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Deadoon

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Posts posted by Deadoon

  1. The exploiter isn't a dps kill boss. It is a puzzle boss.

    "Shoot their footing" Break the rocks they are using to hold themselves up.

    Then it goes to "shoot the vents", pretty self explanatory there are vents around their base.

    Then they mix things up and ice their vents and summon allies. Zuud and onscreen prompts tell you what to do here.

    Once you break all those you go to stage 2.

    Outside you kill coolant spiders, pick up the coolant, fill fissures, throw thermia at them and when overheated go metal gear rising on them and rip them apart. Shoot the exposed point a few times and then rinse and repeat for the other parts.

     

    Personally I used Inaros due to his simple tanking capability.

    • Like 2
  2. Decisive judgement is a "double handed" Nikana stance. Wise razor is a "two handed Nikana" stance.

    Wise razor has some better multipliers for damage and a heavier grip to it. Decisive judgement would be a good "light" alternative stance without too much of a change.

    The Tatsu's stats are similar to normal nikanas, being between the dragon and prime, with the main advantage being range.

    As for animations, it shouldn't be any less weird than the back mounted Nikana holster.

  3. 2 hours ago, Laytnor said:

    Oh god, can we stop with stupid "mastery requirement" arguments? Mastery requirement SHOULD NEVER dictate how effective the gun is. Vertical balancing / weapon progress is bad, uninspired, and just gives us less options. 

    Quote

    We are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. With this in mind, we are buffing a lot of the weapons you know and love!
     

     

  4. 1 hour ago, Lutesque said:

     

    https://www.youtube.com/watch?v=5hfYJsQAhl0

    I find it funny you can't believe that I can kill the exploiter with inaros. I have only really killed it with inaros, solo for every one due to matchmaking bugs and never bothered to set up a group.

    I did another run which took forever due to they weren't making thermia vents as much as usual. Was sealing em up and ran out of vents twice and sat around for a few minutes waiting for more. Here is the run in a nutshell, from my build,  my arcanes(or the lack there of) all the way through my absolutely terrible luck, ending with an abysmal 23 minute ending due to a mix of inefficient decisions(I don't stockpile thermia from deck 12) and bad rng. I shall let this embarassing run be public to the world, because I am not making another slideshow run.

    https://imgur.com/a/WyIjyba

    Edit: Ignore the weird chat. They are... "special" at times.

  5. 4 minutes ago, RamenFrog said:

    Edit: Whoops, that's what I meant to say in my head but phrased it backwards as usual lol.

    The OP is honestly delusional. They talk about one thing and go on a ranting tangent on something unrelated in order to counter the point you bring up.

    I had a comment on the first page, mentioning that arcanes only push your power so far, and showing another natural(or passive depending on how you look at it) tank. He just goes, nope you're wrong; arcanes good, content impossible for me without them, you are lying about how powerful and necessary they are, bye. That is far more arrogant and narrow minded than anyone else in this thread has been. The tank is technically more fitting one for the boss in question, but still well within reasonable bounds and the stats I mentioned were not even special, simple quick calc of ehp and a comparison to their described build. Their response is to bring up a different boss and a mod that was never mentioned and not even used, while saying that the frame is bad and worse than a third frame that wasn't even part of the conversation.

    They aren't looking for help, they are looking for validation and someplace to rant. I gave further clarification, and further insight, and it goes ignored.

    • Like 2
  6. 1 minute ago, RamenFrog said:

    "Lol you don't need arcanes, you need to learn how to play. You think good players tank damage and laugh it off? Depends on the frame and the setup but otherwise we get the f%#k out of the way of something that's likely to kill us. You need to learn how to use your abilities better on your frames and learn how to use the movement system to your advantage. If I don't die vs exploiter on a squishy nova, you're doing something wrong."

     

    Think it's rich you're mentioning their arrogance when you came into their thread first post with some fire and spice, then proceed to comment on your Nova.  They only asked if Arcanes were lategame gated, to which they're not.  If they ask for some advice after that then maybe provide it.

