Jump to content

(PSN)lockonstratos38

PSN Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by (PSN)lockonstratos38

  1. On 2019-01-12 at 3:02 PM, (XB1)GearsMatrix301 said:

    *cough*

    Ivara, Nidus, Equinox, Saryn, Khora.

    1 day, 1 dat, 1 day, got her before boss changes so can't say and about 3 days

    Harrow systems? About 2 weeks now mind you, that's 1 part compared to all 3 for a frame

  2. Ok here's my 2 cents on frost. For everyone saying his only useful skill is globe obviously hasn't put time in to working with him. I've made an avalanche build that is decent. I used it in an ESO and was more useful then out volt(o clue how his was set up) I kept the enemies off saryn, using avalanche not globe. I killed a few things, not a ton but we did have a saryn. Lastly I was giving the party some defence with his augment which helped us last a little longer, 1 wave I think, because we didn't have to stop and revive.

    All I'm getting at is he has more then 1 useful ability.

  3. Going by what others have said, along with my own ideas we got...

    1 allow punch to hit walls to send out rock shards to cause damage.

    2 allow charge to increase walls health

    3 change armor increase to temporary health, like rhinos iron skin, but keep cap and I would say cap be based off power strength 

    4 either change or buff rumblers

    4a if changed, either an earthquake like ability, or rockslide, like frosts avalanche

    4b buffing rumblers. Basically just allow them to petrify

    5 remove his shields and add to health.

     

    Ps I posted similar on another thread

  4.  .  How about for atlas instead of an armour increased it gives temporary HP like rhinos iron skin. Keep the cap, but let it be affected by power strength. 

    2 add a charge for rock wall, increasing its strength at additional cost.

    3 landslide could hit Rockwall to send rock shards out.

  5. 1- feral slash, using his/her claws slashes enemies in front, just a simple skill but possible high damage

    2-hunger-toggle, melee kills restore some health, cost 25 energy per kill

    3-howl-cause increase movement/attack speed and increase damage for you an all alies, when used with other werewolf increase strength by 1.1, 1.5 and 2X 

    4-summons an energy kubrow to fight by your side temporarily

    Passive-finishers restore health

    Didn't want to make it a valkyr clone, or another melee based frame (excel and valkyr), but I also did this in 5 minute so obviously needs work.

    • Like 1
  6. How about a "Heist" mission. Similar to spy where there's 3 vaults, but instead of hacking when you get to the room there are 2 guards. You have 2 ways to continue.

    1 stealth. You kill the guards without them hitting an alarm, hack a console, then it gives you the location of the commander who you have to find and kill to get the key to the vault, at which point you go in and steal the item.

    2-brute force. Basically becomes a mobile defence with actual rewards, defend console until hack is finished. The big difference though is increased eximus spawns and the next objective takes longer. Example first vault takes 45 seconds, second takes 1.5 minutes and third 2.5 minutes

    Inside the vault- first is your objective, a chest with the reward. There will also be several containers in there for you to loot, including an increase drop for stars, and sculptures(limited 1 per mission still and not 100% guarantee) and large increase for rare resource "containers"

  7. Just created an account and haven't been on long but I have played warframe for a long time, one mission I want to see is a mission similar to survival and exterminate. Just keep killing till you want to leave, rewards for every 200-250 kills or something like that, but no life support, just killing

×
×
  • Create New...