Jump to content

(XBOX)Slimm qp ReapeR

Xbox Member
  • Posts

    242
  • Joined

  • Last visited

Posts posted by (XBOX)Slimm qp ReapeR

  1. I’m definitely of the tap/hold rebalance mindset BUT can we also add this tap/hold feature to volt/ember/frost first ability at some point in the future as you did for hydroids 1st ability after his rework. It just makes sense for QoL purposes.

    • Like 4
  2. 6 minutes ago, (XBOX)Vincerus said:

    I can’t launch game on Xbox. Keeps saying “unable to connect. Please ensure you have latest Warframe update installed”. No update is appearing. I go to manage game and no update is listed. I have restarted system, still nothing. Any suggestions?

    Try turning ur console off completely then going to your games and apps when you turn it back on. Should be an update for you to download waiting for you

  3. Hey, even though you’ve stated in the general fixes that you’ve fixed the operator colors not applying to  operator abilities and ephemera, it still hasn’t been fixed. It’s still giving me the default colors no matter what color I choose. This same bug is also going on with the warframes emblem colors.

    • Like 2
  4. As far as the somachirds go, once those for the new war are put in game could we get some somachords from the deadlock protocol as well. The music for the corpus ship music post rework is too good for there not to be somachords for it.

    also possibly in the near future, can we get a buff on frosts energy pool?  He has good augments and most of them are wanting us to cast his abilities a lot to be effective. 425 energy max is just too low for that

  5. @[DE]Taylor quick question. Is it possible that we could get coloring options just for the helmets of our warframe separate from the rest of the body?? I ask this because often times wanting to put a certain tennogen helmet with a different body is thrown off because either the colors or textures don’t match up. Giving the helmet it’s own coloring options would help alleviate that issue greatly, much like you guys did with giving syndanas their own coloring options a while back.

  6.  All of the sliders in the operator customization menu do not work at all. 

    This includes both arrows AND being able to click on the actual slider bar itself to adjust the position/look of our operator features, making the operator customization experience rather annoying.

    This has been an issue since the sacrifice update as it pertains to Xbox. Idk about the other platforms. Can it be fixed soon please?? It’s been over 6 months guys.

  7. @DADEFUYE 

    I’d like for all of this to be farmed passively by just reaching a certain amount of xp with said warframe. It just makes sense. No new type of grind system has to be added. For example I have about 27 million xp on my chroma. That xp could be used to unlock some of the passives in your idea instead of creating some new grind element. Hell it could be a combination of xp and kills.

     

    Would also like to see this idea applied to melee weapon classes as it would seem to give players a REAL sense of MASTERY when it comes to warframes and melees. We Could actually potentially create a mastery rework out of this instead leveling stuff ASAP at hydron.

    This idea could be huge, I’ve always hoped they’d consider a skill tree when focus first came out. I’m glad someone else sees the potential in this for warframes as well

  8. A good chunk of the xb1 players aren’t able to connect with friends or join any public matches including myself. It’s showikg that everyone is offline when they’re are not. I tried rebooting and it’s not working. People are saying these same things in region chat as well, that’s how I found out it wasn’t just me. Please fix soon today

  9. 3 hours ago, crazy3125 said:

    My idea for fixing or reworking Nyx was by

    1. Make mind control debuff an enemy and when that enemy was killed it would transfer to the one who killed the mind controlled enemy and continue on like this until the duration ran out.

    2. Making psychic bolts take nyx's passive and give it a 100% rad proc chance and then give nyx a new passive. It would make Psychic bolts and the augment a great panic button.

    3. Her chaos. By all means its strong CC, but I thought they could change the augment so that chaos sphere would connect to your mind controlled enemy and they would walk around with a chaos sphere.Just and idea. The other things they could do with chaos is by making it where enemies affected by it no longer attack nyx. It would be great for surviving with a frame that has barely any to speak of without her 4.

    4. Absorb. I honestly dont know what they could change about this ability other than giving it more damage or drain less energy. For me its more of my go to in survivals because chaos is somewhat unreliable.

    I love Nyx as a frame and she is a powerful frame. Its just that shes become a bit outdated for where the game is now.

