In a middle of a 2h ODS run. Sweet. Also, JV bugs that really needs attention: When running out of armor integrity in JV, Quick Thinking starts staggering the player at every damage tick, basically stunlocking them to death. This is particularly annoying and frustrating when there are little to no charges, or when the player needs to prioritize the objective over the armor integrity (best example is the elevator phase). The Jordas Golem failing to dock properly in the 3rd stage of JV has become much more frequent. We believe that it's caused by the players reaching the damage cap too quickly, or reaching it when the golem is in a determined position, making it perform a weird animation when docking. Impact procs in Archwing deal significantly more damage than before, making the tunnels in the 3rd stage of JV really hard without shield restore items. There is an invisible wall, for clients, in the door underneath the 3rd wall in the 1st stage. There is a weird hitbox in the elevator's tip. GODDAMN QUICK THINKING!!!! Esophages have a slow response for clients, sometimes they spit clients in the wrong side of the eso.