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Xylia

Grand Master
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  1. Xylia

    Locked In

    Veso is NOT skill-based whatsoever. Veso is literally a puzzle. Look up some Youtube footage to figure out exactly what you are supposed to do. If you summon the correct machines, at the right places, you WILL win unless you are like literally walking right into hazards and enemy fire. If you can't complete the Veso part of that quest, then you are just flat out doing something entirely wrong, or not understanding the puzzle, which watching a youtube video would fix.
  2. I dunno about anybody else, but when I read +120%, I read that as "Take the existing Slash value and increase it by 120%." and obviously, if that value is 0 then you're gonna get 0. 0 + 120% of 0 is still gonna equal 0. Seems pretty clear to me. I'd say the opposite is true, where mods like Molten Impact say +120% Heat Damage, is a bit confusing. They should find a way that says "+120% of total damage as heat damage" or some-such.
  3. I don't recall saying I wanted new warframes to be on Circuit. Pretty sure I said I wanted more variety of what frames are offered when, like, I'm not asking for frames to be added to the circuit, I'm asking for the frames currently on circuit to be rotated better. You shouldn't open the Circuit two weeks in a row and see nothing but OG frames that are easy to get on the star chart. EDIT: Equinox was straight up a mistake, as far as the acquisition method. It should have been quest rewards, because asking players to farm for 8 blueprints off of 1 boss is just bonkers stupid, and I can't believe that no playtester at DE was like "you know, this sucks..." and that's assuming they even actually playtested it, the entire acquisition method, and not just give themselves the drops or something during testing. As for how to do it on Circuit, simple. Just have each step of the circuit reward 2 of the blueprints, like you get the main BP+both main aspect BPs, and then both systems, both helmets, both chassis. I don't really understand why that's hard. OR, get this, change Equinox itself so that it is like any other Warframe, and just make it 1 chassis, 1 systems, and 1 neuroptics like every other Warframe. Players can sell the old versions of the items for credits or keep them as trophies.
  4. After I learned about Duviri Circuit almost a month ago, I've been checking it weekly for some kind of reward that'd be useful for me. Last week, it was IIRC something like Excalibur, Trinity, and I forget what else, oh right, Ember. This week it's Mag, Volt, and Loki. These 'frames are all old frames, and fairly easy to get. Now, I get that there are newer players who might want a chance to have an easier time getting these frames, but there are also plenty of people who've had these frames for years. So, I would propose a "better" way of doing Duviri Circuit rewards: Offer a variety of frames from eras. Like each week, rotate through 1 O.G. Frame (and/or frame that comes from a <Lv30 boss), 1 frame from higher level bosses, and 1 frame whose BPs come out of Bounties (or other special game-type that's not a star chart boss). That way, each week, you're more likely to offer things that most players who don't have everything already, something they want to reduce the grind on rather than having such players wait months in a row before something useful is offered.
  5. How do you "lose" your account? The quest is made in such a way that your stats and equipment literally don't matter, because everything you use in the quest, was given to you BY the quest, so getting "stuck" is impossible. Just keep trying until you get the hang of it. They even let you restart any given point as many times as you need.
  6. So I've been trying to pluck away at Entrati standing, and it seems the fastest way by far is to do bounties and turn the mother tokens into standing. This, obviously, requires doing bounties. I did several Tier 3 (I think it's T3? Not the free roam, and not the vault) bounties and they were fine. However, when I tried to do T1 bounties, I came to a realization. For some weird reason, they made the health of both the Purifier and that Grineer Commander... what's his name, Garav or something like that? way too small. Both feel WAY more squishy in T1 bounties than they do in T3s despite the enemies being 20 levels higher. Even with a maxed out grimoire one-shotting everything, Garav is almost impossible to keep alive, anything sneezes in his direction and he keels over dead in T1s but yet in T3s he's fine. You can't Snowglobe him because he won't stay put, he wanders around too much and gets himself in trouble when he decides to walk up to those huge worms coming out of the ground and what-not, which can end him rather quickly before you even notice this has happened. He really needs to be a bit tankier in T1 bounties. The Purifier, there's a similar problem. While you CAN snowglobe that, infested usually just run in and start smacking it around while you're trying to scramble and collect the plants. Again, in T3 missions, this is not a problem, but in T1s, one trip running out to grab 3-4 plants and you'll notice the Purifier is like 60% health. And for some weird reason, it has to be the one-and-only machine in the game that has zero shields for some dumb reason, and unlike excavators, you can't heal them with power cells. So here's a suggestion for the purifier: when it's powered off, enemies leave it alone. That's what Loid even tells you that when you power it on, it attracts the enemies. So, when it's not doing anything, enemies should leave it alone and focus on you, right? Nope. They still beeline the purifier and any amount of scratch damage will stop its regeneration. Also, some of the spawn areas for the purifier are just plain annoying, like that area 300m away from the Necralisk where there are 10 million vines that your character gets stuck on, on one side and on the other side, a bunch of cliffs to jump up to get the plants off of.