    No, they(OP) was asking if endgame is gated by arcanes. Not the other way around.

    They(OP) were saying they were dying constantly with one of the tankier frames in the game, while nova is a frame with minimal tankiness.

  7. 31 minutes ago, (XB1)xxSMOKExx19 said:

    You think you could consistently proc radiation with 2 of them out and what is the longest you can keep one out with increased clip mods?

    If you are going for a consistent proc machine, it might work, but the ammo cost would be obscene.

    Things to consider though: Fire rate and magazine size will affect the out time. If you want something like radiation cold, you can get an obscene time extension by using tainted clip, ice storm and creeping bullseye It would give you around 31 seconds per magazine, or 150 ammo. Meaning you need to collect a box of pistol ammo every ~4 seconds while keeping discs out.

    Oddly the embolist would work for you though. High fire rate and put on a couple mods to give it radiation and viral and you basically ignis secondary for radiation/viral with low ammo consumption. Low ammo consumption, load with status duration and you can rad-viral proc a whole crowd quickly. Or the pox as mentioned, which leaves a cloud and doesn't have as much relative cost.

  8. After throwing about 50 or so azima disks in sim, I can tell say that the infinite rise is not normal. None of the ones I threw, overlapping ones, ones that bounced between enemies, those that clipped into meshes, and more, continued to rise after more than a moment. I did have a single one stick to the floor and shoot rather than rise though.

    The only notable bug is with rendering when you have 3+ discs shooting at once where it screws up the screen.

  9. 5 hours ago, Datam4ss said:

    All guns in Warframe that are not an extremely narrow set of weapons are actually MR fodder, if you want to phrase it like that. Neither Opticor or its current Vandal are actually very "top tier" weapons so to speak (there are quite a few guns who outperform either outside of the original's one shot meme potential), hence they are equally fodder. This boils down to whether one likes the gun or not, so to speak. Also, when you talk about "bringing anything new to the table" ... a faster but less damage Opticor brings nothing new to the table either. Making something that is halfway between the Opticor and Ferrox is NOTHING new. 

    There are no real unique qualities here. Vandals are OG guns 2.0 to begin with, not sidegrades with different stat spread. This has been clearly established from what we have seen of all the previous Vandals. The precedent was always for Opticor Vandal to be Opticor 2.0, not a "new gun neither here nor there". It won't change much, since most people are going to just master the Vandal and chuck it aside as just another gun. It isn't special to begin with.

    Releasing it like that only pissed off the actual Opticor lovers that want the gun for how it is. Again, there is nothing to complain about a "straight upgrade", unless you want to be petty. A wonky upgrade that loses the identity of the original is rarely called for and generally annoys those who actually like the gun. If you changed the Opticor to what the Opticor lovers want, they get to use a straight upgrade to a gun they like. Meanwhile, most of those so called "but I like how it is now" are likely to just go back to their favourite guns and wouldn't give two craps about the change over the long run, since they actually never cared about the theme of the Opticor to begin with and many weapons they would prefer in Warframe exist. Don't act like the Opticor Vandal is the ONLY gun in Warframe that these people use and changing it would actually upset them.

    I used the Tonkor all the time if my Soma didn't make the cut and I felt the Opticor was too slow back then (which was rare). When DE nerfed it, I didn't care because it was just a stats machine to me. The theme was not to my liking in the first place anyway. They "destroyed" a gun I used, I just moved on and switched back to my Soma and Opticor. Anyone who appreciates the current Vandal will get over it fast enough. Anyone who appreciates the OG Opticor is still going to be pissed.

    This is where you start contradicting yourself. The first vandal was a half rof braton, something with the qualities of both the opticor and ferrox is bringing something new to the table, and generating resentment of one group to appease another is a foolish decision.

    Something doesn't need to be the best to be a good gun. Restricting yourself to only the most meta weapons and everything else as trash is far from accurate, and far from reasonable. If you were to put Opticor and vandal on a tier list, they'd both be the top 5 or 10% guns, but for different reasons. The opticor is an alpha strike king, nobody argues otherwise for obvious reasons. The vandal is a semi-precision light cannon. One is great against singular heavy units, the other is better against scattered enemies and clusters of lights.

