The new incarnon weapons are a great addition and I'm looking forward to getting my hands on old weapons like the Ack & Brunt and putting the adapter on in.
The weapons feel polished and maybe we'll get more of them every other patch or even turn it into a random roll system (would love that) - BUT the aspect of balance seems problematic to me.
After DE has put a lot of effort into balancing AoE spam we now have a hand full of new weapons that just turn the game back into "shoot in the general direction of your enemy gameplay".
While I enjoy the power of these weapons and think that many weapons might NEED AoE to actually stay relevant, I also believe that putting an infinite ammo one-shotting grenade launcher mode on every weapon really misses the mark in both thematic / weapon type identity and game balance. The ammo pools for incarnon forms are too large and charging them is trivial (shoot one or two enemies).
Therefore: Significantly reduce the incarnon ammo on weapons like the Latron, Laetum, Strun, etc. and slightly increase the requirement of shots to max out the bar (remove multishot scaling / small cooldown per charge gained)
Example:
Strun incarnon down to 5 shots
Laetum incarnon down to 30 shots
Counterexample: (of healthier ammo)
Kunai incarnon seems to have a way better balance with 20 ammo and no AoE attacks
Braton is a simple dps weapon in the primary slot and doesn't have that large of an AoE
Maybe other people can add to this. I love the incarnon forms but it seems almost unrewarding since there is no build-up (literally) to the form and it often feels like there is not point in using the base fire mode (the fact that you can be in incarnon 95% of the time seems wrong)