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CuChulainnWD

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Posts posted by CuChulainnWD

  1. 1 minute ago, Oblivious_Jericho said:

    Literally the worsening problem with the current state of the game. Part of me almost see's DE going down the path of EA in the future with how things seem to keep rolling out and the community being listened to less and less.

    You are not the only one to have noticed this trend, and have pointed it out. Still it needs saying so please say it loudly and proudly until DE corrects course, back to Pre Oct 2017 Attitude.

  2. 9 hours ago, SneakyErvin said:

    I do know what I'm talking about because it is just called common sense and experience with online gaming for years before WF was even a thing.

    If you did have an ounce of common sense you wouldnt disagree with that PoE was worked on before Kingpin was even mentioned. Otherwise you more or less claim that DE wrapped up PoE in a few months. Which is a pretty damn good dev cycle given how good it actually was in its initial state. That would also imply they have a very good idea of where to put priorities. But we both know that isnt true, because PoE was worked on for a long long time since it was a brand new approach to the game and the first step towards the "open" idea of the game they had prior to its release. The thing that has now evolved into the first vision turned into slight reality with Empyrean.

    I'm also not saying you dont have any idea how to prioritize. I'm saying yours aswell as my idea of priorities isnt the same as DE, just as Anet doesnt have the same idea aswell. And since you've played GW2 since 2016/17 you havent been through the utter S#&$e periods of that game, the periods that struggled like hell to keep people playing. I've also revisited GW2 just a year ago and I couldnt stand it for more than a few hours. The flaws that were there at release are still there along with a halfassed attempt at adding a action combat mode to it. Just the irratic design of classes is a massive turn off in that game due to the extreme hardcoded limitation in UI setup aswell as not having individual character or class keybinds. GW2 does its utmost to royaly screw over muscle memory for anyone that wants to play different classes or with different weapons that share certain types of skill characteristics. One weapon/class may have the leap/gap closer on 1, the other on 3 and the third on 5. Not to mention the massive gap in playerfriendlyness between classes and number of skills required for optimal gameplay. And dont get me started on the asshat balance of the game, a game that is focused on PvP.

    GW2 is not a good example of a dev team doing things right or prioritizing when release old bugs and mechanics are there still, with zero QoL for the player.

    We have Zero idea when or for how long PoE was worked on. We have a pretty good idea when the King Pin was mentioned and that it was pretty well on its way. DE chose to announce the King Pin system first and we all said YES PLEASE. That was over 3 years ago. PoE was announced July 2017 and was not released until Oct 2017. Sure it dictates that they were probably working on it studiously in secret. It was still released as a buggy, half assed, half baked update. Just so you are on the same page, that is the key issue we are discussing, not necessarily the release dates themsevle's but their state of release on release day.

    You claim that both were worked on for a long time. We saw some well along King Pin projects that suggested it was coming along for a long time. 3 Years in fact, as we found this past October how The Old Blood is the buggiest, half assed, half baked half focused on  update yet, and now we have Empyrean on top of that.

    I do not disagree that my GW 2 experience did not take me through it's teething years, the game they have now however is not nearly as buggy, glitchy, or messed up as WF is 7 years later. The Devs at Anet may not be as transparent, and communicative as DE once was and currently "appears" to be, but Anet with a similar minimum staff size of 250 comparible to the range DE has, 250-500, still manages to make hotfixes, skill updates. PVE and PVP class updates and events, new quests and stories, new maps, and all have fewer issues, that I have experienced on launch day compared to ANYTHING DE has released Post Second Dream.

    Both games have a similar complexity of programing requirements, GW 2 has a bigger scope and scale of environment, has as many or more mechanical systems. Raids, PVE, WVW, Dungeons,  Open world maps, Daily/weekly events. Seasonal events, Quests up the wazoo. Every concern you have pointed out, I have seen Anet make efforts to correct, inclusing key bind and skill mapping, balancing etc. All are addressed in each of their hotfixes.