    The ferrox comparison is nonsensical for many reasons. The ferrox is a precision weapon, the opticors are brute force. One relies on it's precision to get crit-headshots(additional damage mult), the other spreads the damage a bit with a huge beam and decent splash damage. They are only really similar until you pull the trigger, after that the behavior is significantly different.

    You are right, there is nothing to complain about a straight upgrade. If it were a straight upgrade it would be at worst a minor power creep complaint and that would be it. The issue is it wasn't and that is why we are both here on opposite sides of this. I like this sidegrade, as do many. You are annoyed you didn't get the toy you were expecting, while others were pleasantly surprised by it. I didn't care much about the opticor vandal slipup or the fact it was a reward for the event, the opticor wasn't my cup of tea. When the stats were shown is when I actually started doing the fissures to a significant level. Those changes made it a weapon I wanted.

    I've personally been using the vandal for most everything recently because it does almost everything well. Low commitment per shot, low ammo consumption, high accuracy, high damage, enhanced hit chance(wide beam) and even extra collateral damage on impact. Here's the thing which I find funny, the ferrox and opticor were both MR fodder to me, neither of them were fun to use, but what some call the combination of the two is.

    • Like 1
  10. 4 hours ago, Datam4ss said:

    Also, people who say "it would piss off the people who like it now if it was made a straight upgrade". This is total BS and I can tell you why. If it kept the original's stat spread except with bigger numbers, nobody who liked the Opticor for what it was would complain. Those who found the fire rate too slow would still keep their opinion, but they wouldn't suddenly hate the Vandal just because it didn't shoot faster. Those who liked the current gun but didn't like the Opticor wouldn't even have a comment to make - they can't like something that didn't exist yet, and they wouldn't suddenly like the Opticor just to diss the straight upgrade. This is a dumb argument "oh no, I love the vandal but hate the original ... when you only have the original to compare it against. People cannot logically hate a straight upgrade, except for invalidating their previous OG gun, which is pretty petty (these people should throw away all their prime gear).

    The problem with that argument, a very simple and easily missed one apparently. The Vandal in it's current fast firing state exists. Changing what it is now will piss off people who like it's current state. There are more than just a few people as evidenced below you and scattered through the thread, which want it basically to turn into opticor 2.0, sacrificing the vandal's unique qualities. If it were released as a straight upgrade to the opticor nobody would be mad really. But at the same time it just makes another MR fodder gun out of one people have leveled, rather than bringing anything new to the table.

    12 minutes ago, Csaszar said:

    Thoose who like Opticore Vandal in its current state could always change to Ferrox if a meaningful update would make Vandal into true and upgraded Opticor (no down or sidegrade).

     

    Ferrox has no beam width, no AOE, does significantly less damage and has an awkward delay between shots(fire rate is lower than charge rate, it actually shoots slower than the vandal).

    Vandal deals 400+200 damage, both can and do hit the same target at the end. It also has a very wide shot that can hit enemies that aren't directly aimed at(grazing their side).

    Vandal has a significant status chance to it's shots and aoe, while the ferrox's throw move doesn't get criticals or multishot benefits as well as sacrifices the weapon itself until retrieved.

    The Vandal has extremely good accuracy with heavy caliber, and it's beam width mitigates it's limited loss as well. Ferrox isn't so lucky.

    Ferrox is theoretically more powerful if you get constant critical headshots though. Vandal has difficulty with this sometimes due to it's width and explosions don't get headshots anymore(or at least they shouldn't).

  11. 1 hour ago, Lutesque said:

     

    So basically what you're saying is im suppose to die in 5 Shots ? 

    Nope... sorry... I disagree.... Arcanes are powerful.... I know this because I wouldn't be able to do fights like Profit Taker and Exploiter with out my Magus Nourish/Elevate since i can afford to craft health pads all the time.... 

