TuxedoCatfish
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Posts
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Posts posted by TuxedoCatfish
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Please reconsider the Banshee change. This is going to cripple Savage Silence-based stealth leveling, which was a massive quality of life improvement over Sanctuary Onslaught / Hydron; it would be awful to have to go back.
e: unless it doesn't apply to Eximus units, but even then, I don't really care for the precedent this sets. can you not instead fix the Thrax units that are causing all these problems?- 31
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Please just remove Defense from the rotation. It's a terrible game mode and always has been, not to mention an obvious odd man out compared to the others.
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Do the changes to LoS calculations affect Combustion Beam? It sounds like they should (since it had a very similar problem to Mag, in terms of grouped/ragdolled enemies blocking LoS to other enemies and making it far less effective than it "should" be) but I don't want to assume that two similar effects actually use the same logic under the hood.
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I know nerfing AoE is the theme of this patch, but could you possibly fix the explosion FX that have been broken since AotZ?
https://forums.warframe.com/topic/1313568-ugly-opaque-effect-on-explosive-weapons-post-11-update/#comment-12534351
https://forums.warframe.com/topic/1314279-after-3160-i-had-to-begin-to-play-with-sunglasses -
Any word on Galvanized status mods not working on any AoE weapons plus a seemingly random selection of projectile weapons?
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Because I'm mad about it and I was on hiatus at the time.
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those MONSTERS 😡
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Happens to me constantly.
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Two years later and this bug is worse than ever. It used to only happen occasionally, now I can barely remember the last time someone actually loaded into the normal spawn point in my dojo.
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e: wrong thread
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There is literally no situation where I ever want my own abilities to interrupt or prevent me from starting another animation. Please let us disable auto-block completely, including after quick melee.
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On 2020-05-08 at 2:30 PM, Tsuakashi said:
I don't mean that i dont have these ones. I mean that DE wasted my plat :)))
The benefits that you paid for (at a price you thought was worth it at the time) are still there, and in fact, better than they were before. You haven't lost anything.
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Oh, also: I love the idea of making every Railjack mission give actually-relevant amounts of credits, so that instead of having to grind Index or Profit-Taker you can just play the game and make enough credits to cover basic needs.
Now could you please take that very good idea, and apply it to missions in general? -
The Railjack changes are amazing, virtually every issue or complaint I had with Railjack is being directly addressed. You guys deserve recognition for that and I'm proud of you for listening to player feedback.
Now go back and listen to player feedback about the static object healing changes, because they're a disaster.- 2
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Nidus's fourth ability still has broken color / shading, as described in this post:
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The most recent patch seems to have drained all the color from Nidus's strands of infestation when he applies Ravenous, with the previously colorable areas turning pure white:
This is of course on top of the many issues that already existed with Nidus's abilities and recoloring effects in general, as documented here: https://forums.warframe.com/topic/1085603-nidus-ability-colors/ -
Archwing enemies used to come with a little red indicator showing their distance from you in meters. This was extremely valuable and useful, since otherwise everything is too tiny and distant to tell how far away it is unless it's right on top of you.
Unfortunately, these indicators no longer appear on normal enemies:
Strangely, they do still appear on mission objectives, and occasionally the UI gets scrambled and they re-appear on some enemies (but not all of them). I'm not sure exactly how to reproduce this but will update if I figure it out. -
Gauss is extremely disappointing, and in particular, two things about his first ability:
First, it drastically limits your turn rate. This is "realistic" but it's pretty much the single worst thing you can do to a movement ability. It's impractical for the vast majority of maps. It completely rules out hairpin turns and other tests of precision. It feels awful and mushy. It's also completely contrary to every other powerful mobility option in Warframe.
Second, all of Gauss's extra momentum disappears the moment the ability ends. This isn't as bad as the first point -- for any momentum-based system, the ideal is that the player should be able to retain or cancel it at will, since mandatory momentum is arguably even worse than losing it. But, for example, if Gauss activates his 1 and then jumps, it seems fairly obvious that he should keep moving forward at high speed. Instead, he instantly slows down to normal jump velocity.
I really hate how the majority of modern video games handle movement. There's this tendency to try and simulate real life physics rather than emphasizing player freedom; a tendency to restrict mouse-look or turn rate when the player is going fast; a tendency to minimize the rewards of precision if the game is multi-platform (e.g. for both PC and console.)
One of the biggest selling points for Warframe is that, up until now, the devs seemed to understand the importance of these things (unsurprisingly for a bunch of former Unreal Tournament developers, of course). Warframe's movement is amazing, and generally the only real limit on the player's ability to change direction as they're navigating an environment is their own ability to react and orient themselves.
Gauss, however, seems to have inherited none of that wisdom. Please consider letting him turn like a regular Warframe while sprinting, and if possible find some way to allow his speed and momentum to interact with the parkour system. (Allowing him to jump, land, and continue without cancelling the sprint effect would be a good start.)
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Now that the game has 2-factor authentication, please consider adding a "remember password" checkbox.
Or at the very least, make Warframe grab focus on launch so you don't type your password, hit enter, only to realize that you've just typed your Warframe password into Discord and have to replace it with a new one.
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Yes, please god, bring back the old Index map. And ideally, delete the new one. The last thing the mode needed was even worse sightlines on a bigger map.
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28 minutes ago, [DE]Rebecca said:
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Jupiter / Gas City Remaster - visuals and level design.
- Emphasis on Parkour, more environment destruction, ambient enemies and more mysteries within for people who explore.
This is everything I've ever wanted from Warframe level design, so I'm very glad to hear it.
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Jupiter / Gas City Remaster - visuals and level design.
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Yeah, this has happened to me. It's incredibly annoying, especially when it happens close to the hour.
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So... what does secondary energy actually do now? I set my secondary energy color on Harrow to something different than the primary and it doesn't show up anywhere, both his abilities and the lights on the warframe are all primary.
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Thank you, that's a good suggestion. And I certainly hope so!
Whispers in the Walls: Hotfix 35.0.4
in PC Update Notes
Posted · Edited by TuxedoCatfish
If you're considering code changes re: Multishot not applying to weapons for Grimoires, is there any chance this long-standing issue could get fixed as well?