    As silly as it sounds, I think I came into GW2 at a better time in its development, compared to you coming into Warframe based on its development, to see the difference in priority style. No two companies are the same. DE's origin story is very different from many of the old AAA start ups. DE was not expected to succeed full stop. They were told they would fail. It took a community effort to make DE what it is today. DE has forgotten that around the time you sir came to join the Tenno party.

    I am not saying that is a bad thing, but it does mean you do miss out on some of the big key nuances in the arguments Vets have with DE. I am not saying that DE does not deserve praise where it is due. Most people that have stuck around from 2015 and earlier have experienced the Old DE, DE of 2017 is where things started really going down hill with communication, transparency and promises kept to community. We are saying enough is enough. You can sit there and continue to make excuses for DE which they do not need, or you can try and understand where we who are Realisticly giving DE feed back, and saying DE you still have time to change course. DE DOES have a priorities issue. It is massive. Based not just on my observations and experience, but just about every Vet that is bringing up the issue, and or has left the game already.

    The question is your tolerance maybe better suited to it compared to the Vets voicing their concerns, or you are jaded to the common practices of typical AAA companies, which Anet might be considered. DE is not a AAA company, but since 2017 they are starting to act like on, behave like one, and develop like one. That again is on DE. DE has traded on and banked on the community Good will that you sir enjoy, since 2013 -2015, and since 2017 have started to piss away because they have the money now you see. They have the staff size, they have the ideas, they just don't have a clue how to priorities and execute.

    • Like 1
  3. Well done DE,

    Like the Old Blood, you hunt your Lich to grind for Relics to get the mods to go after your Lich, to have your Lich steal your relcis.... now we have Play a Co-Op game, where Solo is a no no. Try to match make with friends and they appear off line. How do you #*!% S#&$ up like this. FIX IT!. This is beyond credulous.

  4. 5 minutes ago, YUNoJump said:

    That's what I mean, Spores is far too much of a centre to her kit, any other ability hides in its shadow. Toxic Lash is a neat damage buff to have, but it really isn't necessary for spreading Spores. Killing an afflicted enemy with anything other than Spores alone will spread the Spores at full range. If you're using a gun then it's really easy to just aim at the Spores, and if you're using melee you'll be able to kill enemies fast enough that the instant spreading from Toxic Lash isn't necessary.

    Except for the fact that DE has strive for ages to make almost all warframes abilities relevant, I could ask you to name the number of frames where people use a Frames 1 or 2 ability constantly, and even I would be hard pressed to name them. Saryn to get the most out of her DOES encourage you to be active and use all of her abilities, from her 1 to her 3. 

    Using her 3, plus Contagion cloud makes her even more deadly. The reason why Saryn is able to get higher kill counts when using spores and NOT Miasma, is because there is little to no delay between spawns whilst her spores continue to spread. A Volt clears an area, there is always a delay in respawns, however small. Same when using Miasma. No Miasma, just spores, Molt, and Lash, and you get higher kill counts. It is not the kills that matter so much but the affinity gained to get your weapons leveled or Focus farmed faster and efficiently.

  5. 1 hour ago, IceColdHawk said:

    Was just browsing reddit randomly until i found someone using Baruuk and easily keeping up with a Saryn during ESO.

      Hide contents

    xksot14h19441.jpg?width=1672&format=pjpg

    When a pacifist frame can keep up with the so called "leaves no kills for anybody" frame like that...just some food for thought.

    It's all a matter of setup and engagement/skill. Saryn isn't as ridiculous as some people like to claim here. Nukes entire rooms and keeps others from participating...good joke.

    I bet they were using miasma and not spores exclusively, and I bet they had a much higher Strength build than what is required.

  6. 33 minutes ago, YUNoJump said:

    There are certainly other options, but Saryn is clearly the absolute top of the list by a long shot. People talk way more about SO Saryn than they do any other frame.

