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ADDpillz

Grand Master
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About ADDpillz

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  1. SEE BELOW looks like they are constantly vibrating or unable to focus/hazy. Not a big deal but something to take note of 🙂
  2. Still hoping for critical chance on slide attack to be brought up to a reasonable power level. Sacrificial Steel = 220 CC on rivens = 180 Maiming Strike = 150 Slide CC on rivens = 90 The first 2 applies on all attacks and gets 2x on heavy attacks. The latter 2 forces you to slide exclusively.
  3. Melee Changes & Fixes: Critical Chance On Rivens We recently increased the stats of the ‘Steel’ Category of Melee Mods (True Steel, Sacrificial Steel). We are now doing this for Rivens among other Mods to bring them up! Doubled the amount of Critical Chance on Melee Rivens and gave the Critical Chance 2x for Heavy Melee. Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks). True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration. What about slide CC? Why get +100% slide CC when now we can roll the same riven to get +200% cc on every attack including slides? Just when I thought my slide CC rivens couldn't become anymore worthless than they already are.
  4. This right here. I have 8 rivens that I spent probably a combined 10-12k prior to 3.0 that are completely worthless now because DE decided to "balance" slide crit by making it COMPLETELY irrelevant.
  5. +10000000 I had a very nice Ohma slide build that was not even OP since it had the range of like 2 enemies max. DE just put the final nail in that coffin.
  6. And please look at slide CC. At-least buff it to 300+ so it has a purpose.
  7. So now maiming strike is even more useless and my slide CC rivens have lost any remaining value they had left.... Now there is absolutely 0 reason to ever put maiming strike on any melee. Why only boost 150% cc to slide when you can add 220% cc to EVERY attack.
  8. I get that maiming strike needed to get toned down but now its completely useless and all rivens that had slide CC are pretty much useless. It also doesn't "stack" with the combo meter like it was supposed to. There are plenty of slide/spin attacks in the combo stances, why doesn't it affect those attacks?
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