Xyhon
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Posts
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Posts posted by Xyhon
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Oberon Prime with unkillable build, and Octavia (infinite stealth + killin mallet)/Gara (self def and damage + shattering combo ). Even Banshee now is a powerhouse at everything. So, there is no "right" frame here. Only ones that you make work at 100+.
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The problem is, we already have one Loxley.
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41 minutes ago, El_Lokiet said:
Poor placement when everything else is edited on the mod itself. But thanks for the answer.
Kinda hard to blame this guy, actually I am impressed he delivered at all, since it is almost pro bono case.
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Honestly, this is hardly a nerf, rather nuisance. Also. Flash Accelerant is wonderful for Ember, and group.
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edit the riven mod located on top of the damage calculations sidebar.
Two seconds of googling it.
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If this day comes, I will drop this game to the abyss.
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Petrify as of now, has to have one or other: increased range, increased angle, or plain and simple, faster cast speed + lower cost. Tectonics pretend to be useful, but they aren't - especially their fossilized state seems useless. Landslide should trigger small vacuum for rubble. Or, just allow vacuum to work on rubble, as with all other drops.
Rubble decay is way too steep - which leaves you open and making whole idea diminishing fast, considering you are not always in range of killing, and petrify range/cost makes it hard to tag enemies when playing in group.
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Banshee's Quake needs to be more consistent. Right now it doesn't scale well with enemies, doesn't ignore armor, like for ex. Ash and others, has problem with proccing ragdoll, requires totally awkward mod usage considering other skills. You already had an idea of soundquake skill with her first cone ability, now you just made it 360 with more range, ignoring obstacles. Never a good idea.
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Yeeeah... so, they actually ignored that augment. Sigh. Seems to me, there are two "petrifies" now.
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Well, DE clearly won't acknowledge, that there is nowhere near enough room on most tiles for Zephyr to actually go with this kind of movement. But, who knows, maybe they will reconsider one day.
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Titania helmet alert - same effect. Gave up after 5th attempt.
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Ping only shows when You are connected to other person / global server like relay etc. This is a client-host game, after all.
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How will Landslide augment be played in case of petrifying? As a different petrify? As a new augment? Synergy revolving around slowing down already slow frame is not what I expected...
Also, can you please stop with "nerf this nerf that", and start focusing on ridiculous armor/etc scaling on 100+ lvls?
Next thing, energy consumption. You are forcing us more and more to move into uncomfortable zone with energy gains, and using "the one and only" mod setup. Which, tbh, is ain't fair.
PS. took you long enough to consider damage scaling based on enemies... Now, wouldn't it be better to just implement it WF wide, and this way reduce scaling of damage/hp/energy costs? It's better to work on %% than solid numbers.
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Every operating system allows you to input multiple clocks with different time settings... So, just use system features.
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+1 on that, stance ruins overall great looking weapon. Also, who the heck approved those animations and combos? Actually played them? Because I think we are doing testing, not the dev team... again.
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Survey with Google, when you have built in tools on forums. GG DE. No ty, will not be writing my feedback through that system.
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TBH, the whole idea of Infested having you on constant GPS tracking is just weak. They ALWAYS know where to run - and interrupt what you are doing. Grineer have their AI much better programmed considering plains. This is just another show of "pushed" content, that is all.
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Silly enough, Operators after quests, should allow us to JUST empower frames with void for short periods, like a skill tree it was supposed to be on focus 1.0. Not forcing as like with Kuva and Eidolon, to actually run around naked, shooting pea shots at uglies. Forcing many ideas this way, is making me play this game less and less.
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Or, you know, just dump the idea of "expanding" gameplay with crippling abilities, and forcing players to use them by invincibility to damage except operators.
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1 hour ago, (Xbox One)InjusticeLord75 said:
What do I do I used a stalker beacon in wave 1 of a defense and on wave 3 he said “you can’t run from your past” and he never spawned I waisted 200 ducets and 125000 credits, any help?
Wrong forum part.
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Best info, would be putting the SIGN next to a name on team display. That's all.
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23 minutes ago, Wolfglaive said:
Offensively, sure, Naramon is crap aside from the decay. Utility-wise? Not so much. The experience increase by itself is worth it, even if it's just to grind daily cap more quickly.
Read full post, write later. Geez.
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AkJagara is slash, so no, it ain't good in base terms. Slash %%, status %%, pure dmg %% - those are the ones you look for.
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It has been answered 1000 times, but whatever. Every planet has its drop list next to it on the starchart. Every resource has rarity, and its obvious - that to gather those rare, you need to do longer/harder missions. Also, there is a great wiki for this game, which helps you a lot in terms of farming/info/starts. Learn to use it, and you will be golden.
Finding the right frame is near to impossible!
in General Discussion
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Its your shield, you can charge it up to do insane amounts of damage, and combining her 4th and 1st makes for aoe clears easily
You use this combo to charge your shields damage. Also, you can shield everyone in team for 0.9 damage reduction, which is pure awesome.