    She's viable, but i feel like her kit is too lopsided. I'm not really a Saryn fanatic, but from what I can tell, Spores is far more powerful than anything else in the kit. Molt is her only protection other than hoping enemies die before shooting her, and without the regen augment it's kinda lackluster. It means Saryn struggles to actually be where combat is. Toxic Lash just seems like a token damage boost, instantly popping Spores doesn't seem that useful when they're already really easy to hit. Miasma is probably her second-best ability, but it's really just a PBAoE that you cast in the middle of a room to get more damage out of Spores. DE has been fighting hard to remove idle, low-effort gameplay, but Saryn is one of the most egregious examples of that practice currently in the game. Max out power range, throw out Spores, wait for the number of infected to get big while you hide in a corner, maybe pop Miasma, if the Spores number gets low then come out and shoot a guy, and repeat.

    Except for the fact to get the most out of Saryn, when I play her, I do not use her Miasma, I use her Sprores, Toxic lash, then go to town meleeing everything, As in actively getting involved in the combat. If I approach a group of shooty mobs, I pop a Molt before wading in and going to tow. Effectively using her entire kit except for Miasma, used only in emergencies if an area needs immediate clearance alla revive an ally.  Her  Miasma does not really work well for kill count affinity gain compared to her spores being allowed to spread.

  7. 37 minutes ago, SneakyErvin said:

    They dont know how to prioritze according to you or me. In their vision they are likely putting their priorities exactly where they want them. 

    And what does it matter if Kingpin was announced or asked for prior to october 2017? It isnt like they farted out PoE. PoE had been a work in progess for a long long time before bringing up the Kingpin idea, an idea that has come and gone over the years and never really been a thing sure for release. It got absorbed into Railjack, the system that has been planned since before WF even released but never became a concrete option until a few years ago. Kingpin however has always been a "it could be cool", "we might have these ideas for it" and "somewhere down the line". It didnt really take off until they decided to try and make it part of Railjack/Empyrean and then decided to release it early because of the floods of complaints it seems.

    And I agree, half assed work isnt acceptable. But that also makes me question, what halfassed work have we seen aside from the initial Lich release aswell as ESO? ESO, even though it isnt a total disaster of a game mode it is still poorly designed since it is balanced around a handful of outlier frames. Liches were horrible at release but the system is acceptable after the changes. It could have been better, but it is a system that works as is right now and hopefully gets some changes in the future.

    Also, 500 people isnt very much for a company. That doesnt leave room for many devs etc. when you remove all the people that arent directly tied to the game development. 500 is really small. I'm also not sure what their willingness to spend money on things has anything to do with content releases or development. There are money for one thing and then there is money for another. Even if they didnt do the charity, space trip thing or go abroad, there wouldnt be more injected into the game. It would have probably been saved or used for PR and other things. Because that is how a company works.

    Mate, I will say this again, you have no clue what you are talking about. You being the new guard joining the game well after Warframe garnered it's new success. To many you would still be considered a baby Tenno. Those that came in around 2015 got to experience the old DE and how it operated, even then there was massive change from 2012/13-2015. I did not get the coptering experience or the stamina system, or the skill tree system.

    The Plains of Eidolon were not even a glimmering twinkle of a passing thought To Steve or anyone when I started playing WF back in 2015. You have NO idea what you are  talking about when you say they weer working on POE before Kingpin was ever mentioned, and your argument crumbles from there.

    When I talk about staff size whether it is 200 or up to 500, DE has sufficient staff to do the job. DE loves to toot their horn about how awesome and skilled their staff are. Great. Arenanet makes a game called Guild Wars 2. A game FAR lager in scope, size, and systems than anything Warframe has to compare to. They make regular updates to Maps, Characters/Classes, costumes, cosmetics, and events. They do all of that well, and relatively bug free in comparison to DE and Warframe. They do it on a reported staff size of around 250 people. I have played WF since 205, GW 2 since around 216/2017. Both are massive in scope, and complexity, I would argue GW 2 being of greater size and complexity, yet DE fails to live up to expectations. For you to suggest I have no idea how to prioritise, given my experience with both games, and life experience, is laughable.