    I literally wouldn't be able to help in Tridolons without my Nullifiers that protect what little energy I have since I hunt with Madurai Rather than with Zenurik... 

    Arcanes matter.... a heck of a whole lot more than you're letting on....

     

    Yeah I don't have all the mods to make Melee work for me so I can't use this.... besides.... Inaros is to probably the most Disappointing out of all the Tanks.... Chroma without Steel Fibre is tankier than Inaros with Full Umbral set plus Gadiator And Armored agility ontop of Scarab armor.... 

    Negation Swarm doesn't work against the Profit Taker because its constantly ticking down whenever im not recasting it.... leaving me no time to work on the shields or Summon my Archgun.... seriously wish they would do something about how slow that animation is.

     

    Arcanes are powerful, yes. But in terms of power between weapons, frames and companions they are the least powerful component. I personally haven't bothered with the arcanes to any significant degree. None for my operator, only a mostly complete arcane tempo and arcane acceleration, and a pax charge are my usual things. You have the wrong mentality about them, they are there to push you an extra step forward. If you know a bit about modding and using frames to a great degree of potential, then arcanes are the least of your worries. I used to run high duration trinity as a tank way back before second dream, when energy was a rare resource and trinities were synonymous with EV. 

    Honestly when it comes to melee mods, I'm not even using the most expensive meta mods on my redeemer, if I had a maiming strike I would sell it. Life strike is a pretty common mod(it doesn't even have warframe.market buy orders and is 4p for sell ones) for self healing, most all of these are self farmed or duplicates. Also, I was running a non-umbral inaros for this(not even leveled those mods fully, nor even planning on it soon). Literally a nothing special build too, vitality+gladiator resolve for health, Steel fiber+armored agility for armor(and effect); +620% health +155% armor, not even negation swarm, don't need that against exploiter unless you really hate cold procs that much, heck 3 of my mods(inc aura) are the enemy radar mods to help with seeing spiders.

    Exploiter is easy if you know why the arena is the way it is. You jump into cover when you don't need to be exposed. You run under the eaves for grabbing the thermia, run out when after they do the ice wave quickly and hit the vents. You don't need to be exposed for long. And after you get passed the first vent you have mite raknoids which are your best friends they are enemies you can heal off of and they are not that threatening. You talked about exploiter, I spoke about exploiter. I provided a better passive tank than valkyr(an actually used one), and you rejected it. 1700 armor is literally a +566% EHP boost, my 510 armor is only a +170% ehp, the difference is only in base health inaros has an obscene amount of base health which makes his ehp boost even more effective. Also he eats slash procs for breakfast.

    Chroma isn't just used for his tankiness, he is used mostly for his weapon enhancement capability. Something which is unimportant against the exploiter.

  12. Arcanes are not the source of power, even at the highest levels. They are more of a little enhancement for certain play styles or a key to more esoteric ones.

     

    I was using Inaros( 5600 hp, 510 armor, 15k ehp compared to your 6600) no defensive arcanes. Exploiter can still hit me pretty hard in phase 1, but with life strike and quick movements rarely lose more than 1k hp(2700 ehp). Phase 1 is where most of exploiter's damage is, phase 2 is more mechanical and awareness based.

  13. 1 minute ago, zoobmer said:

    because we already have a healing mod for status weapons, and we also need one for crit weapons.

    the mod's purpose is to heal you. obviously if it's not healing you, you're just using it wrong.

    Healing works off of a flat 1-11 hp her status the enemy has, this one gives you % health that is a massive difference in power. That really isn't that much. with 5 status procs you either get 6.55x damage with condition overload and 55 hp.  A 5% life steal from unleveled life strike would give you more if you do over 1k damage. Yours is only useful if you use bloodrush to get consistent crits, and once you have that it is turned into a way to get your health back constantly. 

    Oh, and your intended synergy with heavy blades/hammers is completely wrong, it synergies with fast melee weapons and multihit strikes due to flat heal. The rapier class especially would love this, as would polearms and dual swords.

