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Xyhon

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Posts posted by Xyhon

  1. Quest is, well, ok. Nothing special, more like annoying considering forced use of operator. Again. Umbra is, well, reskinned Excalibur with a bit of focus on fighting Sentinels. Again, not pretty much useful in current state of game. And since PoE fights still require operator usage, even less useful. New nikana is nothing special, no new stance etc, still clunky with mediocre range, which is even worse with current melee system. No new primary, secondary, nothing special to do after finishing quest. It's just, bland. Lorewise, fun to see new content. Execution lacks real value in terms of gameplay impact. 

  2. Spores die off way too quickly, and also, spores "self preservation" mechanism is removed - which makes things even worse. Please re-instate spores not being erased after death of enemy that carried it instantly. You "fixed" it before with this solution, time to give it back to us. Else, it's frustrating to cast spores on ONE enemy at a time, only to have them negated by, for example, other frame, weapon, whatever, that manages to destroy target before they mature and spread. 

  3. Spores are underwhelming, and making it one cast at a time only, is feeling totally unfair. Enemy grouping is bad enough with current spawn points, and considering other frames aoe bursts, infected enemies don't last to actually spread/grow damage. Spores should outlive it's host if you want to keep it that way, because it wouldn't be feeling like an energy loss when casting them. 

    Else, I am forced to cast spores every time group spawns, and this is not what you call, energy friendly. Pairing it with miasma is a pita now.

  4. 2 hours ago, EinheriarJudith said:

    whip claw follows the same rules as exalted when moding for it.

    Whipclaw is also affected by equipped melee mods including:

     

    not knowing how to mod your melee is not DE's fault.

    Gimme that targeting mods. No? Why? You missed the point.

    1st and 2nd still need work. MUch more than just put some random one time pull and then again. If you whip the target, they die, you end up with no CC on others, thanks to wonky control and 75% reduced duration.

    Kavat is a Kavat. Good when it's working, but mostly lost in tiles, doing nothing. Simplest fix would be to write error check built in, which teleports it to user when you are away. Then, the whole AI overhaul.

    Strangledome needs better synergy, removal of weaving, and either more damage, or range. 

     

  5. 5 hours ago, EinheriarJudith said:

    my posts dont say she doesnt have issues i think you need to reread. strangledome - pulls enemies to its walls, makes them targets for friendly fire(taunts), makes them take 200% more damage from weapons and powers. what other power does all these things in one? none. if you had read any of my posts about it i said it needs to not be PBAOE. khora is khora but continue to make pointless comparisons. if one frame did better anything than another frame, everyone would be playing that one frame and they aren't so.....

    So they aren't playing Khora because she is without unique design.

    Khora was supposed to be something totally different, not this composed trashcan. Also, strangledome is way too small, way too slow to cast, and gimmicky as hell, comparable to pre-work hydroid, considering annoyance with flailing around. Put it in simulacrum, you will see how it works. Or doesn't. 

  6. Just now, EinheriarJudith said:

    please go ahead and show me where i said that she doesn't have issues. if you need more info on how strong strangledome is, its as simple as going to the wiki and reading. not even bastille provides that skills crazy debuffs.

    Read your own posts when posting. Should be simple enough. And oh yes, wiki says, it must be good. Well, not really. "debuffs" and clunky AI make it worse than Titania's CC now. And it's the real play that matters, in group. We got plenty other frames who do CC and damage much more reliably.

  7. 1 hour ago, EinheriarJudith said:

    1. it most certainly doesnt need a slash proc 33 -66k damage against non armor. use melee with puncture mod for armor.

    2. common sense needs to be used here. if you can kill it with a few bullets it dont need to be CCed.

    3. meh. also doesnt need slash procs. you want slash use kubrow or kavat primary pet.

    4. you've no idea how powerful the skill actually is.

    nothing to see here.

