Jump to content

CuChulainnWD

PC Member
  • Content Count

    1,019
  • Joined

  • Last visited

Posts posted by CuChulainnWD

  1. 53 minutes ago, Skaleek said:

    Funny I dont really need miasma to kill everything with saryn. Spores get it done

    Indeed. It is funny how many Saryn players do not realise that spores get you far more affinity with a touch of toxic lash and a little melee action. Spamming Miasma just depletes your energy pool. Heck I run just a Blind Rage for power strength and no primed flow, max range and some duration for Toxic lash... Bob's your uncle. Miasma is only good if you need to clear an area around you for a resurrection at best.

    The thing about spores is they linger around between spawns, so you get more kills over time. Insta death Miasma creates time delays between spawns where there is nothing to kill and transition to another target.

  2. On 2020-10-01 at 4:31 PM, tipsy_princess said:

    typical de. instead of fix the root fixing the symptoms.

    and ofc instead benefit active playing they just nerfing passive.

    but i am surprised it's so soft nerf, normally they also would nerf khora to death and ban people with most steel.

    weird.

    They can't afford to ban many more people now that they have lost so many. They swung the ban hammer just as willy nilly as their nerf hammer. That is what my telepathetic powers tell me. Heavy on the pathetic. 

    • Like 2
  3. 8 minutes ago, --.Colli.nVbs.-- said:

    In the open areas like poe and deimos we sometimes fall through the floor no biggie just hop on your k-drive and /unstuck problem solved but anyone know how to prevent this altogether? - Someone who just managed to fail a cetus bounty due to /unstuck having a cooldown timer

    Do what I do now, since this bug has been around for over a year. Don't play the game anymore until DE gets its thumb out and actually fixes their game.

  4. Still have not learned when it comes to conservation have you DE? Avivhea call points with overhead canopies do NOT work in your game. The prey either does not spawn or gets caught up in the canopy, never to be seen. Why not keep it simple and let the critters be in open air? That and make the tranq gun tracker indicate if it is pointed in the right direction, just like the mining tool?

    Failing that why not play test the call points yourselves and see for yourself what the problems are with these call points?

  5. 5 minutes ago, 32768 said:

    Just wait it out for a week or two, dude, it's always like that. I know what you are talking about, i've seen railjack bugs, i'm trying not to play new updates for a first week or two after what i've seen.

    By the way, are you serious that they went on vacation or is this a joke?

    For Railjack? Yes they buggered off on Vacation. Now, to top it off, after the evidence of two game breaking hotfixes, DE decided to take the long weekend off instead of trying to fix the mess they created. Now it looks like it maybe Friday before we see a fix to anything. I would like to be wrong.

  6. 5 minutes ago, IstasNix said:

    Except I don't think it can be that simple. I've literally never brought anything but Nekros built for Desecrate with the despoil augment for an isolation vault run. I have always had an ability running whilst transferred out. I've also never run into or seen this issue experienced by someone in my squad. There's more to it than having an active ability.

    Oh I'm not debating that it would be fun to have a mech duel with the vault guardians. To be honest, though, my squad usually has them dead in seconds if I don't, anyway, so I just don't worry about trying it. Maybe when there isn't anything more to farm and I'm doing a solo run purely for fun instead of for some fun and loot that I still need... I'll do some mech duels. Until then, it's not worth even trying to hop in the mech for them cause they'll be dead before it's relevant anyway.

    I'm sorry for your loss? It's not like other people haven't been around that long. If you really have so much issue with the way things are handled, you don't have to play. I've taken a couple of approximately year-long breaks in the past, myself. I've been playing for almost the entire time the game has been around. I recently started over with this new account because I had a couple friends who wouldn't join the existing group for fear that they'd just be outclassed and carried in every way. My restarting with them was the deciding factor in them joining. Plus, I hadn't really spent much on the old account, had just taken a long break due to being bored with the current state of affairs, and kinda liked the idea of starting fresh. Re-experiencing some of the early stuff since so much had changed. My "main" account that I'll probably never play on again, at this point, is Siubijeni.

    Point is, you're hardly the only one who's been through everything. And it's never been that big of a deal.

    That is not exactly my point. My point is I have seen and been through many ridiculous bugs, this is the first time that "I"have found the game (vaults in particular) to be unplayable after 2 hotfixes broke the game worse than when it was initially released. That is insane and going over and above silly.

    I am glad you are having your fun. More power to you mate. I wished to continue playing Warframe because I wished to experience the new vault content. I am being denied that content because DE went and broke it to an unplayable state for me. Though it may not make any difference to you, I pay for my content. I would like some satisfaction for what "I" pay for, as I am sure there are many others like me in the same boat.