    If you want something to synergize with heavy weapons, it has to work off the benefit of high damage. As in it heals you for % of damage dealt. Like life strike already does.

  14. On 2019-03-17 at 4:57 AM, Lost_Cartographer said:

    ...Am I the only one experiencing wonky ammo drops right now?  I get 60 bullets per box and I DO NOT have rifle scavenger equipped.  My ammo pick ups are doubled on the vallis, but ammo mutations are halved.  And mutating rifle ammo into anything else uses the mod's base rank conversion rate.

    I've filed a bug report on the forum, but no response.  I figure this is a good topic to probe to see if it's isolated to me or people just haven't noticed?

    You are using the supra vandal aren't you? That weapon has extra ammo drops for some reason as a unique ability.

  15. After leveling and playing a bit, I can say a few things about their abilities.

    Shield passive: It grants interesting gating mechanics, but the reliance on overshields to provide them does mitigate their usefulness significantly. Especially as overshields are eaten by abilities. I would prefer the gating to work on regular shields but rather than protect health entirely, prevent death at 1 hp. 

    Movement passive: faster roll with more control I believe, but there is a weird delay at the end where you are in the upright position and seemingly ready to do whatever, but cannot. Decreasing the control lock at the end(where the shields start fading) by about a quarter second will help with this awkwardness.

    First ability: Feels great when shooting standing still, but the slowdown while shooting, even without aiming is very jarring, it feels like you are getting hit with a cold proc every shot. Is a bit too powerful for such a cheap attack.

    Second ability:It has the same results for shields, armor and enemies without either, meaning it is good against shielded enemies, mediocre against armored and useless against enemies with both. Also due to it working off of enemy armor, it has an anti-synergy with corrosive projection, one of the most popular and by default compatible auras, which is very odd.

    Suggestions: Make it regen off of combined armor and shields but do not damage those, continue to damage shields. Makes it consistent against enemies but removes the weak armor stripping potential. OR make it give a flat % shields per enemy struck, like 5% of base shields, maybe?

    Third ability: pretty strong in a group, the invincibility on shield break could be very powerful if used carefully. Combine with a trinity and you basically have an immortal team with a grace period. Enemy effect is questionable at best, eats shields quickly while providing little to no benefit. The damage it deals to enemies is worse than ther fourth, does not control their movements, has no additional benefits, and costs the same.

    Fourth ability: great Crowd control, decent range, provides optimal angle for first ability. Cost seems a bit low, maybe increase the drain per enemy to make the CC a last resort type thing?

     

    Overall they work Ok-ish, but the dissonance and lack of synergy between the abilities is very evident. Also their third is wholly useless solo due to how high cost it is and how weak it is. The fourth does more area damage, and grants secondary benefits to that damage. Anti-synergies also are similarly distasteful.

  16. 1 minute ago, SilviaS12 said:

    its not spam, its not ad hominen (stop watching those youtube vids) give your own feedback and stop trying to discredit others feedback

    1) your post extends the page to be longer than any other.

    2) It is ad hominem(insulting others in order to try to discredit them) to call someone ignorant, while displaying your own. I made that opinion without youtube vids, I played with the mechanics and I love them.

    Why do I love them?

    Instant channeling out of gunplay, melee does not restrict ability to do precise damage nor delay response to lack of enemies in immediate area, responsiveness of weapon switch gives better mix-up potential and greater versatility of playstyle imo. The modified slam attacks and the instant swap(or rather both are active at once) are quite good for controlling movement to my preferences. Others may not share this(as you obviously don't), but that fusion of gunplay and melee is something I really enjoy.

    Also, it is funny you are trying to discredit others(by saying I can't form my own opinion) and projecting that I am trying to discredit others.

  17. 20 minutes ago, Maxim_M_Payne said:

     

    While I think the poster of this topic jumped to conclusions too quickly, should have posted this to the main feedback thread instead, and was rude to you as the developers; some of those responding to them were just as impolite. Have a look at the comments posted by the users @(PS4)LoisGordils, @Deadoon, and @Bazynga. These are the sort of "space ninja" you are catering this awkward fusion toward. If you're going to heed the feedback of hotheads who don't ever bother to criticize changes and are willing to respond like this to those that dislike what you've given us so far, you guys at Digital Extremes aren't listening to feedback at all. 

