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Koldraxon-732

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  1. DE'll have a clearer response on how they'd like to fix it in this month's Devstream. At the moment last I heard they're planning to release a variant of the mode for just Shards or something - which won't really fix the fact that anything but the highest-rarity Arcanes in there are easily acquired from literally all the other activities, thus making their presence in Netracells merely bloatware if not redundant. Assuming that is their only possible response, I think we'd be forced between 'Shard Netracell' (which is roughly their idea from all I'm aware of; just two runs available a week, with guaranteed shard; one of those runs equating to two normal Netracell runs, meaning you can run only three Netracells if you do two of this), or Netracell as-is. From my viewpoint the easiest way DE can fix Netracells' RNG is by stripping out the Silver/Gold Arcanes that can be earned from reputation, Evil Book, or Octopede. Which is something I really don't expect them to do (but really~ want them to!) because of how Warframe's RNG is naturally as notorious. TL_DR for DE: A fast way to fix Netracells: remove silver/gold Arcanes from Netracell loot table. This would alleviate much of the RNG-based concerns about the mode, which is the main cause for concern.
  2. I personally am against the idea of throwing new players who have no idea how the game works in the deepest end possible like this. Especially without a specialised quest to catch them up and drill in each gameplay element they will be unlocking. I like the idea on the grounds that people who played on one platform can use this to get to speed on this platform, but unlocking all the rewards? I don't think that far is necessary for what you want to do - which is get newer people faster access to the content they yearn to experience. Here is my proposal: Drifter's Path. Proposal's baseline: Teshin's Cave + random gear + rental assets to act as a 'Drifter Path'. This would skip having to force-unlock quests linked to getting to Whispers by providing a literal backdoor to entering any quest. Tempestarii, or a Void-addled Railjack, would include an out-of-place fully-suited Drifter as a temporary crewmate to repair any damage acrrued. The Archwing would be an unmodded default one, along with related weapons. Snake, the unmoddable mech from Heart of Deimos, will stand in for the lack of your own. These will serve in lieu of any un-owned requisites. This route will be free, but require you to complete Duviri Paradox, which last I checked was available after Vor's Prize. This would allow you to go into any quest with randomised gear from Teshin's Cave, Transfer out into Drifter with the Lotus Hand, and use their Sirocco. You'd obtain the Quest's intended rewards. Secondary completion via the other Path will result in a large stockpile of resources as loot, rather than just a Riven. Some quest elements may benefit from additional Drifter dialogue to smooth this feature over, or be locked behind other quests you can access via this alternative route: Second Dream, Heart of Deimos, New War. Completing Second Dream would be required for Operator customisation. Heart of Deimos to acquaint yourself with the Entrati. New War for obvious reasons. These three are all you'd need to do in the Drifter Path to get to Whispers. Of course, there's one small drawback of this route: Drifter Path starts you in Teshin's Cave, meaning your gear is randomised, and the provided Mech and Railjack are unmoddable. You'd also be Drifter with Sirocco.
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