    I an many other players can state with certain fact and evidence the DE does NOT know how to prioritise according to anyone's definition or requirements. When DE at one time could release relatively polished content prior to 2017 but DELays, and post 2017 release content that is buggy as all Foxtrot Uniform Charlie Kilo... there is a problem. End Of. DE does not need ANYONE to make excuses for them.

  8. 5 minutes ago, Aadi880 said:

    Said

    201 to 500 employees. Not over 500, but below that. 310 on the wiki seems accurate, as its within the range, over 500 does not seem to be stated anywhere.

    The numbers fluctuate so much why split hairs? Let's face it. DE have the staff numbers. If Arenanet (Guild Wars 2) with a staff size of 250 can put out quality content consistently, there is NO excuse for DE. They may not be similar games, but they have similar complexities in programing, events, weapons, and cosmetics that DE does. DE has had enough excuses made for their piss poor performance.

  9. 8 minutes ago, Aadi880 said:

    Excatly where do you find this value? Max I saw was 310 employees from the DE Wikipedia page. The warframe wiki (which is seemingly outdated) states that they have 200 actively developing warframe upon writing that specific thread.

    https://www.glassdoor.ca/Overview/Working-at-Digital-Extremes-EI_IE238612.11,27.htm

    https://reviews.canadastop100.com/top-employer-digital-extremes

    Two companies that professionally track the employee data of companies in Canada.

     

  10. 48 minutes ago, CTanGod said:

    Not all feedback is good feedback, sometimes it's just whining or bad suggestions. DE, like everyone else, sees the feedback and measures which parts of it are relevant and choose to act upon it or not. I will however say that DE are slow when it comes to using feedback to improve Warframes, Lord knows how DE managed to actually do changes to Khora for like 4-5 weeks after her release yet they still haven't done anything for older reworks/frames that need improvements to be up to snuff.

    DE is well capable of sorting the wheat from the chaff. Remember Reb loves her spread sheets. They know who the "whiners" are and those that have given valuable and or passionate feed back. DE do not need any one of us to make excuses for them any longer. Every Foxtrot Uniform Charlie Kilo Up they have made, has been on them.

    • Like 1
  11. 7 minutes ago, SneakyErvin said:

    Exactly, it was announced prior to PoE, so just as I said, it has shared devtime with all of the other mentioned projects aswell as several others. DE is and has never been a one project studio, people are used to that and understand it. Lots of balls in the air and several things in the pipe at any given time.

    I would have agreed with you if Kingpin would have been a dedicated project with the full studio attention for 3 years. But that isnt the case, it has been worked on off and on for the last 3 years. But what you are claiming is that it is the case, which we all know it isnt.

    You hit the nail on the head. DE do not know how to priorities. DE promises a lot, and has consistently failed to deliver on any project that was not half ass, half focused, and half baked. Yet you still insist on making excuses for them. King pin was announced, and asked for by the community consistently before Octover 2017. Before PoE, Fortuna, or Railjack. Yet DE half assed it, delivered it before it was ready, and then wonders why the community is not happy.

    Having a portion of the community claim for them that DE is damned if they do and damned if they don't. I as many others now say, Beauvine Scatology to that excuse. They have had plenty of time to get their act together. They have the staff, numbering over 500 now, and they have the skill. They also like to boast how they have the money, now sending people to space with 250K donations, and other numerous "charity" work and nice long vacations to foreign lands. for "Business". They just lack the leadership and know how to execute. We are saying it is time to learn. Half assed work is no longer acceptable given the time tables we have endured and let slide in the past. See The War Within and the Umbra Sacrifice as examples.

  12. 18 minutes ago, SneakyErvin said:

    Kinda flawed reasoning there.

    You completely neglect that all those projects have shared and share time with several other projects at the same time. None of them have gotten a dedicated two or three year dev time. Kingpin has been worked on in addition to several other things, PoE, Fortuna, Railjack and smaller things in addition to that. While Railjack has been worked on along side story quests, fortuna, kingpin and other systems.

