

(PSN)CANDO172
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Posts posted by (PSN)CANDO172
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HOW GIGABYTES IS THIS UPDATE
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3 minutes ago, (PS4)robotwars7 said:
it said about 6GB while downloading, but if you have good internet speed, it shouldn't take much more than 30 mins to download and install.
ty so much
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how much gb is the update please?
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LOVE this idea +1
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no to be confused with the mythological titan named Kronos?
yes they are different
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warframe name: Chronos latin meaning - the personification of Time in pre-Socratic philosophy .1st ability : hands of the past: reverse any effect done to a frame including damageit is energy drain like 2energy per sec and once all effects are reverse it automatically stops and can be done to every one but energy drain stackspower strength affect the speed of the reverse effects but the more allies its cast on the slow the reverse effectpower range affects the distance can be casted from2nd ability : { got no good name} : any attack even melee that have flight time from the caster is made into a multishot because it makes alternate time frames of the same attack.multishot percentage is affected by power strengthduration affects the time the ability is active3rd ability : chronos veil : makes a veil that alters the timeline changes the path of attacks and melee attackers attacks { like a zephyr's turbulence bullets bullets past through him and melee attackers teleports in the opposite directionit is affected by power range and duration and has a cool down of 20% the time of the ability is used because of thetimeline changes4 th ability TIME ARENA : MAkes a dome that slows down both the fire rate and the movement speed of enemies with augment speeds up movement speed an attack speed of allies.the slow is affected by strength max slow percentage is 55% and max firerate slow is 70%range affects the size of the domeenergy Drain is 7energy per secand duration affects the time the dome can be cast { like ember's old world on fire}statssprint speed 1.2Armour : 50shield : 175health : 75power: 175passive: no ideas yetlet me know what you guys think
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Limbo : suggestions to improve/rework him
Limbo is an interesting Warframe with unique mechanics offered by the use of the Rift Plane. But, as of now, he's desperately hard to master, even when you use him on a regular basis. In endgame, his potential is often ruined because he can’t stand against group of enemies even with his powers. The fact he is one of the less used Warframe makes him a perfect candidate for some rework.
Here are some suggestions to make him more viable to play, and potentially making him more team-friendly.
General suggestions
Abilities’ casting speed is really slow, way too slow. It almost forces to equip Natural Talent, as you can easily die while casting any power. In a nervous and fast-paced game like Warframe, this has proven to be a fatal flaw. I suggest the base casting speed to be brought at the level of the current speed using Natural Talent, so 50% increase of casting Speed at least.
Also, the Rift Plane mechanics are good already. But, Limbo is fragile and even with the advantages the Rift Plane already grants him, he can’t fully exploit its potential as he must avoid enemy fire constantly. So I think that the Rift Plane should also provide a health regen and/or a considerable armor buff. It could be even a unique passive for Limbo (due to him being the “Rift Sorcerer”), while the allies would have only the benefits we know.
Banish
It’s already quite a good power. But the fact we can banish only one unit at a time drains energy really quickly when you target a specific set of enemies and not the entire group.
I see 2 ways of improvement : either reduce the cost of the ability to 10-15, or give a mechanic similar to what we know with Landslide, Rhino Charge and Rip Line (as it seems to be a trend since recently) with a “combo counter”.
Rift Walk
Also, as it is now, its sole purpose is to make you enter the Rift Plane, nothing more. Why not granting Limbo some buffs ?
I thought about a speed increase and the ability of slowing nearby enemies down on both Planes while channelling the ability and giving him a temporary “evasion” bonus upon exiting the Rift (as he still oscillates between the Planes, attacks sometimes miss him or something like that).
Rift Surge
At the moment, this power only works in the Rift. I sometimes feel like it’s not working well/as intended by the way, but it may be me.
Anyway, this power forces to have enemies banished or trapped in a Cataclysm. It grants a (more than) decent damage buff to weapons, but limited to Limbo. Allies are put aside. Why not extending the buff to allies entering the Rift, while the buff would apply to Limbo regardless of the Plane where he is ? Or, while in the Material Plane, Limbo would instead get a damage reduction (Shatter Shield-like) due to the Void energy flowing through his body.
Also, I would see the power being channelled rather than timed.
Cataclysm
Cataclysm has an "weird" mechanic, offering neither nuke nor cloud control. First thing, there is some inconsistency with this power. Using Banish knocks the enemy down, but Cataclysm don’t. This makes the ability risky, as the enemies takes damages but aren’t otherwise affected. So, if they’re shooting, they just keep up and Limbo is in (big) trouble. This should be included in the mechanics of Cataclysm.
Also, it’s a good tool of troll by making pickups unpickable (I have a bit sharp tongue ^^). The squadmates often curse Limbo because of this. Don’t the pickups in Cataclysm belong to the Rift Plane as well as those inside ? That’s weird…
Moreover, this is supposed to be an ultimate. The fact it is behaving only like an overgrown Banish gives a feeling of “underpowerness” in my opinion. The damages should be doubled, really.
These are my suggestions to rework Limbo. I think it would him improve the teamplay with him, which he lacks due to how his powers currently works.
I think since cataclysm A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. according to the warframe wikiit should deal blast damage and pull enemies way from the center of the cataclysm when casting and pull enemies towards the rift when closing
there should be better augments for limbo since a rework is probably not going to be done for a while like rift surge augment : this will allow the damage buff to affect allies but reduced either the damage multipier by a small percentage or reduce the duration .
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like this idea +1
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please ban -Removed Name- he is a scammer
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could you post the skin for zephyr please
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+1 like this to idea
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Currently there is no sign in process to be a member of the website as we haven't built that infrastructure yet, also there isn't really a reason to sign in at this point. But in the future we're looking at adding that. If you're referring to joining the team, just send me a private message and we'll go from there :D
okay
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how do u register to be a member?
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that would be a nice idea
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please let this happen DE
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great idea
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Another kubrow of mine, Was thinking about breeding the two of these. Wanted to know if I should go ahead, or if there is something better i can get from either one.
thats a lotus kubrow
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would you like to join Extreme Tenno's Alliance? if yes msg me on psn CANDO172
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80p psn CANDO172 IF interested
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this is a great idea i think DE should consider trying this idea out.
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this happens a lot
PS4: Rathuum (18.13) [+Hotfixes]
in PlayStation Update Notes
Posted
HOW BIG IS THE HOTFIX