    Edit: I forgot to bring up the passive. I actually agree with your passive except I think it should be 50% of her health for balancing reasons, but by all means I agree with your idea.

    Yo your idea for your her first ability was an idea I was thinking would be really nice for nekros soul punch rework. Reason being is because I recently rewatched his prime trailer where he soul punched the enemy and they ended up turning into one of his minions. If his soup punch worked the same as your idea I think it would be a lot better than his current 4th ability bc it would scale infinitely. Plus it would look a lot cooler

  10. In devstream 114 they mentioned Nyx getting a rework soon and that psychic bolts was potentially being removed form the kit, making way for a new ability. Though I wouldn’t mind the change by any means, I do feel that the ability can be saved and reimagined into a more useful ability while still having room to give her new ability. 

     

    In this, my MAIN suggestion is to consider MERGING her psychic bolts with mind control, instantly giving us the ability to control MULTIPLE enemies instead of just 1 due to there being several bolts that are cast out at a time. 

     

    While the merging of mind control into her psychic bolts is my MAIN suggestion, an idea for her psychic bolts as a whole would be to give the ability the ivara QUIVER treatment, giving her FOUR ways to utilize her psychic bolts with mind control already being one of the four. I’ll be providing several ideas (mainly gathered from passives or abilities already in her kit or in the game) that can perform to fill the other 3 spots that are left. Remember that these are just ideas not demands and hopefully ideas that inspires other ideas. 

     

    *I also baked her current passive into the psychic bolts so I’ll just provide a new passive i came up with for the sake of being thorough before I mention the ideas for her bolts.

     

    TELEKINETIC DEFENSE (New Passive idea)

    When taking 40% or more damage to her health, a telekinetic force field forms around her for 3 seconds, deflecting all incoming projectiles and knocking back enemies who come in contact with it. (Basically a tweaked hybrid of “protection ward” and “retaliation” passives from the vazarin tree in focus 1.0)

     

     

     

    Psychic Bolts *ideas*

     

    MIND CONTROL (as stated earlier)

    Invade the psyche of multiple enemies simultaneously, commanding them to fight for your cause for a duration.

     

     

    RELINQUISH(Nyx's current passive turned abilitity)

    Targets affected by relinquish bolts will lay down their arms for a duration. Enemies may elect to retrieve their weapons after the ability duration is over.

     

     

    PACIFY

    would work exactly how nyx current pacifying bolts augments does, stunning and confusing affect targets for a duration but without the radiation proc. Pacifying bolts augment would need to be replaced with a new augment. Perhaps irradiating bolts augment that guarantees radiation proc to affected targets.

     

     

    HYPNOTIZE

    Affected targets mindlessly follow nyx (like djinn’s hypnotize)incapable of fighting and weakening their defenses (armor debuff or increase to damage taken while affected) for a duration.

     

     

    COMATOSE

     affected targets will be rendered unconscious (like ivara's sleep arrow & equinox' rest ability) for a duration.

     

    Again, I’ll say that while my MAIN suggestion is to MERGE psychic bolts and mind control for the purpose of controlling MULTIPLE enemies, the idea of psychic bolts also having multiple uses would be a cool way to repurpose the ability. Also keep in mind that with this, nyx STILL has room for a completely new ability to be made. I’ll most likely have a part two to this address my issues and suggestions to improve her absorb ability and possibly chaos.

     

     

     

     

     

     

  11. 2 minutes ago, Omega-Shadowblade said:

    Psychic bolts is going away in her next change, they are getting ideas already from the community on what its replacement should be.

    Absorb is getting a rework of the math involved so it'll scale better which is nice.

    Yeah, I know they’re getting rid of it (or it’s a strong possibility of them doing so) but I’m still gonna throw an idea out there. I’ve been sitting in the idea over a year, lol. Besides they don’t have to get rid of it, they made hydroids puddle watt more useful than it was, they can do the same for her bolts

  12. These are just some QOL suggestions that I have for nyx that I feel would help her out a lot be it with her current kit or with her upcoming rework.