    Since 2017, when DE got their name in coloured lights in Time Square, I have watched DE's professional and community care for their game decline precipitously. I only wish it were "Hyperbole" but it is not. DE needs to get their act together.

    • Like 1
  7. 33 minutes ago, IstasNix said:

    I mean, I'm not going to intentionally try breaking the game or wasting a run :P

    That said, I have died in my mech before and didn't have a problem. I'm not sure if my Warframe has ever gone down whilst I was in the mech or not. At a guess, I don't think so? I usually wedge Nekros in a corner somewhere where the infested have trouble getting to him. I generally don't use my mech to fight the Necramechs, either. It's faster to just Stropha or sniper them to death. I mainly use the mech in the toxin-phase of the tunnels and have never had a problem.

    I've fallen through the map a few times but it was never more than an inconvenience. The one or two times I fell through and stayed outside it instead of falling back in somewhere in the tunnels, /unstuck did its job. I wouldn't have called it any of this unplayable, especially since the mechs have been fixed to retain xp (in at least most circumstances, I haven't had any problems recently).

    That is all well and good for you, however since the last two hotfixes, for me, every mission(Vault Run mainly, but open world in general), I either fall through the world, it is hit or miss if /unstuck would work, and you only get one shot before a cool down on that, archwing up, and then still get stuck in the oustside mesh of the world, have your warframe disappear,even when not using channeled abilities, ala Vauban. or between vaults have an invalid launch point for your archwing, though there is a hit or miss work around for that by deploying your K drive first.

    I have suffered through every DE misstep from 2015 till today, I worked through the Lich bugs, got fed up with the Railjack bugs but persevered, I have well and truly had enough of the DE shenanigans with this latest and greatest Foxtrot Uniform that DE has created. Of course, they went on vacation. That song seems more relevant  by the day.
     

     

    • Like 1
  8. On 2020-09-06 at 2:25 PM, Acersecomic said:

    Well, I saw it so yeah, I am claiming it.

    You're not the only one either mate. I played Vauban, between losing my frame, and falling through the map regularly, all since the last two hotfixes, this is the first time in 5 years that I will claim that Warframe is now unplayable. It is disgusting. I wanted to play vaults iover the long weekend, nope, Warframe is so broken right now, I won't touch it again until DE fixes their mess.

    • Like 1
  9. 1 minute ago, Essam-AB said:

    Whenever i transfer to my operator then transfer back to warframe the warframe start falling underground and i cant do a thing. I tried /unstuck but i cant use it always it has a certain amount of time before you can use it again so yea. this day in arbitration it happened to me and i lost my progress of 50 minutes i cant play the game anymore 

    You're not the only one. Mind falling through the map has been a thing since Rail Jack, maybe longer. It has got worse since the latest update.

    • TYPE: Launcher for Archwing often fails after transference out of mech.
    • DESCRIPTION: The hot key nor the gear wheel will activate the Archwing. This often happens after completing Vault 2, but was also found to occur in the Orb Vallis whilst doing fractures. Jumping out of your mech into either operator form then into warframe or direct into warframe, the launcher will indicated "Invalid Launch point for several minutes.
    • VISUAL: [This is where you would add your screenshot or video]
    • REPRODUCTION: This occurs regularly, not just in Vaults but other open world where the mech can be deployed.
    • EXPECTED RESULT: Press my hot key for Archwing (F8{ and deploy Archwing
    • OBSERVED RESULT: Invalid Launch point for several minutes to indefinite.  duration.
    • REPRODUCTION RATE: Extremely often in the Vault runs, first time on the Vallis, have not tried further runs there, but suspect it is often there. During the runs it occurred often in the Vallis.
  10. Would it be possible when in Operator form to have a Tap 5 to have the Warframe come to the Operator, and Hold 5 for the Operator to return to the Warframe, same feature for a Mech, but perhaps a separate button like 6? It would make some of the Shenanigans dealing with the vaults more bearable, whilst giving us more Operator utility. We have the technology after all. 

    • Like 1
  11. Lag for 30 seconds on Necramech call down, happens consistently with all iso vault runs I have done. After thirty seconds, necramech synchronizes back to regular speed and action.

    Completing iso vaults can cause Arch wing launcher to fail call downs, happens rather often, between iso vaults 2 and 3. Invalid launch point.

    Unable to get inside Vaults unless persistently pushing through the door. Results include black out screen and reset to door entrance. Usually after the 2 to 3rd attempt you can get in. If you are in a necro mech and transferance out to operator mode, then try to get back into your warframe, it drags you to the warframes location, sometimes right to surface if frame is above ground.

    Would it be possible to have tap to Operator, hold to warframe feature on our 5? We have the technology.  Several times I have died in operator form healing my mech which can lead to me being transfered back to my warframe which can be on the surface. This often happens when doing the Toxic cavern portion of the Vault run.

