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Xyhon

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Posts posted by Xyhon

  1. 15 minutes ago, (XB1)SIVED ARCHER said:

    Yeah your right however I haven't got gara yet and I'm wondering what she is like can you explain what she does?

    Its your shield, you can charge it up to do insane amounts of damage, and combining her 4th and 1st makes for aoe clears easily

    You use this combo to charge your shields damage. Also, you can shield everyone in team for 0.9 damage reduction, which is pure awesome.

  2. Petrify as of now, has to have one or other: increased range, increased angle, or plain and simple, faster cast speed + lower cost. Tectonics pretend to be useful, but they aren't - especially their fossilized state seems useless. Landslide should trigger small vacuum for rubble. Or, just allow vacuum to work on rubble, as with all other drops.

    Rubble decay is way too steep - which leaves you open and making whole idea diminishing fast, considering you are not always in range of killing, and petrify range/cost makes it hard to tag enemies when playing in group.

  3. Banshee's Quake needs to be more consistent. Right now it doesn't scale well with enemies, doesn't ignore armor, like for ex. Ash and others, has problem with proccing ragdoll, requires totally awkward mod usage considering other skills. You already had an idea of soundquake skill with her first cone ability, now you just made it 360 with more range, ignoring obstacles. Never a good idea.

  4. How will Landslide augment be played in case of petrifying? As a different petrify? As a new augment? Synergy revolving around slowing down already slow frame is not what I expected...

    Also, can you please stop with "nerf this nerf that", and start focusing on ridiculous armor/etc scaling on 100+ lvls?

    Next thing, energy consumption. You are forcing us more and more to move into uncomfortable zone with energy gains, and using "the one and only" mod setup. Which, tbh, is ain't fair. 

    PS. took you long enough to consider damage scaling based on enemies... Now, wouldn't it be better to just implement it WF wide, and this way reduce scaling of damage/hp/energy costs? It's better to work on %% than solid numbers.

    • Like 2
  5. 1 hour ago, (Xbox One)InjusticeLord75 said:

    What do I do I used a stalker beacon in wave 1 of a defense and on wave 3 he said “you can’t run from your past” and he never spawned I waisted 200 ducets and 125000 credits, any help?

    Wrong forum part.

  6. 23 minutes ago, Wolfglaive said:

    Offensively, sure, Naramon is crap aside from the decay. Utility-wise? Not so much. The experience increase by itself is worth it, even if it's just to grind daily cap more quickly.

    Read full post, write later. Geez.

  7. It has been answered 1000 times, but whatever. Every planet has its drop list next to it on the starchart. Every resource has rarity, and its obvious - that to gather those rare, you need to do longer/harder missions. Also, there is a great wiki for this game, which helps you a lot in terms of farming/info/starts. Learn to use it, and you will be golden.

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