CC or something than this bS#&$ it is right now. Nothing like another LINEAR ability, with zero scoop mechanic (yeah, it's worse than Harrows chains). Also, requires you to be away from targets, because it doesn't simply work in melee range as intended, skipping whole lot of enemies in your fov. Makes it counter productive with her 1st and 2nd being jump around like a rabbit abilities.

    Also, why the hell do we even need charged attacks in this game? What difference than timewaste does it make...

  12. 6 hours ago, BeeWhyOhBee said:

    ... prooobably because you dont really understand how her kit works. (which what happened to me in the first place)

    You press 1 and dash towards a target, collect damage at the same time

    press 2, impale 1 or 2 targets. = if you still die with this, then ur doin' something wrong. The healing scales -- not just at simulacrum but also at arbitration levels (the higher HP u loose, the faster it recovers your HP) combo it up with a simple Arcane Guardian, or Adaptation, or even a basic Steel Fiber and ur fine 

    press 3 to basically blood chalice yourself. how to maximize this? learn to position, you dont stand in the middle of a mob of enemies and then press 3 multiple times and then whine that you die alot. That's just stupid

    press 4 - charge it up or not, it still works. You just dont know how to use it. You hit enemies (get 220 STR for it to proc 100%) with slash procs, and while they're having stunned animation, hold 1st skill (which i assume you got alot of damage stored in it) then release, then press 1 again to reacquire the shields, press 2 for healing

    how long do you press jump + charge 1st or 4th skill while airborne / or dash to acquire shield + double shift backwards to dodge away ? its not really that hard

    saying she is an unfinished frame because you suck at it and die alot.
    you have a ton of ways for survival besides mods -- dodging (double shift + directional button), airborne dps reduction, a simple Transference and then void dash away from enemies.
    Having a ton of STR and all offensive mods without any option for defense 'because you get one-shotted anyway' is a failed logic. Put Arcane Guardian, or a simple Steel Fiber and you're fine.

    For me, i think this is the most 'hard-to-work-around' frame and its fine, im currently enjoying her. Im really tired of the old frames havin' only 1 skill active and then using the same sh!!t tactic allover and over again -- which doesnt work anymore on the Fortuna content because you can't get near the enemies haphazardly.

    Wanting her to be buffed/nerfed because you dont understand it is just --  asking her to be reworked and then shelved like other old frames that you dont really use anymore.

    Lol, mate, she drops like a fly in higher content. And it is thanks to zero dr during attack and its animation during both 1 and 2, so don't bS#&$ us about "you do something wrong". Also, can be stunlocked to oblivion, which is another glitch thanks to animations being uncancelable upon landing/casting. This is hardly berserker/bloodletter, Valkyr still holds this title.

    4+1 is slow. Too slow to keep up with Saryn/Equinox, even Atlas with range slide build or Nidus with max range larva does more dps. And yes, I am including Natural Talent into that equation.

  13. I'd rather have a better synergy with 2 and 3, for example, casting 4 and then 3 sucks life from targets, not you - not the "bomb" with 1 which opens you for damage because you loose only thing that is preventing damage which is the shield. I don't understand why they decided to give 1 a frontal only DR, when 1 is also teleporting us into melee range, which makes things completely ignore shield (yes, melee is not blocked, and they will hit you).

    Other than that, her 4 is just visual treat, at higher levels is plainly boring to setup with 1, and tbh it is much faster to clear room with any aoe weapon or just other frame. Which happens a lot for Garuda players, since when they are "preparing" their combo, some1 else just killed everything in the wave/group out.

    Also, 4th should be better signalizing where it is going, and making it some kind of wide line/cone, whatever it is now is stupid. It would be much better to charge a wider range cone, for example like Oberons 2nd.

    To be honest, whole theme is not fitting into Warframe setting, because she is too squishy in many terms to be considered berserker. Valkyr still tops anything she can do, removing armor, CCing more reliably, moving faster, and with augment, having fun jumping from enemy to enemy not caring about incoming damage at all.

    Seems a bit off with having two closely resembling same base design frames now. For example, Valkyr has that "self-damage" theme during 4th, which can penalize her hard, if you loose energy or end ability with enemies in range.

    It would be much better to stick to gore base, with bias to vampire frame, not another "whateverthisisrightnow"

  14. 7 hours ago, Yousho said:

    That's a pretty silly thing to say. 
    How much a game costs shouldn't really have an effect on player feedback. 

    And tbh, most of core players who stick with this game for years, invested many more money buying packs/plat/cosmetics, than in any standalone product which is available on the market. Because support for devs.

  15. 14 hours ago, Spectre-8 said:

    Oh noes a warframe released 2 days ago is a little bugged .

    Oh noes, most of WF that DE released in recent 6 months have bugs and still has them to this day. Oh noes, 4 year old frames are bugged and noone in DE cares, because new content. Push!

  16. 12 hours ago, DonOctavia said:

    i ve played her several hours, have 6 forma on her and wached some videos on youtube about her, first i ve to say she is a good warframe and IF u know how to play her she is realy fun to play - from the description of the frame and her abilities u will never know what she can do and how to play her

    as she is for now she is balanced
    she needs some fixes - like a grey HP bar or at least a dmg reduction buff while performing her 1, her 2 and 3 animation can kill her under enemy fire even with a runing mirror
    her abilities are realy good, i ve to correct my first post 
    i think she can be one of my favorite frames 😍

    DE dont forget to fix  not just for this frame 
    unknown.png

    Do indulge me, HOW and what levels are you playing against? She is not Arbitrations viable in current state, because she is much more squishy than any other frame which has a solid DR.

  17. 20 hours ago, jmthebigman said:

    That was the same problem for:
    -Inaros
    -Nidus

    And they are doing fine

    Which is? Neither of them are DPS frames to start with, and Nidus has his CC which is superior to anything Garuda can do. Also, max range Nidus clears rooms in few seconds, even less when having more stacks. And, more to that, none of his skills require setup time with charging. Get your frames checked.

  18. On 2018-11-10 at 12:24 AM, jmthebigman said:

    Her 4 and 1 synergizes extremely well.... people gotta learn how to use her 4. its aint a press to win button...

    Well yes, but, considerin setup time and execution + energy cost, well, you don't have anything to kill upon release, if you ain't playing solo.

  19. It cancels every skill you have active, which is utter bS#&$ tbh, considering K-Drive does not have any HP and skills of it's own, and also you are more vulnerable because you are stuck on the ground. Yet another thing to skip them in normal use.

  20. Arbitrations need to be re-checked considering damage scaling and defense target HP, considering he runs around like a chicken without head. After 30 mins, if you loose him (for ex. he can teleport through walls) from your sight, and don't refresh for ex. Gara's splinters on him, he dies from almost one shot, which considering he is NOT revivable, makes this more frustrating than it should be. And no, it is not "fun" to have your target out of control, because we can't tell them to stay put like we do with almost every other ally.

    • Like 2
  21. 2 minutes ago, (PS4)teacup775 said:

    Dose them with radiation?

    https://warframe.wikia.com/wiki/Damage/Radiation_Damage

    "Passive auras, like those from Eximus units or Ancient Healers, will stop affecting other units while their sources are Confused. Enemies that are linked to an Ancient Healer can be inflicted with Confusion, which will cause the Ancient Healer to also be affected by this proc, which, in turn, cuts the link. The target will have a greenish blue electricity running through their body."

    Learn us master how to apply status to status immune enemy.

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