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Hunterstil

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About Hunterstil

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  1. As crazy as it sounds , I started agreeing more and more as I read the topic. Well composed and explained , but I personally think as good as the idea is , making an overhaul of a system as old as the game would be very hard and take a lot of time , which affects us , content receivers. DE already have this system that they know and are familiar with , and have been updating with that system ever since the creation of the game. They can't just change it like that without consequences. It is a really good idea and I would like it in the game , but quite far fetched.
  2. Sorry I didn't really read the patch notes , my bad , but however without a feedback they won't know how to adjust it properly , so I was just ranting here , because I really like the idea , but as always the executions is terribly made. I do hope they read the forums and change it
  3. I would like to address a new reward from the Gauss update , and that reward is the universal medallion. The universal medallion is obtained only by playing the new (and old) disruption missions. You have 5% chance of getting that Universal Medallion and it is only on rotation C. The Universal Medallion's positive side is that you can redeem it on every single base/main syndicate (New Loka , Red Veil , etc.) and in the future on all the others. That is great and all but the only problem is that the syndicate medallion is traded for 1k standing only. I do not only find that absurd , but absolutely unworth the grind. Warframe's characteristics is over the top grind and we all know that , but I have not seen such thing in the past I don't know how many years. Me and a couple of friends played the new disruption mode on other planets , we played kuva disruption , we played uranus disruption and sedna disruption. We played kuva disruption for about 10 minutes to test out the rewarding system (which isn't really good) of kuva. We played uranus for about 30 minutes (11 rounds or so) and sedna for about 30 minutes (again around 14 rounds). From all of these runs , we got only 1 Universal Syndicate medallion. Let's say you are lucky and get one medallion every 11 rounds = 30 minutes. As we all know , a lot of players have leveled up their syndicate (while leveling down their opposite ones) , and in order to level up from one of your opposite syndicates you need 44k standing. 30 minutes x 44 = 1320 minutes = 22 hours. It would take you 22 hours of non-stop grinding to get a single level up (and let's not talk about the daily cap). In order to go FROM the bottom TO the top it would take 219 hours non stop grinding. My math may not be totally exact , or my medallion per minutes but it is roughly around there. I really would like to see some changes for the universal syndicate medallion. I would suggest either make the chances waaay higher , make the exchanged standing more , maybe around 10k or 5 k , or even both , that would be good.
  4. May I know if you are going to make boosters work on the drop tables in the kuva disruption mission?
  5. PLease fix lunaro. Melee changes have influenced it in a bad way.
  6. Thank you for the update. Please look at lunaro''s state. It's terrible
  7. I have a major problem SINCE chimera update. That problem would be Lunaro. Lunaro's state is now almost unplayable , checks have double range which is surely not intended and throwing the ball feels so weird. Lunaro was in a terrible state already before the chimera update but we still played it although it had many bugs/exploits/latency problems etc. I'd really wish if you could make Lunaro playable , thank you.
  8. Please look at lunaro's state.
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