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Deadoon

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Posts posted by Deadoon

  1. Just now, NorthernDarkIceSoul said:

    Phenmor has 20% cc 200% cd, how is it a crit weapon? Its main feature is 2k% damage on non crit hits, otherwise its a garbage item.

    Read what he said again. "You build entirely for status, and get godly crit stats for doing so."

    • Like 2
  2. 3 hours ago, NorthernDarkIceSoul said:

    Your error is that you are assuming that I am trying to merely complete the game. I have completed the game years ago and now I occasionally one back to complete the  newly added content. Aside from that, I am very interested in seeing red numbers with 7+ digits, and this is why I need umbra mods

    You can do that very easily with an incarnon latron with a decent high crit chance riven and any sort of damage boosting effect. I know this because it happens pretty regularly with a sub-200 power strength nourish on my latron, if you used nourish on rhino and used both it and roar, you'd probably get similar results. 

    You know what's more interesting though? 7 digit white damage. For that all you need is a basic laetum(no riven needed) and get a good headshot on an enemy with a decently high damage build and some damage boosting abilities. That is a whole lot more fun imo, because it isn't creating a wall of numbers preventing you from seeing enemies.

  3. So what if you can't have a "perfect" build for everything without umbral formas? Just use them on the stuff you like the most and be done with it.

    You can get through 99% of the games content with no rivens, no archon shards, and no umbral mods on your gear with no significant issues. I just got back into the game after being gone for a long time and am blazing through the newer stuff and the things "tuned for full squads" solo.

    Treat umbral formas as an award for some piece of gear. Don't just throw it on because someone tells you to, put it on because you enjoy it enough that you will continue to use it for a long time to come. I missed a lot of umbral formas and I saw qorvex and tried them for a while, liked them so much I spent one of my few umbrals I had left over on him. He worked perfectly fine before, but I just enjoyed them so much they basically deserved it imo. I didn't use it because they needed it, I used it because I liked them so much that I wanted them to be that much better.

    • Like 1
  4. Well I just got back in the game and was going to go for some circuit rewards and got a couple pieces I liked in the same loadout, aeolak and rhino prime with rifle scavenger aura. I know that the rifle scavenger aura works on the aeolak outside of the circuit, since it is one of my favorite weapons, but in the circuit I was only picking up 40 ammo per box, which is the base pickup rate.

  5. 1 hour ago, fr4gb4ll said:

    ah, you put too much trust into the log here - it won't tell you if you got killed by your own weapons (well, not when this was possible) and neither when another player with rad-proc active on him or on yourself killed you... the log would just assume that the last enemy who hit you got the kill.

    Actually it did. I even tested that in the later part of that post post.

    Quote

    317.150 Game [Info]: Deadoon was downed by 777 / 776 damage from Deadoon using a KuvaOgris

    Edit: also radiation procs do not allow you to kill your companions once again. And there is no radiation sources on the kuva fortress outside of liches which these were not lich missions.

    Also cautious shot was still in effect under rad proc.

     

    Edit2: also a level 63 should not be dealing 14k damage logically. Those damage/health values are at the point of the final blow. The frames health is in the original post at 5600.

     

    Edit3:

    Tested in the void, the logs will tell you if you were the one to kill the MD objective. Tested in mobile defense because the defense lasers are true instant kill. Got rad procced and fired a rocket at the objective, instant kill and fail. Logs confirm I was the one credited with the kill.

    Quote

    198.846 Game [Info]: OROKIN SYSTEM was killed by 4,148 / 24,041 damage from Deadoon using a KuvaOgris

     

  6. Quote

    479.350 Game [Info]: GRINEER SYSTEM was killed by 14,441 / 15,021 damage from a level 66 KUVA TROOPER using a KuvaOgris

    Managed to kill the objective and fail the mission again, trooper shot down the rocket and thus was able to use the full modded damage against me( far from blast area in inaros so survived) and the objective.

  7. Well despite changes to self damage managed to kill myself twice fighting corpus with this.

    Quote

    3463.834 Game [Info]: Deadoon was downed by 932 / 931 damage from a level 91 SHOCK using a KuvaOgris

    4572.767 Game [Info]: VASCA KAVAT was downed by 9,638 / 9,637 damage from a SHOCK using a KuvaOgris
    4572.768 Game [Info]: Deadoon was downed by 4,673 / 4,672 damage from a SHOCK using a KuvaOgris

    Second time it even killed my kavat.

  8. Yeah they nerfed the kuva ogris by making it do no self damage, have a 20% larger base blast area, not need cautious shot to be safe, and all at the cost of stagger which is mitigated by primed sure footed OR fortitude, surefooted and power drift on the frame, leaving the exilus slot open on the weapon. 