    If they've had the dedicated devtime you imply, then yeah it would have been bad, but that isnt the case since DEw orks on several projects at once, projects that overlap and take devtime away from eachother to finalize or advance specific aspects of the projects.

    Your reasoning is on the levels of "why cant they release more content and less cosmetics!?". The answer, no matter the game is, because they arent interchangable or mutually exclusive.

    King pin was announced well before POE, Fortuna or Railjack. It is still on DE to prioritise, organise and execute each project they sink their teeth into. They have pretty much failed to execute well in any of the above mentioned projects with ample time for planning an or execution for anyone of them. That is on DE. DE does not need you making excuses for them. They did it to themselves.

    Hate to say it but I will, you have not been around DE long enough to have really experienced their behaviour and track  record prior their success in October 2017 when they had their Bill Board launch on Time Square. That is the tipping point for the vast majority of DE's current problems. From that point on, that is a strong indicator to the community that DE built their foundation on that DE has the resources, skill/talent, to execute the projects they wanted to announce to the public, but still 3 years later do not know how to execute properly.

    That success, is one of the reason I would surmise that DE (Steve) has given the community the middle finger, figuratively in game too I might add if the reddit post is accurate regarding a rail jack drive. A bit of a stretch I know.

  13. 7 minutes ago, Awazx said:

    My main concern with Empyrean is that it is being developed by the same company that made the Lich system.

    Oh man, that is a riot. Been saying that in different words for a while now. I could not agree with you more. Well said.

    • Like 1
  14. 10 hours ago, (XB1)TheKTDFuture said:

    Tldr: even if cross save would take some work still we should be able to transfer from console to pc for the time being as destiny 2 has proved the console platforms will alow it and de has shown with pc to console migration that they have the means

    I know before cross save or play was not possible due to console services not allowing them, but with destiny 2 cross save we now know that is no longer a excuse, so why doesnt every game have it. Expecialy warframe. I know with the current console generation completely outdated where new games not even at a consistent 30fps my self and many others have made the move to pc. I would love to play warframe again but how can i be asked to reinvest 1000+ hours and $500+ that i already have when other games have proved that this is no longer impossible. When on top of that on multiple occasions DE has shown that they are already able to copy game data from one platform to another. So even if cross save is in the works why are we not able to transfer our saves even if its just once for the time being.

    In a word, Hurry up and wait. DE says they are working on it. What time frame will they execute it, is anyone's guess. So again I refer you to, "Hurry up and wait."

  15. On 2019-12-09 at 6:57 PM, BDMblue said:

    I do like integration problem is DE wants everyone happy. So..... ya every new system has to be given an opt in opt out option. I think it’s worse for the game and would be better to just cut a few strings. But that’s me and I don’t have my job riding on it. I can’t fault them for not taking that bet.

    If that were the case then DE has/had the means to make that happen for years. Suggestions like separating the Vets from the casuals by offering a scaled leveling metre. You get better rewards for more difficult play on a given node. Inspired by other games for generations, novel concept I know. Or Scaling noobs to vets levels, but that is not possible due to the modding system, So option A is a viable solution. De has tried to make no one hapopy lately but for their casual population, which is very short sighted. Why? DE was founded on word of mouth from their Veteran community.

    The same problems we Vets are talking about may well be the vets of the casual influx as they see more of the game. There will reach a critical mass just as DE had success with community word of mouth, negative word of mouth will start to flourish, and that will be DE's down fall. This is ALL on DE and their inaction. They have the knowledge, the skill, the money, they just don't have the will to take the right decisions to make a satisfactory outcome the majority would be content with. Instead we all get served $hit soup and are told to be happy with it.

  16. 19 minutes ago, OmegaDonut said:

    So DE Is just 1999-2003 Blizzard.  For your sake I hope you’re right but history is not on your side.  Every developer started out as a small company with a out of nowhere hit and player good will.  