     

    Mind control

     

    • would ask for mind control to control multiple enemies instead of just one.

     

    • would like a “hold position/follow” command options for mind controlled target(s) as we do for our specter npc’s. I would also hope that choosing the “hold position/ follow” command on one of the affected targets would prompt ALL of the other affected to follow that same command.

     

    • Would ask for mind controlled targets to receive the same brief stun animation at the END of the ability’s duration (holding head, kneeling on one knee..etc) that they receive at the beginning of the ability cast.

     

    • Perhaps letting the weapon damage of mind controlled enemies be affected by the mods of our weapons as well as power strength for the duration of the ability for better scaling.

     

    Chaos

     

    • possibly turn the ability into a toggle (energy drain) ability where enemies affected within range will remain affected indefinitely until either they’re out of her range or her ability is turned off.

     

    • Would ask for targets affected by chaos to receive the same brief stun animation at the END of the ability’s duration (holding head, kneeling on one knee..etc) that they receive at the beginning of the ability cast.

     

     

    Absorb

     

    • needs damage buff and better scaling.

     

    • Upon discharge animation, Nyx is left vulnerable to incoming projectiles with no way to defend herself for a short duration because of the animation. I would ask to either speed up the discharge animation a bit OR for a 1.5 or 2 second radial wave immediately following after the initial discharge that deflects all incoming bullets/projectiles. It’s pretty much like how saryn gets a brief speed buff after casting molt. You want to get out of danger as fast as possible.

     

    Well that’s all QOL suggestions I have so far. I do have suggestions for possibly saving her psychic bolts and repurposing it that I’ll probably link in an edit later

     

  13. 8 minutes ago, Paradoxbomb said:

    The quote literally says they want to make Saryn more viable outside of Onslaught and make her less broken in the already broken gamemode, so to me it sounds like the intent is to buff her for 98% of the game's content, while making her less cheesy in that one super cheesy gamemode that shouldn't matter.

    I mean, I won't rule out that the DEvs could end up inadvertently nerfing her, but we won't know until they actually give us details on what they're gonna do, so I think it's a bit early to start "Saryn Ruined Forever Thread #364."

    That I wouldn’t mind, but he said BIG changes... I’m scared for y’all 

  14. 2 hours ago, Maka.Bones said:

    Dude calm your f-ing tits.  They haven't even said what the changes will be, so why are you already assuming that she's gonna be nerfed? Calm down, and wait to see what happens first! 

     

    This is rude man. Really! It's almost like you're attacking someone for something they haven't done, before you even hear what they're thinking of doing. Chilll.... simmer down lol. 

    Idk how long you’ve played warframe but over time when you see the same thing happen again... and again... and again over a period of years you start to understand the preemptive “please don’t nerf” posts. I get the frustration to an extent

  15. 3 hours ago, Buzkyl said:

    Except the reason for the changes is to make Saryn better for the rest of the game (as in normal mission she has blatant issues in keeping spores active) while making her a less AFK frame in onslaught due to how that mode works.

     

    Infinite Scaling and Duration WITH a self propagating ability was bound to be nerfed. The fact that people are surprise this is Happening, baffles me

    Have you tried doing a normal mission with saryn using overextended to bring her power down to 40% maybe that’ll help with spores being too powerful for normal missions. Or maybe that plus intensify if 40% pwr is too low. Serious questions here. I’m on Xbox so I can’t test it.

  16. Just to be clear, what I mean by vaulted radiant relics being an onslaught reward is that upon the unvaulting of certain prime warframes, it would be cool to have some of their relics in the onslaught reward table of radiant relics during the duration of the unvaults. Would be a nice alternative place to put them for those who don’t wanna farm the starchart nodes or PoE to get them should this be a thing in the future.

  17. 1 hour ago, (XB1)GearsMatrix301 said:

    I wouldn’t mind some destructible points, but making everything breakable would melt a lot of people’s PCs and every console.

    Yeah see that I wouldn’t like too but I guess me trying to think along the line s if DE. If they were to try to implement it I feel they’d try to go all in maybe. Either way, a small iteration of this feature would still cool, imho

×
×
  • Create New...