    In addition maybe a 6 to transference to mech, tap to mech, hold for mech to come to operator?

    Often if someone leaves an iso vault run, there is a remainng and lingering banner of  Get to the objective, x players waiting for you.


    All of the above bugs cropped up after the latest hotfix.

  12. 1 hour ago, Yamazuki said:

    It functions the same as the Onkko fast travel. If you're in your Warframe you're put at the door, but if you switch to Operator and then fast travel you'll be brought to them with the dialogue already up.

    Thanks, was not thinking.

    • Like 1
  13. 1 minute ago, Riger82 said:

    They already made the birds hard enough to capture, with them being by FAR the rarest creature you run across in the wild. And how they seem to have a 75% chance to spawn inside rocks, making them impossible to get at.

    But did they seriously have to make them act like BAIT to the infested when you finally get them? I've lost 8 freaking birds that way now. And three of them were the rarest type, that I had never even seen before! When you shoot down a bird, even with no infested in the area, they freaking spawn nearby to go straight for the downed birds to kill them before you can grab them. I've lost some to the freaking anti-air tentacles...

    Why the hell dfid you have to make it so much of a chore to just catch birds?

    DE... 'nough said.

    • Like 1
  14. On 2020-08-28 at 8:33 AM, CuChulainnWD said:

    I saw ONE Scintallent spawn, and it was not in a well trafficked area, but way up in some infested rafters tucked away. It was only for looking for secret door toggles, that I came across it. No pinging sound, way out of the way, and near impossible for anyone else to pick up the drop as it does indeed act like a wisp; especially if they are a room or two over from you. Not nice DE.
     

    Concerning conservation the avian creatures need a marker or something to spot on the mini map, because in some locations they are either not spawning at all, especially those near caves and covered with massive infested growths, or they are spawning inside said growths and still undetectable to the scanner. Not cool, If the tags are so important to rank up son token acquisition,then make it remotely possible to get the bloody bounties, rather than hoping that the call point ins in some remote and open area. Ridiculous.

    It appears that the vast majority of spawn points for the creatures are virtually in the same location. It would be nice to see the avians spawn on the east side of the map for example, or the criptolaxes spawning in dark areas, instead of high perch's where you would expect an avian call point to be located. Just a thought DE.

    Also ENOUGH with the Nora glass interruptions every 5 mins in mission, especially in Free Roam, it is way over board, and now rather tedious. Please DE tone down or get rid of Nora on the Cambrian pronto.

    Given the broken state of the Avian conservation targets, and the fact that the band aid solution is to have us buy tags with plat, will DE be refunding us the plat for the tags back after the fact many of us have "beta tested" the hell out  of the conservation just to get 0 tags?

    Personally I am not amused that I put the time and effort into the game, to do my part as "required" in conservation just to advance with Son tokens, to get nothing for my efforts because the avian conservation targets either do not spawn or are so clipped with the environment that they are not targetable nor visible to identify. Me having to use plat to buy tags for the rare avians never mind the regular ones is rather unacceptable at this point. Fix your game DE, and refund our plat when you finally do get around to fixing the real problem with the conservation spawns.

    • Like 2
  15. May we have a fix for Avian conservation targets not spawning, particularly in and around caves with substantial infested growth canopies above the call points please? The avian targets either do not spawn, or are impossible to spot. There is no indication that the bird is near by, or has wandered off.

    • Like 16
  16. I saw ONE Scintallent spawn, and it was not in a well trafficked area, but way up in some infested rafters tucked away. It was only for looking for secret door toggles, that I came across it. No pinging sound, way out of the way, and near impossible for anyone else to pick up the drop as it does indeed act like a wisp; especially if they are a room or two over from you. Not nice DE.
     

    Concerning conservation the avian creatures need a marker or something to spot on the mini map, because in some locations they are either not spawning at all, especially those near caves and covered with massive infested growths, or they are spawning inside said growths and still undetectable to the scanner. Not cool, If the tags are so important to rank up son token acquisition,then make it remotely possible to get the bloody bounties, rather than hoping that the call point ins in some remote and open area. Ridiculous.

    It appears that the vast majority of spawn points for the creatures are virtually in the same location. It would be nice to see the avians spawn on the east side of the map for example, or the criptolaxes spawning in dark areas, instead of high perch's where you would expect an avian call point to be located. Just a thought DE.

    Also ENOUGH with the Nora glass interruptions every 5 mins in mission, especially in Free Roam, it is way over board, and now rather tedious. Please DE tone down or get rid of Nora on the Cambrian pronto.

    • Like 3
×
×
  • Create New...