    Lol. Your entitled opinion invalidates all. Geez, get that stick out. For 1, it does have animation and hit issues. 2nd is pointless as any CC, because you can kill almost anything except bosses with "few bullets". 3rd, for a spiky Kavat, impact as base damage and stupid AI are no excuse. 4th. Oh tell us, how powerful is another iteration of random pull ragdoll machine. 

  8. After playing some more, here is my input: mode is not balanced well considering it favors mass aoe killing and not a tactical approach to this genocide. 

    I know it is supposed to be mass murder of simulations, as name states, but considering the amount of enemies, current enemy to effi ratio, and drop tables, plus random crashes for party members, its hardly considered a challenge, more like a push and hope to get something this time. Also, mode is very bland after a while, offers limited amount of space plus spawns, glorifies certain frames, makes others totally irrelevant to gameplay.

    It could be better if you made it somehow more with strategy to plan, where you have to hold points, change roles, have support/tank frames, dish out damage and have team fun, not only rely on mag/banshee/octavia and other aoe dmg frames to kill things faster than you can.

    PS. Drop tables are totally loaded with crap which doesn't help get what you want. Khora parts should have a bonus %% for first time to drop.

  9. 24 minutes ago, WaylanderG said:

    Ok im getting Khora sussed out now and how best to use her ablities, Thinking a lot of people missunderstand the best use of her 4. Ive been ranking her up on Erris infested defence and have decided that you dont really want a good range on 4th ability just duration. If you use it more as a corridor or junction trap, I cast 4 and run away do something else for 30 seconds, come back to a solid mass of infested just waiting to be executed with extreeme prejudice. Fare its not that good used out in the open spaces but hey thats what Vauban is for. Khora is new with new abilities and new best uses for those abilities. im glad she is not just a repackaged clone of other frames doing the same old tricks in new ways.

    I like Khora. Thanks DE

    Wow, your opinion auto makes ours invalid, because you used Khora on choke points and on infested which are melee.. Geez, get out of here.

    Vauban can make it better, Mag can destroy them quicker, Octavia will annihilate whole room of infested with a mallet. Keep counting.

    And not being repackage - well my friend, she IS exactly a total repackage of other frames. That is all.

  10. Game mode - as it is fun to obliterate tons of enemies itself - has nothing more to offer. Literally, you just farm for almost nothing. Captura scenes? Really? Some odd mod? Khora drop rate is even higher than Nidus and Ivara was at first, so grind as usual. 

    Also, no new drops with only 3 weapons after such a long time is a miss from my point of view. You really had time to work on it, and the only thing delivered is the mode. Khora is weak, compared to other frames, and since pets still ain't fixed, well, kinda useless.

    Considering RNG, you guys should point your attention to Monster Hunter World - they actually listen to their numbers and tone down stuff as demanded - and people still play it for sheer awesomeness of fights.

     

  11. Well, I would gladly accept this polarity since I use Animal Instinct and gladly would put it on her Kavat instead of my Sent, but since it doesn't work, slot wasted, design wasted. Also, non of the Set mods work on her Kavat either, so kinda wtf here.

  12. Khora is the lackluster frame for me now.

    1st ability - simple repeat of other frames 1st, with every aspect of hit and miss ratio because of "hitboxes", also, scales poorly compared to others.

    2nd - Actually putting two CC's on one frame is always a bad idea, and also, seems totally incoherent with each other. They don't work together, which is a big lettdown.

    3rd - well, pet would be fun, if it weren't stuck in walls 90% off the time. Fix AI of pets, then you will see some love here

    4th - now this is just pure garbage. Not only it requires itself to have range to actually start working on anything more than a choke point, and not even the option to have two at once is viable. Either increase grab radius, or just remodel this - right now I get too many shots before my "CC" would even start to work, and min maxing it is almost imposible thanks to the base range values and their scaling with mods.

    Also, there is no real synergy between skills. Putting 2nd to only release by 1st is kinda stupid. Because, why would I want to break CC?

    Played her in some modes, she is out dpsed and not usable as support considering we can get Mag/Banshee/Gara/Octavia/Volt to do those things better + dps, while also protecting squad or def object.

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