Lunaro's state has been critical ever since the chimera update. Many bugs have occurred in the game because every single melee change to Warframe , have a bad effect on lunaro , because all these melee changes are not considerate of Lunaro. One of the few CRITICAL bugs is the check's range ( check= press the button ''E'') is DOUBLED unintentionally , the practice mode has a bit of latency now and sometimes when you throw the ball it doesn't go the way you want it to. There are plenty of examples I can give you , with videos , about these bugs , but talking from experience DE doesn't give a single #*!% about all these bug reports. I don't even think that they read the conclave forums. From what I know there is a dedicated conclave team , but that team has done nothing but S#&$ themselves in the pants , because all they do is fix a bug or two in 2 #*!%ing months of hotfixes coming here and there.Now there are plenty of forum posts about the changes to lunaro since chimera update aswell , I just wanted to point that out.
NOW after the NEW melee changes that came with the mainline update of 2019 , it has become worse. Many players (yes we exist) , have given up on lunaro , including me , because of that new update. Before when bullet jumping you could cancel the animation (which can be done in normal warframe too right now and ever since movement 2.0 was introduced in warframe) with RMB , but now it doesn't cancel the bullet jump animation and that won't let you interact with the ball. That is something really important for lunaro's gameplay , because better movement is the key to success in lunaro and even a single bug that comes to movement in general is critical for lunaro.
Now what actually caused these bugs that I have listed out (although there are PLENTY of bugs that I can list , these are the major ones) comes from a little melee change ever since chimera update. It was hidden in the corner and not talked about even in the PvE part of Warframe.
''Weapon Aiming Changes:While this is largely under the hood, we want to detail out some changes we made to how Weapons are fired, particularly projectile weapons. We've added some new behavior that makes it easier to hit targets very close to the camera, eliminates strange sideways flying projectile and can be applied to any projectile (projectiles with gravity were previously excluded from the coolness. The basic idea now is: if you're aiming at it, you'll hit it.''
That is what caused a double ranged check , and weird ball physics. That little change affected lunaro drastically , even though in PvE Warframe that doesn't even do much. The problem from that change is that it wasn't matched up with lunaro's physics , which should be updated aswell.
The second major issue is obviously from the new melee changes that came to Warframe , so I do not have to explain that.
I know that lunaro has a pretty bad reputation , haha lunaro is dead what a funny meme ye a yeah yeah , heard that the first 3000 times , no need to repeat it. I understand the people that don't like lunaro and conclave overall , but just because the majority of the warframe community doesn't like it , it doesn't mean that no one plays it. Actually the lunaro community ( consists of like 100-150 people) is or to be more accurate was active at most times , and we even have a dedicated clan with over 26k games of lunaro. The fact that there is a dedicated team for conclave means that they have to read the conclave forums in order to fix these bugs , but it seems like they do not even do their job. Still , I know conclave sucks , PVP is bad for warframe blah blah blah , BUT what I think about what makes lunaro stand out form the other conclave modes , is that the movement that is so important to Warframe overall makes you better at the game. That has great potential , while the other game modes you gotta have incredible aim to kill the others , and it is hard to do so (at least for most players) , and BECAUSE of the extreme movement in annihilation , cephalon capture , team annihilation , it makes it harder and more annoying to kill people. While the extreme movement in lunaro makes it more fun , because your objective is to score , not to kill the other person. My english may not be the best , so I will try to explain that simpler. What I'm trying to say is that lunaro takes intense movement to its advantage and makes the gamemode better than the others , which gives lunaro great potential and may become actually a good gamemode if it is executed properly , while the other gamemodes take the intense movement to its disadvantage , because no third person shooter pvp game has such intense movement. Because lunaro was inspired by Rocket League (if it wasn't obvious enough) , it is something similar to it , and what makes Rocket League a great game? The intense movement and the variety of mechanics the game has. Now most of you probably don't even know how many techniques there are in lunaro , and that's why you probably think it's boring , but in the pro scene there are so many things you can do. (pm me on forums or discord , Hunterstil#5222 if you want more details on these). Rocket League is very successful , and I think lunaro can atleast be FIXED. Now I don't want to ''make lunaro popular'' or something , but at least give DE a reason to fix it. There are plenty of ideas that can make players actually play lunaro , but that would be a waste of time for DE , because they have more important things to make in the game. (Still if you want to hear out those ideas , pm me on discord or in forums whatever). I'm not planning to give out these ideas here on this post because they are too much , and maybe they require another post.
To sum it all up , the dedicated team for conclave should ACTUALLY do their job and read the forums and fix what they can , lunaro has great potential over other PVP modes , because of that intense movement Warframe has , there are PLENTY of people who wishes that lunaro is fixed. There are still people who want lunaro to get fixed.