Shockwave-

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About Shockwave-

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    Gold Hunter

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  1. This new mode is just ok. It doesn't achieve what Warframe sorely needs. A hard mission. This is a gimmicky mission. Things immune to war frame powers, no revives. This doesn't encourage teamwork. Because it is no revives it is all about individual survival, not a group effort. Can't bring even one squishy frame and have the others protect it in any real sense. What the game really needs is a mission that lets us us our warframes and actually takes skill to complete (or skill to complete well, and make it so completing it well gives you a better chance at better rewards). raising a downed ally should always be allowed, even if reviving yourself is disabled. If you let your teammate die, then they are out. Void mode operator has always been so cheese it should never have been allowed in the first place (easy invisible revive while your war frame is invulnerable). I'm still finding that in arbitration survival nobody stays together and works together. Raising, but not reviving would encourage people to stay and work together. Also to truly take advantage of the endless C rotations you need to set aside 2 hours to play a single mission. It's long, instead of being challenging. If WF missions were basketball, you'd win by holding the ball more minutes than the other team, just standing their, doing nothing, instead of putting in the basket. We need mission where skill comes into play multiple times per mission, in shorter missions, that can be evaluated for how many times we did X thing that takes some skill instead of always being how many hours we can sit in one mission. I'd much rather get a bonus 1% chance to get the reward for the defense target taking no damage, rather than defending it 5 additional waves, etc. All in all it's merely ok, but not great. Like defection, it's play it for the mods, and done. What I truly fear is that to keep it relevant DE will keep releasing new mods or items in the buyable section so you keep having to farm the new nitain prime resource.
  2. Shockwave-

    Chimera: Hotfix 23.10.1

    Its normally 3, most hotfixes have been 3
  3. Shockwave-

    Chimera: Hotfix 23.10.1

    Hey how about longer than 3 minutes warning for all hotfixes so people who don't want to be in mission don't have to get stuck there fro 10 minutes? Is there any good reason not to have a 10m warning on fixes?
  4. after they fix Ember prime's nerf.
  5. The relics are not I the Codex. Neo L1 is STILL awarded in Sanctuary Onslaught.
  6. Shockwave-

    Mask of the Revenant: Update 23.6.0

    Yeah... as an Ember main I just like to laugh when people post this. Ember was a weak frame got nerfed anyway and everyone cheered. This is pretty consistent of DE so you can't really fault them for that (set it and forget it abilities).
  7. Shockwave-

    An option to always host/ never host

    That will result in 1000 hosts and 2 players.....
  8. Shockwave-

    Why Eidolons Are Not Fun For New Players

    Not at all, but if you don't know how to play the frames well you won't do well at eidolons. You can certainly learn to play Chroma well elsewhere BEFORE going to eidolons. The problem is people see the Eidolons and want to hunt them, then figure it out people want Chroma, so they get Chroma specifically to do eidolons and then try to "learn on the job". Just so they can jump into Eidolons at MR6 or whatever the minimum for the quests are (and get to MR 6 by power leveling items in Hydron so they never really played them). Sure there is an additional learning curve for Eidolon hunting, but that shouldn't be on top of learning to play the base frame. No, not all content is for new players. If that is true then there is no content for seasoned players.
  9. No, that's why it has to be cash, I'm pretty sure Valve doesn't care who pays the cash, DE could work out an agreement to pay cash on behalf of players who turned in plat to DE. It would just be more work on DE's part.
  10. BS, DE could act as middle man and turn plat back into cash at some exchange rate and pay the artists. They COULD do it, but they aren't.
  11. Another 5 minute warning for a hot fix. That's always wonderful when are in defense sortie 1 and have no real way to control when the mission ends. Still waiting for a reason why hotfix announcements can't start 20 minutes prior. On top of that it's just tennogen, which we can't even buy with plat that DE swore that if we bought, would be how we purchased cosmetics in this game. There are now more cosmetics for cash only than are available for plat purchase. Consoles can buy it with plat, but PC users can not. If we could turn our plat back in for tennogen coupons, only good for tennogen, and the cash equivalent was based on the 75% discount purchase price of plat, and DE then paid the content providers, then maybe I'd consider buying tennogen. Until then, it's just a big bait and switch on the player base.
  12. If they put those mods on other frames the power creep would be insane. Sorry, they should never allow those polarities on anything other than excal umbra. It's just too much to balance. I hope they show some discipline and never put them on anythign else. I also hope umbra frames are not a new thing for every warframe and just stick to primes.
  13. Shockwave-

    Shrine of the Eidolon: Hotfix 22.13.3

    Same thing we said about ember.... Still don't understand nerfing an underpowered item.
  14. Shockwave-

    Plains of Eidolon: Hotfix 22.11.1

    I though you nuked our beloved void because you didn't want people having to farm the SAME missions over and over again. I thought it was important that people be able to obtain a given relic from MULTIPLE missions, like defense, or survival, or excavation, or spy, etc. Forcing us to play bounties over and over again really feels like we are being forced to play the plains because DE spent a lot of effort on the plains and instead of making the bounties FUN, they will force us there with vaulted relics so they can justify the work and feel like people enjoy the plains. Do you need us to play your new content so badly that you have to force players to do so? Nobody I know like bounties (the running all they way from literally one end of the plains to the other is always welcome /s) because there is more time spent running than fighting, warframe powers don' have the range to do nearly what they can in the maps they were actually balanced for, etc. The plains were a neat idea poorly implemented. Let's focus on fixing the bugs and improving the gameplay before forcing people out there with vaulted relics. All plains all the time (let's see the last event was on the plains, the ghouls were on the plains) just makes people resent the plains even more.
  15. Shockwave-

    Plains of Eidolon: Hotfix 22.11.1

    I though you nuked our believed void because you didn't want people having to farm the SAME missions over and over again. I thought it was important that people be able to obtain a given relic from MULTIPLE missions, like defense, or survival, or excavation, or spy, etc. Forcing us to play bounties over and over again really feels like we are being forced to play the plains because DE spent a lot of effort on the plains and instead of making the bounties FUN, they will force us there with vaulted relics. Do you need us to play your new content so badly that you have to force players to do so? Nobody I know like bounties (the running all they way from literally one end of the plains to the other is always welcome /s) because there is more time spent running than fighting, warframe powers don' have the range to do nearly what they can in the maps they were actually balanced for, etc. The plains were a neat idea poorly implemented. Let's focus on fixing the bugs and improving the gameplay before forcing people out there with bounties. All plains all the time (let's see the last event was on the plains, the ghouls were on the plains) just makes people resent the plains even more.