    Oh wait, that is a side grade.

    Sarcasm aside; the patch changed a lot of things so you gotta adapt to the new environment. They noted that they are going to be tuning down the stagger and such. Dunno if they noticed but cautious shot right now is broken or pointless, I actually don't even know if it is doing anything. So there are fixes in the works.

    If you are using a heavy aoe weapon you don't really need a nuke frame, so a speed/tanky frame is your best fits for the job. With viral now being a very versatile stacking element due to the corrosive and overall armor nerfs viral heat is a very valid elemental combo. You get 50% armor reduction of the already nerfed armor and you have a stacking damage buff vs that target. This means that primed cryo rounds doesn't interfere with corrosive stacking vs targets. With IPS no longer being quad weighted you get even more elemental procs vs targets. There are a lot of other more subtle changes that just need a little perspective shift to either work around or exploit.

    Edit: For those that think corrosive is a whole lot worse now, it still is great against many targets because it ignores 75% ferrite armor still, just like radiation and alloy.

  9. 14 hours ago, (NSW)Greybones said:

    This is good stuff, keep ‘em coming!

     

    13 hours ago, (NSW)Greybones said:

    Alright. Can you wait for my feedback post to post suggestions in that, though (though maybe your suggestion would warrant its own topic)? It’d be nice to keep this topic focused on how people use secondaries, and it’s been going great so far. How you use your secondary is included in that sentiment!

     

    12 hours ago, (NSW)Greybones said:

    Nope, all good. That conveyed to me the way you use secondaries, I reckon. Another perspective for the consideration collection!

     

    10 hours ago, (NSW)Greybones said:

    I take it that the sentiment of this post reflects how you use secondaries?

     

    2 hours ago, (NSW)Greybones said:

    That’s true. I’d love to hear how you use secondaries. The topic’s been going great so far!

     

    I have a feeling you don't really understand how forums work, they aren't so much replying to you, but rather answering the question you posted.

     

    "What role do secondaries play in player arsenals?" is a bit different from "What role do secondaries play in your arsenal?". The first one is about if they have a role and what that role might be. The latter is about how the individual uses them. Intent and actual use aren't the same thing.

    For the question you posted, I would say that secondaries are to fill in gaps of effectiveness left by your primary or as a contrast for cases the primary does not work as well. For my use of them, I tend to use a reasonably heavy hitting secondary no matter the scenario. I currrently use either a tombfinger or a kuva brakk right now depending on mood. if I want a precise but reasonably fast firing; tomb. If I want a pocket shotgun; brakk. Combine with a gas(heat base+ only toxin mods) kuva ogris for aoe and enemy melting capacity and you have a recipe for destruction.

     

  10. 1 minute ago, nslay said:

    So DE essentially made a system that intuitively follows the Binomial Distribution and behaves in ways easily characterized by probability theory and statistics which are useful for balancing... and made it into something akin to an engineering hack that makes no sense theoretically.

    Perhaps they should just make status mean per-pellet chance and nerf the status chances on shotguns across the board for the same effect? Because what I understand seems like an unprincipled/ugly way to accomplish the same thing while adding more confusion about status chance on shotguns. In the current system, you need a calculator to figure out how good/bad your shotgun status chance actually is. At least a course in statistics/probability theory can help you understand the current system. This is worse!

    They are making status chance a per pellet thing and making multishot a seperate displayed stat.

  11. Shotguns hit hard, the basic strun is pretty weak. Boar is weakish but fires quite fast, prime is probably one of the best status weapons in the game though. Sobek is a good mid range shotgun, great with acid shells, and with the reload buff it got, it is quite a bit better now. The kohm is one of the most powerful weapons available but suffers from crazy ammo consumption issues, so I rarely if ever will suggest it or the kuva version.

    Automatic rifles were practically non-viable due to ammo consumption rates until they got a stealth buffed with 60 round pickups a while back, so you can now spray and pray pretty constantly without much of a concern if you want that.

     

  12. 7 hours ago, vegetosayajin said:

    I agree, Inaros is good for not dying (too much), but he brings nothing more to the table except that. Rhino on the other hand has solid crowd control(even with only 100% duration), damage boost even only with intensify and is status immune(the bleed procs on this missions are not to be taking lightly).
    Stomp works on the lich too btw and he is little more easier to farm and build.
    My point was he is good not only for the lich but for the missions themselves, because you can't always depend on someone joining and if that someone has an idea what he is doing.
    The redeemer is good, yes, but it needs to be build, put a potato in, have bullet dance or the other stance and some fancy mods to make it viable imo.
    You get the broken war "free" with a potato etc and the stance isn't that hard to come by and you can always replace HR with LS if you want.And it's stronger than the normal redeemer and even the prime variant.Redeemer is safer tho, I agree.
    I tried the hek with the justice augment and a couple of builds...it works but I would rather get the kohm or the ignis and get the job done easier.
    The fact that you are doing the profit spoder is enough to put you outside the new player category. 😜