    Before casting judgement to give you a bit of context for DE, check out the NoClip documentary. Then go back and watch several historical devstreams. It has nothing to do with "My sake" but that does sound self rightious again, as though you have been made final judge and arbiter, but maybe you will then understand that DE is built purely on their community good will. DE did not have the successes early on that Blizzard has had. It's why I say thankyou to Founders when I see them. It is why while DE was still transparent, I have supported DE with a PA purchase since Trinity Prime back in 2015. It is why now I am questioning if I will buy a PA for my beloved IVARA this Xmas.

    • Like 1
  17. 18 minutes ago, OmegaDonut said:

    And before warframe I played wow for 12 years.  Been on their forums for 10.  I’ve seen this thread before in different forms for better part of a decade.  This S#&$ doesn’t change.  
     

    DE isn’t much different than blizzard.  They will do what they want.  

    That is your mistake right there mate. You equate Blizzard for DE. DE and Warframe have a very different history and origin. Look it up, actually find out why people are reacting the way they are not based on your past experience with WOW but with Warframe and DE. Yeah experience matters, but having the whole story matters so much more, and is the reason you are getting the reaction you are now from the WF community. You're more than welcome to dip your oar in, just be more informed and knowledgeable about the whole situation before you go throwing your weight about.

    Just to give you a brief history to get you started. DE came from nothing. Their game WF was possible because of their community that believed in DE. DE built their reputation by word of mouth and their community. It is perhaps the key reason you are here now playing Warframe at all. Banked on and traded on Community good will from the WF community.

    There is much more history and detail involved than you are aware of, and it all revolves around the WF community, their good will and support that got WF to where it is today. DE is starting to forget that fact. It shows, and the community is being vocal reminding them of it. What was givith can be taketh away. We do not want to see DE go down the path of Bethesda, EA, Bioware, Blizzard, Bungie, wow a lot of B's in that list, but you get the gist. DE has such vast potential, they have the money and the staff now, to no longer not be held accountable for their chosen actions. The community that built them is speaking out. Understand that, and you may understand where you went wrong. 

    EDIT: Welcome to Warframe btw, happy hunting Tenno

     

     

  18. 18 minutes ago, (PS4)FriendSharkey said:

    always comes down to internal numbers,...the minute the wallet gets hit...things tend to change...

    Yep. And DE banked on and traded on the community good will to make enough numbers to finally step up their advertising game. So much so it seems to the point they can give the community the collective middle finger... oh wait... is that what that finger is in the Railjack drive? Wow... epiphanies? 😉

  19. 1 hour ago, Hypernaut1 said:

    People have said the game was going downhill and that the devs were clueless since archwing. Game is still around, devs will still do what they want. Archwing failed, and the game miraculously survived. Liches are such a small system, if they never touch it again, it'll be inconsequential. Players don't play Warframe for liches. 

    Correct, but players did want to play warframe for Lich's based on the promises made 3 years ago and have been failed to deliver upon. DE had 3 years to get their act together and release a proper update. Instead they half assed it yet again, because they wanted to "shut up" the content drought ney sayers. The problem is they picked the wrong update to do it to. It means the Old Blood is/was a litmus test, a straw added to the Camels back that with enough pressure, DE failing to deliver quality Empyrean content, may well be the straw that breaks said camels back.

    What the fall out and consequences of said occurances happening is anyones guess. We just don't want to see DE take a hit like BioWare, EA, Betheseda, Bungie and many other AAA publishers have taken. Not if it can be avoided. Not if DE started being more transparent and communicative with its community. Not if DE practiced the 7 P's and actually followed through with updates that were relatively systems complete, enjoyable, challenging (Can be scaled to level) and replayable. The Old Blood had that potential yet DE seems to be content to let it be squandered for now. We hope we are wrong, but DE has a track record lately and it is not good.

  20. 30 minutes ago, MirageKnight said:

    Good idea. Never wise to to feed the trolls.

    Report, block, and move on.

    That is not necessary. We/I found where our misunderstanding stems from. Focusing on one small segment of my argument and taking it for being the entirety of my argument will do that. Sometimes the flower gets lost in the weeds, or one can not see the forest for the trees. These discussions do span several threads, forums and media after all. That alone says there is something rotten in Denmark.