  7. Seriously, please make this happen. I hate trying to fight some boss which has a gimmick that is sometimes a bit annoying to actually get to work correctly, for example, some boss that you need to bait to hurt itself on something in the Arena. There'll be an NPC that tells you what you're supposed to do, either directly or cryptically and I get that it was put there so players have a clue what they're supposed to do. However..... It also gets really fricken annoying to the point of absolute distraction when the gimmick has a low margin of error and the NPC keeps barking the same orders over and over and over again. It's frustrating and a lot of times, my reaction is "SHUT UP I KNOW I'M TRYING!" and sometimes it will lead me to just alt+F4 before I break something because of the frustration (which amps up significantly if it involves loss-of-control, like getting knocked down when you're trying to interact with whatever it is, or getting lost/stuck in terrain, can't find the tiny thing you're supposed to touch, etc). The NPC's constant nagging really gets on the nerves, and so we need a button to mute the NPC. Maybe the button works for 3-5 minutes, or maybe the button works until the next phase of the fight or until something unique happens, I don't know. But I don't want to have to be turning voices on and off constantly just to avoid the issue. A button that I can press that just mutes the NPC temporarily would suffice. Think of it as the Tenno temporarily cutting off the voice feed to concentrate on the battle.
  8. To be honest, all he drops that's notable is Hydroid and the Parazon mod.... Don't get why he has to be high level OR MR5 to be honest. Especially when Hydroid himself has no MR requirement if you simply buy him from the market. The Parazon mod might actually be a nice tool for newbies, too. Get them used to mercy killing early.
  9. I don't get how I was supposed to understand that when you didn't say anything of the sort in the thread... /shrug
  10. They want you to increase Mastery Rank for a variety of reasons. They want players to unlock stuff like standing caps, focus caps, etc. If you don't, your progress will be abysmally slow if you stay at MR2 because you don't use anything but the starter equipment. And really getting to MR5 is not hard at all. Your average player isn't going to be bumrushing WitW to the point they are using starter frame and starter weapons to get through New War, surely and getting to MR5 is just a few weapons and a bunch of star chart unlocks.
  11. Or that, yeah. Now that you mention it, it really does remind me of Borderlands without any of the quirky humor, and online-only/MTX added. At least D2 ain't cell-shaded so I'll give it that. Credit where it's due and all that.
  12. Yeah, THAT aged like milk, didn't it? Destiny was so awesome, they had to make a Destiny 2 and last I heard, it's not doing all that well these days, at least in terms of publicity. Don't get me wrong, I don't agree with everything DE does, but one thing I consistently hear, is that people generally have positive things to say about Warframe, except for a few small scandals, but what game doesn't have those? And I tried Destiny 2 for a few hours and it all seemed rather confusing, and... nothing at all like Warframe, and nowhere near as fun and engaging. Basically it's any shooter with Diablo-style loot. Basically take that Doom reboot and add Diablo looting to it. You get showered with tons and tons and tons of gear, and you don't really care about most of it, you only care about the stats on it. At least in Warframe, each weapon is unique at least in stats, and you don't have Item level 519 boltor is better than an item level 485 boltor then you go out and get another boltor to drop and this one is IL 521! wooot! /eyeroll If I wanted that I'd go play WoW or something.
  13. People ALWAYS do this stuff anytime a new game was released... "Starfaild is the new No Man's Sky and will kill NMS!" (... lol. that didn't age well, did it?) "Palworld is such a Pokemon ripoff! Nintendo's gonna sue them!" (except... many lawyers on Youtube agree that there's no way and there's been no lawsuit yet) and now we're at Helldivers 2 and Warframe. Seriously, when will people stop with this crap?
  14. So, you're in favor of gating easier content behind harder content and/or screwing over newer players by making them do more work to get the same stuff players who came before did? That's nice to know. I don't suppose you have any explanation as to why you think that ought to be? EDIT: And it's only going to get worse in the future if we continue with this design philosophy: every time they add something new to the Star Chart, it's going to have higher difficulty than what came before, and they're going to add it into the requirements for Arbitrations and SP. And newer players who haven't unlocked it yet are going to have yet more hoops to jump through without any sort of rhyme, reason, or compensation. People who came along when Arbitrations were first introduced, got theirs with just the star chart at the time. Then came all of those updates with the new content islands and star chart nodes, and anybody who came after that, now they gotta do all of those when the players who did it before didn't have to. But yet, the new content is always getting harder, needing more gear, and players are told "oh, just go get galvanized mods" ... uh, they can't without first doing that harder content. And I still maintain that it makes no sense, and it's not fair to newer players. IMO, they should do Arbitrations and SP by Star Chart Area. Unlock the basic planets to get them in SP/Arbitrations and then if you wanna go to Kuva Fortress SP, Zariman SP, or Albrecht labs, you gotta finish their nodes first. etc etc. That would be the true fairest way to do it.
  15. 1). They have to get caught, first. 2). There've been bans of innocent people who weren't doing AFK or using illegal macros, but were suspected of it because they did several hour-long survival missions.
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