Jump to content

TheBrapMan

PC Member
  • Posts

    17
  • Joined

  • Last visited

Reputation

12
  1. I just saw that all of my loadout modifiers got reset on returning back to the Sanctum Anatomica. I don't have a picture unfortunately, but when I first arrived, I saw that I could use Gauss, Nataruk, Pyrana, and Kronen, so I decided to level up my Pyrana and make it usable for the mode. After making a viable build for it, I returned back to the Sanctum and saw that my loadouts have been completely changed, as seen below. I'm not sure if I missed something, or if this is a bug. But either way this is annoying to deal with.
  2. After completing Kahl missions for months now, collecting all of the passwords to open the cache in the prison break mission gives me the most trouble. This mission is divided into two parts, with the second one requiring you to ride a gunship to the second half of the level. Unfortunately, if you happen to miss a password in the first part of the level, there's no way to backtrack, which makes this objective incompletable unless you restart the level. If you only have one or two codes before you get to the gunship in the first half of the level, it really makes you consider if you should backtrack to see if you missed any passwords or if you should just go ahead and hope that you don't miss anything. For this, I have a few suggestions. If you get near a password, a waypoint marker could appear that shows you where the password is in order to mitigate the risk of missing a password. Another idea that I found from this thread, is for the mission to tell you beforehand how many passwords have spawned on each half of the level, in order to save some time from backtracking: Aside from the topic above, I haven't seen too many recent posts complaining about this issue, and I hope this brings some awareness to how annoying it is to miss and look for these passwords.
  3. Thanks. I'll have to try that out once it's done researching in the dojo.
  4. Is there a way that we can farm for these mods a bit more easily? As it stands right now, there are a few Necramech mods that can only be farmed by killing the Deimos Jugulus Rex. As you can see from the drop table, Necramech Augur, Necramech Rage, Necramech Rebuke, and Necramech Repair each have a drop rate of 4.42%. Normally this wouldn't be a problem. However, there are layers of RNG which makes this farm very unreasonable. In order to fight the Jugulus, you have to get the rare pit room to spawn in isolation vaults. These aren't guaranteed, and if they don't happen to spawn, you'll have to wait 2 1/2 hours for the bounties to reset in order to get another chance to find the room again. If the room for the Jugulus to spawn was guaranteed from at last one of these bounties, or if they were farmable from a more consistent method, these mods would be less of a pain to get.
  5. While confronting my Kuva Lich, I noticed that the enemies in the railjack portion would fly away and not attack. If not dealt with, enemies will fly away and spread out for thousands of meters, making it tedious to complete the mission. I've attached a video of the problem below.
×
×
  • Create New...