    For one, those are designs for failsafes as new players, give them a wide safety margin with the ability to quickly recover it. I used similar building styles at the time, ensure your critical resources never run dry first, then focus on damage.The redeemer might need a potato, but the heavy attack is always a ranged strike. Even with high noon it will still be reasonably good as the initial swing should be a swipe or similar, and you are looking for the heavy attack which is what gives you the healing. It also will synergize with killing blow of all mods. Pressure point, killing blow, quickening, life strike r3, and 2 90% mods gives you ~7600 heavy attack damage, or ~1500 base healing before enemy armor/modifiers. 0 forma needed, no stance, only catalyst, can be spammed and doesn't rely on status procs to work.

    As for suggesting the kohm, I still give it a 1-2/10 for new players. The ammo consumption and recovery rates are abysmal and can quickly leave them without a viable weapon for much if not all of the remaining mission despite it's dps potential. The ignis on the other hand is a good one as well, more on the damage side of things, you get 12-24(6* ammo pickup, 2x efficiency, rifle ammo drops more commonly) shots per shot of the hek, but the hek has 15~ the base damage and low draw mods to get it amplified quite highly. Rifles however need more high cost and a 10 rank or so to get really good.

    If you are building for a new player, you gotta remove as much overhead as possible so they can focus on the task at hand, simplify the concept to a basic set of rules. Inaros is a very simple frame, 1 ability you can cast at the start of the mission and never need it again(and I often don't even do that, too much time for the limited effect), 2 abilities are trash usually, his first ability is a fast cheap blind with decent effectiveness, no shields to manage and so much health you can take most things that one shot other frames. Hek is simple, it's a slow semi auto shotgun which hits like a truck; there isn't much too it. Redeemer is simple, it's a shotgun masquerading as as a melee weapon to get melee mods instead, thus it can be turned into a vampiric shotgun. It is a tool and a crutch, treat it like that.

    And as for the build I posted for the hek, if ammo pickups become a concern, ammo stock(personal thing for the 6 round mag) can be replaced with mutation at no damage per shot cost, giving you effectively unlimited ammo(even in tier 5 lich missions), making it an even safer choice.

  13. Personally if they were to go after the liches I would focus on tankiness early on, if you can outlast them, then you win by default. It is surprisingly easy to out-tank a lich with the right build.

    I would honestly suggest redeemer with life strike over healing return. More reliable(point and click), safer to use(ranged), and heals a huge chunk if not all of your health(160 healing before other mods add more damage).  And unlike healing return, life strike is quite easily found, even with my playtime I actually have never found a healing return, but I do have 16 life strikes and sold a few more than that.

    Combine with inaros from baro, and you can easily face tank a level 5 lich(as long as it can't give rad procs and cause team kills) with minimal investment. I have 90+ radar range on my lich/exploiter orb build and no really notable or rare mods on it except primed continuity for pocket sand, which isn't even really relevant or needed. Maybe something like this: https://i.imgur.com/40wVHRY.jpg (0 forma and  no exilus needed) about 16k ehp if vitality and steel fiber are fully leveled and not affected by energy levels. probably around 13-14k if you get them to r7-8. Still nothing to sneeze at.

     Sands of inaros can be either gotten from baro for cheapish or from a player for reasonably cheap as well.

    As for a gun, grab the hek, it is a classic shotgun that still hits decently hard and shotguns are pretty easy to gear up early on. Something like this: https://i.imgur.com/qYCSSlX.jpg ( 0 forma, no primed mods, and a few nightmare mods) 15k damage per shot and can flip elementals to get any combo that has both heat and cold in it without sacrificing utility. 

    Overall it would be even less management as you only have one HP bar you need to handle, might have less damage but safer and faster recovery, and lower bar for entry to a degree still using MR5 accessible resources.

    It might be a slugging match in the end, especially if you are solo, but you should be able to come out on top even without the best gear.

  14. 13 hours ago, DrivaMain said:

    Are you sure you are not under a radiation status when it happened?

    Did you look at the kill log I posted?  An elite lancer was awarded the kill.

    And no I did not have radiation proc on me, there were no active liches with radiation weapons, no radiation hazards and it was on a corpus outpost tileset, which according to the wiki has no sources of that damage type. The only lich that could have been active was also heat elemental and was already dispatched that mission. Additionally I and everything else was killed by a midair explosion of the rocket, as I was firing from an elevated position.

    Also even if you are under radiation cautious shot still works I believe. I'll go test that now.