  21. 14 minutes ago, (PS4)guzmantt1977 said:

    Wait? You finally figured out that the game is played by a very large number of people, and not just one small group all of whom are in accord? And that as a whole they contradict one another's demands? 

    But you're not honest enough to realise that for DE, they literally can't make everyone happy all of the time? You still pretend to think that despite the contradictory nature of the demands that DE could have given everyone what they want. 

     

    And uh.... How do I put this delicately.... you think that "indigenous" means...? 

    Mate I never argued that there are a lot of different perspectives on the game. I have argued that there has been a large collective consensus that could make a larger portion of the community content. Yes that is a big difference. I am not the one that chose to focus on one small portion of my discussion with other people. That is on you. Well done you for pointing out what I have been saying from the get go, instead focusing on the leaves for the forest.

    Why we had this discussion other than the fact you did not like my observation in the difference between management and leadership and experiencing the difference  brought us to this, is just two egos butting heads. Regardless we are on the same page.

    DE making Warframe to begin with and is collectively enjoyed by many people, we can all pretty much agree on that. The Old Blood has the potential to live up to its promises, yet it has not. We can agree on that? DE has ASKED for and been GIVEN a metric $hit ton of feed back, much of it if you read the forums, has been very consistent and collectively to the point, and would redress many of the issues the Lich system has at present? Can you agree on that?

    Duplicates, The Lich not being a Lich, the new trade system, the ridiculous amount of RNG upon RNG. Few people have argued against it, many have given their feed back on how to fix it, much of it consistent with others suggestions, and that is across forum boards and other media. No not everyone will be happy, but they sure as heck will be happier than the $hit show we have now and how DE has chosen to handle it. All on DE I might add. Suffice to say  I can move on from our misunderstanding.

  22. 5 hours ago, (PS4)guzmantt1977 said:

    And you continue to not consider that an individual, or small group of individuals giving feedback is different from the community. 

    I have sat here and read threads that literally counter each other. One person explains how something is too hard, and simultaneously another is explaining why it's too easy. 

    Which of the idiots in the back seat would you choose to listen to in that situation? 

    Recall also that DE also has their recorded metrics for the game. They use that to make adjustments based on the big picture they are seeing. The big picture that we don't see. So that's you following your live updating GPS with traffic alerts, while the two morons are each screeching for you to do what they want. 

    At that point in time, you should consider dumping both of them, and all of the salty tears they're crying. 

    And you sir fail to consider context in just about everything you read don't you? Contradiction in terms. The threads you read complaining it is too hard? Are probably new players and the casuals. Those complaining it is too easy? Most likely those that are Veterans and those that have been consistently vocal about wanting some challenge in the game instead of DE consistently catering to the casual crowd.

    You sit there on your high sheep proclaiming people are inconsistent with their voice yet act intellectually dishonest and indigenous with your own argument., knowing one group of dissenters are not necessarily the same. Regardless of the fact that all of these problems are on DE to begin with. They could have given everyone a little of what they asked for. They take enough inspiration from other games to get ideas, they just consistently fail to execute many of them well.

  23. Just now, White_Matter said:

    Same here. I bought like 3 or 4 PA as well as the Founders tier 2, but the last PA I bought was Zephyr Prime and I'm on the fence about Ivara as well. One of my favorite frames, but I guess I'll check the out the accessories but I don't plan on buying it.  At least not yet. I'll wait till DE rekindle my love for the game.

    Thankyou for being a founder. Many take you lot for granted. I wish I got into warframe sooner too. I am sure it must have been a heck of a journey seeing the game develop as it has. It is a shame to see where WF is heading, it has vast potential. The trouble is the promises DE makes but does not deliver on. We would like what they promise, not what they have given us instead because it fits their half assed, half baked half focused, half delivered mentality as of the last few years. We let it slide for so long, in someways that is on us, but really it is on DE, as even when we let things slide, we still pointed it out. Now, it seems the Old Blood is that litmus test, and everything after will decide what will make or break DE.

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