CephalonOlphus
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a plea to DE; please un nerf the Bramma's ammo
CephalonOlphus replied to (XBOX)ONI Prowess's topic in General Discussion
Bramma is demonstrably fine as long as you aren't mindlessly spamming. -
Even with the prominent breasts and ass?
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Gauss Prime Noble animation set as seen in Trailers
CephalonOlphus replied to Tabvee's topic in General Discussion
update 35.1.0 5th one down in general fixes "Fixed Gauss’ Noble Animation Set having a noticeable “pop” when looping - it has been smoothed out for a more seamless loop! " -
The negative duration thing was clearly an unintended bonus, and was absolutely going to be changed. If you "needed" that for baruuk to be strong then you missed the combo-stick meta of Praedos and ceramic dagger. Hell the reason we originally used Melee Guidance is so we don't accidentally gain combo while in Desert Wind, which isn't a bug in the first place.
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I need a chess mini game in DOJO or in Duviri.
CephalonOlphus replied to Paraloft's topic in General Discussion
So chess knowledge is beneficial because you can proceed higher level chess, but fighting game knowledge isn't beneficial even though you can go into higher level fighting gaming tournaments? Fighting games build on your reflexes and awareness, as well as your ability to outmaneuver or outwit an opponent. And it's clear you're only viewing things at a surface level. You are acting like a caricature of a TV show nerd "mmm you brutes couldn't compare to my superior intellect, what say we go toe to toe in a battle of wits!". They already have the game of Komi in Duviri, and whether or not they add chess it will never be tied to player progression. -
Limbo, from JojoFrame to GojoFrame
CephalonOlphus replied to Lord_Chibi's topic in General Discussion
Fun fighting anime, great animation, cool fights and powers. If you don't see the appeal in that I'd be interested to see the anime you like. -
The players who need more damage are very early game (like pre-phobos) and usually still learning how to mod in the first place. Tacking on a new feature that alters combat won't help them more than learning how to actually mod. There are players I know personally that are still learning to mod and have reached SP.
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Friendo out here fighting ghosts. "it's not a system that is going to catch on" is purely nonsense when you go on to compare it to parazon finishers, a system that a good chunk of the player base ignores. It's (subjectively) fun to use, and fits in the newly added exilus slot in which only 1 other mod is worth using [Dispatch Overdrive]. It being late game also means nothing since you can't access Steel path or Arbitrations without getting tennokai first (unless you unlocked SP before they added the quest).
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More Drifter clothing options
CephalonOlphus replied to (XBOX)YoungGunn82's topic in General Discussion
It's not a priority, which is while it's happening slowly. we only recently got Saita and Templar prime swapped to drifter, last year they converted the Bishamo sets AND decoupled the male/female versions. So again, still happening, just not at all a priority. -
More Drifter clothing options
CephalonOlphus replied to (XBOX)YoungGunn82's topic in General Discussion
They're still converting a bunch of operator stuff, but we've had like 5 sets in the last 2 or 3 updates. -
Some of y'all are calling it a bad or pointless system while also only using 2-3 frames in the first place. Sometimes it's good to broaden your horizons and find new things you like. I don't at all understand how things like 200% strength, 200% crit chance, 100% range etc are irrelevant. sure they won't always apply to the frame selection, but that's why the 10th roll bonus exists. Not being on a frame you like =/= irellevant.
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Melee Maneuverability Issues / UI darkness settings
CephalonOlphus replied to K9_Punk's topic in General Discussion
Disable "Melee auto target" and "Camera tracks melee target" Enable "Allign attacks to camera" all in keyboard/mouse options