    EDIT:Confirmed radiation does not have an impact on Cautious shot. Went to void, got radiation, still take almost no damage from it.

    EDIT 2: Downing yourself with radiation says you killed yourself and does not harm your pet

    Quote

    317.150 Game [Info]: Deadoon was downed by 777 / 776 damage from Deadoon using a KuvaOgris

    Edit: funny one recently

    Quote

    2820.580 Game [Info]: Deadoon was downed by 5,377 / 5,376 damage from a level 74 CORRUPTED ANCIENT using a KuvaOgris

     

  15. At first I thought it was just a case of not paying attention to my health while spamming the ogris like I usually do. I had a few deaths using it, "who cares, it's a fun weapon" I thought. Then I failed a mobile defense mission with an objective that had no threats to it. I found this in the EE.log:

    Quote

    426.362 Game [Info]: MoaPetAvatar10 was downed by 9,662 / 9,661 damage from a level 63 ELITE LANCER using a KuvaOgris
    426.362 Game [Info]: Deadoon was downed by 4,520 / 4,519 damage from a level 63 ELITE LANCER using a KuvaOgris
    426.362 Game [Info]: CORPUS SYSTEMS was killed by 16,992 / 19,241 damage from a level 63 ELITE LANCER using a KuvaOgris

    Yeah, a rocket I fired killed the objective, my pet and myself at the same time. This is playing as inaros, on a build with high radar range, and the ogris has cautious shot on it to allow me to use it as a constant crowd clearing tool with minimal self damage and risk. Neither build is really a maximization of anything, but rather a general purpose and reasonably effective one for most missions and lich hunting. https://i.imgur.com/dP6kBJQ.jpg https://i.imgur.com/vo8DD08.jpg

    My suggestion is to make it so that if an enemy shoots down the projectiles, they don't get the damage associated with them. Otherwise there is a notable degree of griefing potential with explosive weapons.

    • Like 1
  16. 2 hours ago, Magosian said:

    There's no contradiction here.

    lack of movement != no movement.
    
    ED moves you well more than 5 meters if you want it to, and I'm certain I did that plenty of times, certainly nothing beyond a 2 minute window.  It must come to its conclusion some other way.  Depsite this, it obviously isn't working as it should.

    However no movement ⊂  lack of movement.

    Lack of X means being without something, or not having enough. Thus no movement is a subset of lack of movement

    If you were moving around like you said here:

    2 hours ago, Magosian said:

    I don't know why I have to repeat myself but I was moving the whole time.  I can't just nuke all day without ED.

    You don't have a lack of movement. At the same time you are complaining about the system weighing in a lack of movement having to high of a weight:

    6 hours ago, Magosian said:

    I suspect the algorithm weights position and lack of movement as a significant trigger.

    Is English not your main language?

  17. 5 hours ago, (PS4)LoisGordils said:

    The Quartakk actually doesn't fire all four shots at once. It shoots them in extremely fast bursts that give the impression it is shooting all four simultaneously. This was implemented because of how status chance is calculated for shotgun-like weaponry. 

    Firing 4 shots with 0 delay between shots isn't any different from firing 4 shots at once outside of the status mechanics. The four shots are fired at the same time, hence at once.

  18. Counter point: prisma machete is worse than the machete wraith. /s

    Joking aside, weapons with multiple variants generally have different qualities to the variants or one is the definitive version. Boltor has a split of crit or status, tigris has status or reload speed(important for getting rounds out), and the cernos has power/status vs speed. Akbolto prime, prisma gorgon, latron prime,  lato prime(unattainable founders item), and nikana prime are all definitive versions for the most part. In most cases they have tradeoffs, even the nikana prime which seems to be a flat upgrade has terrible block power.

  19. gorgon wraith has faster spinup, higher status, higher base damage, and is mr7.

    Prisma gorgon has higher crit stats, higher fire rate,higher accuracy(still very low) and is mr 11.

    Based on Update 22.12 the prisma gorgon will have better stats overall due to being higher MR, and this is in general true. 

    Quote

    We are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. With this in mind, we are buffing a lot of the weapons you know and love!

    Before that update they were pretty similar, but in a both are terrible kind of way.

  20. 7 hours ago, (PS4)jaggerwanderer said:

    DE shouldn't have called it melee 2.99XXXXX or something. They should of just called it weapon fluidity. Tagging it as a melee update without actually updating any part of melee is just wrong. Not to mention it adds up all the confusion.

    It did update melee a though, and if you read the update notes it is generally refered to as "MELEE REVISIT: PHASE 1" or changes phase 1. The 2.99 thing is mostly from the devstream prime time commentary.

    Directional slam attacks, combo interrupts, exalted weapon swapping and normalization of slam attack radii.

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