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Darena_Bryant

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About Darena_Bryant

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  1. Dear DE: We all know that FashionFrame is a large part of the appeal of any warframe to a lot of players. That being said, I think you overlooked reworking the various attachments for Wisps tiny body. I just got her, and am trying to work out a look for her, and... nothing fits properly or is sized to fit properly. The chest pieces are HUGE on her, making me think of a child trying to walk around in their mommys shoes. The shoulder pieces are attaching to the middle of her biceps. Everything is WAY oversized and badly attached so far. A thing that I have often wished for in warframe is a set of sliders for the various attachments similar to the ones for the front and back regalia that would allow for some minor resizing and repositioning from a set point. This would let players tweak their favorite attachment to sit just the way they wanted it, and save you guys having to run through all the attachments to make them fit (or not, in this case?). When and if you have the time, please take a look at this and if possible, fix it. This has been an issue for other frames as well, where parts don't align or are outright crooked, but on Wisp it's on another level so far. Thank you.
  2. I have seen the big mess that's exploded from the mere suggestion of nerfing the Itzal so more people will use the K-drives... and I kinda see where they're coming from. It's not a great idea to kill something everyone likes because you want them to use something else. That's like shooting the family dog so your daughter will play with the cat more, or crushing someone's antique car to get them to start driving a newer one. Instead, I came up with some ideas for the K-drives that might actually get people to want to use them more... and possibly an idea that won't, but might still get more of them to try the scenic route. To be honest, I remember before Fortuna came out, and you were talking about 'a new vehicle to ride on' for Tenno. I was thinking some kind of actual vehicle that we could climb into and drive around. When I saw those big wheel vehicles the Corpus were driving and the huge tank-like trucks parked in Fortuna, I was thinking we would get something like that; maybe a cool motorcycle or hover car. Instead... skateboards. This previous idea *could* be expanded on though. Maybe put some fast, weapon loaded vehicles into the game, and make it so when people drive, things change. You could have it that when a Tenno vehicle is on the roads, a lot more Corpus vehicles come to try to stop it or destroy it. You could take Dying Light's vehicle concept as an idea. The car is closed, but not completely. Enemies can hit you if they get close enough. Parts need to be exchanged and upgraded. In turn, you can ram and shoot at them. There's options to electrify the body of your car, sending enemies flying when they latch on. You have a large number of enemies that you could use for this, from the heavy melee Corpus to those grapple hook moa, to the small spiders that dig up out of the ground. Making each trip a battle from one place to the other, with rewards in resources, vehicle EXP and so on would be one idea to keep things interesting, and also add a market in vehicle parts. There are also some things you could do with K-drives to make them more enjoyable. 1. let people fish while riding one. It would make fishing a lot easier if you could hover directly over a hotspot and fish. 2. Mount weapons and a nose guard on them, and let riders run a b***h over while using one. If the thing was as much a weapon as it was just a skateboard, it would be even more fun to use it to get from point A to point B. 3. Give it better terrain handling. Right now, K-drives hit every little bump as if it's a wall. Make it so they don't get lodged on every crack or slight rise in the ground, so people can use them to go straight to their destination. Some angled front hover elements would make technical sense as to why they're able to compensate for the height difference 4. Design them more around F-zero than around Tony Hawk. Being able to do sick flips on your board is great... if that's your thing. But most players in Warframe want speed, not tricks. Make the boards faster still, and replace some of those grind rails with slalom arches like you'd see in Luge racing in the Olympics, then let players see how fast they can take a corner or jet down a slope. 5. In keeping with the racing concept, add that in instead of skating. Let players have actual races between mission objective points (since they're doing it anyway). maybe even make it a sort of 'bonus round' thing so players are rewarded with additional resources for being the fastest, and have the Ventkids recognize players for being insane on speed and handling. 6. Make the parts of the K-drive you build actually confer stats that matter. Right now, no matter what build you settle on, you're basically getting the same board. Add in those parts i mentioned to parts options (side weapons, nose guard, forward hover elements) and work to make it so each combination, just like kitguns and zaws, can result in a totally different board.
  3. After hearing how Wisp's skills work, I kinda felt that you guys had gotten a bit off theme with her in regards to how her abilities manifest. I had some ideas about them, so I figured I would put them here. What I think you could do with Wisp to make her abilities fit more with her concept is to make her 1 summon actual wisps (like Cetus wisps, but each with a different appearance to represent what buff they give) that hover around her and convey those buffs to her. maybe even have those abilities shared with nearby party members within a certain distance. This would also make her 3 more relevant, since the waves of damage it causes would overlap and increase the more wisps she had around her (up to 6). The balance for this is that summoning each wisp would either cost increasingly more energy-wise (possibly with a channeling drain), or impose some other weakness on her as a trade off, such as health or shields. Each buff would affect an opposing thing: like if she has a health buff it would reduce damage or if she buffs shields, it would reduce energy, and vice versa. Getting them all out at once would require some effort, as the total cost of them all being summoned at once would be enough that someone souldn't just call them all out at once, but if she summons them all, then she'd be stronger over all than without any or only some of them. Keeping them all active at once would be a bit of a balancing act though, as she would need to keep some energy on hand to do so, but while she did, she would benefit her party and herself greatly. As cheesy as it might sound, I feel like her 4 should open a portal to the Spirit Realm, or maybe to that part of the Void that reincarnated Vor and The Man In The Wall came from, releasing a swarm of spirits. These spirits would torment those around her by latching onto enemies and: 1. Confusing them into attacking nearby allies. 2. Doing damage over time, draining life directly, ignoring shields and armor. 3. Slowly drag enemies towards the portal. Any pulled into it are instantly killed. In the case of boss enemies or the like, they'd either be immune to the dragging, or take a certain amount of damage once in contact with the portal. A certain number of enemies (based on power strength) could be affected in this way, and once the portal closes, attached spirits would linger until the enemy they were attached to was killed. I don't imagine the portal as having any positive affect on allies. The spirits could be either simple will o wisps, or actual ghostly half tenno apparitions, similar to how Vor looks, just a trail of energy below the waist. I'm not sure if these ideas are any good, but I feel like they're more 'on theme' with Wisp's ghostly seeming nature.
  4. This isn't about feedback. I'm asking this for and from the players based on the amount of complaints and comments on her I've seen. I just want to see what people think they can do if what DE has done isn't acceptable, or just because they feel like they have other ideas. Also? If people actually give some good ideas, THEN I could transfer them over to a feedback thread, or make one linking back here. That way, people's valid concepts get presented all at once nice and neat to DE.
  5. I've seen people ranting about how terrible she is; just a clone of all the bad things from other frames. I've seen people saying she's about average, and has some useful and some not so useful abilities. I've seen people who think she's great, and who can't wait to see what they can do with her. But I'm curious as to what people think they would have done for her if they were the ones designing her. So I'm asking people here to show me some of your skill and list your own setup for Wisp. What abilities would she have? What passive? What stats? How would you design her, beyond her appearance and basic concept? If you post here for this, be sure to give her four abilities, a passive, and list her base stats. And explain why your ideas for her are better overall than what she's getting. Try not to be hostile about it; I'm asking for logic and character building not, 'Because everything she currently has sucksand DE's devs are all stoopid and...!!!' I've seen people say their friend had made a better setup for her in 30 minutes. Do you feel Wisp isn't being done justice, and you can do better? Time to step up.
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