    Yes, calling people out and bringing people here with a massive wall of images and spam is a great way to support your argument. Especially when you call me hotheaded when you are doing the same thing here. He posted a thread that had no constructive content and was a repetition of an argument oft claimed.

    Do you want a full breakdown of why I called it an "edgy rant"? 

    1) Insulting the devs for making changes that were advertised and well received for months in advance, called them ignorant(and more) for making changes that many people were requesting. Ad hominem.

    2) Claiming that the whole time he played the game was wasted. He enjoyed it then, so it wasn't wasted. You can't revoke enjoyment. They didn't take anything away from him, he has all that farmed gear and more. Sunk cost fallacy.

    3) Claiming that nobody was requesting these changes, that is wrong, there was a huge pre-release support and he apparently missed it. Claiming that they did this for their will alone, which is wrong as well. False argumentum ad populum.

    4)Complaining about particle effects, when those are liked by most people(with the exception of a few excessive ones), a tangential rant that they are using to push their view. Unrelated nonsense.

    5) It is a "I'm leaving unless you make the changes want!" Type post. It is an appeal to emotion with a undercut of low value blackmail.

    His arguments are that he was not personally informed of these changes, and is complaining that they made changes to a section of a game that he enjoyed a lot. He had no solution provided other than "scrap everything and make no changes".

    Edit: Additionally; I know I commited the Fallacy fallacy by making this post.

  18. 3 hours ago, OricSharp said:

    Except it really isn't inaccessible at all. Just maybe niche, because it requires one of ten weapons that use one or the other as a base element.

    Corrosive base: Stug, Scourge, Tysis, Synapse and Caustacyst all have a base of Corrosive damage, so they can be modded to deal both Corrosive and Viral.

    Viral base: Phage, Hema, Plague Keewar, Plague Kripath, and the Pupacyst all have a base of Viral damage, so they can be modded to deal both Corrosive and Viral.

    From what I understand, these are not commonly used, despite being able to access both Corrosive and Viral damage.

    Viral effectively doubles the dps of whatever weapon is hitting the target. If the weapon that has both is under half the damage that the viral provides, it isn't very useful. Corrosive works well against targets with heavy armor(any tanky enemy in the game), but is better off stacking and the effective dps can exceed 2x very quickly. Those weapons aren't commonly used(except the kripath, that one is powerful), due to their relative weakness compared to more normal choices.

    Some weapons would benefit from this to absurd levels, like the boar, detron, tigris prime, exergis and more. With my 121% status exergis riven I can load this with practically whatever I want, as it would effectively double my damge(and more) with a single slot.

  19. 54 minutes ago, Axio. said:

    That's just it. I didn't want the stances changed. They changed them without warning/asking anyone, right after nerfing two-handed zaw range into the ground with no number tweaking or compensation.

    They've been talking about melee rework, stances, and more since the middle of last year. Dev streams, dev posts, notices on the news feed and more.

    This hasn't been some secretive change that was popped out of nowhere, it has been a gradual thing teased and demonstrated for the better part of a year now.

  20. 3 minutes ago, -NightmareMoon- said:

    omg dude, if you are not going to acknowledge the problem don't comment, this is a post directed to DE not you.

    if you are trying to start something, go to the general discussion there is plenty of trolls there.

    I like the big hitboxes, it allows me to hit enemies side by side. This isn't a precision weapon, that is the job of the ferrox or snipers, the opticor is a brute force weapon, and the bug beam is both fitting and helps it in that role.

  21. Just now, -NightmareMoon- said:

    that is okay for enemies, but not companions or other players, is completely awful trying to shoot this weapon when the beam explode in your face if you have any nearby.

    It's like the launchers, be mindful of what is infront and around you. The only difference is instead of getting downed you wasted little over half a second due to collision.

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