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Obe-Ron-Kenobi

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Everything posted by Obe-Ron-Kenobi

  1. Hello there! I've got a Kuva Zarr build I'm interested in making but am looking for some advice before I go ahead and make it. I've been running Primary Exhilarate recently on my 60% Toxic Zarr to make it more of a utility weapon to surprising success (since the base damage is high enough to still do plenty of damage without an acolyte arcane) and I want to lean more into that status utility. The issue I'm encountering, and need some help on, is that the impact status is still relatively inconsistent. I am wondering if it is worth running an impact progenitor instead as I still intend to run viral damage alongside it but I am unsure how to calculate how much more often I will be proccing impact with a 60% impact Zarr, 60/60 mod, Galvanized aptitude, Hammer Shot and Primed Cryo Rounds. Additionally, with Critical Delay and a 60% impact Zarr is it more worth it to run Internal Bleeding over Hunter Munitions if I have no outside source of crit chance? I know this isn't super meta but if you're good at math and have some time I'd appreciate a breakdown on what this will be doing before I go and make a new Zarr. Thanks everybody!
  2. Puddle does its job surprisingly well when you use it how its intended to be used especially when paired with the augment, but you're right in that it really isn't all that useful because it slows the game-play down to a literal crawl. A relic of the Warframe of old really. I think most people are upset because of the nostalgia, but I'd be lying if I said I won't miss it. Excellent point about making a hold functionality for tidal surge though! If nothing else can be done to include undertow having that as an option would be an excellent compromise!
  3. I'm seeing a lot of negative feedback towards the new ability plunder, and as an avid Hydroid enjoyerTM I completely understand the sentiment at the removal of puddle but I am still excited to try out the new ability (and updated kit overall, the rest looks pretty fantastic to me). I see a lot of complaints that Hydroid is losing a unique aspect of his kit but I argue that the armor stealing is still a pretty fresh mechanic in that the only other frame that can do that currently is Vaubaun with Bastille and that has a far more limited use than what plunder seems to offer. Additionally the direction this rework is taking in making Hydroid a corrosive specialist adds to his overall identity/specialty as a frame and I think that's a welcome change after his loot crown was taken ages ago, if anything I think this rework succeeds in at least making him have a bit more of a niche than before. Of course I shouldn't include anecdotal experience into a critique but regarding my personal play-style plunder is going to fit absolutely perfectly into my current semi-tank umbral melee build I tend to run with Hydroid so I am very excited to try that. I want to withhold any kneejerk negativity regarding the new ability until I try it out myself I suppose, it seems to have a lot of utility and functionality that synergies with his updated kit in a good way but I can't know how it feels till I have hands on experience with modding around it. Just to second what someone said in the thread earlier, Hydroid should ABSOLUTELY get the ability to go into puddle while crouched. The dev team today on stream all seemed a little disheartened to be getting rid of that iconic ability which I think is a shared feeling amongst the community right now, so including it somewhere in his kit would go a long way in making everyone feel better about the rework. I think if its restricted to crouching (and therefore not able to move) it is justified to remove the energy drain as well as invincibility and just make it like a form of invisibility - you can't be targeted or alert enemies to your presence but you still take splash damage from AoE attacks. If the crowd control aspect of the ability and the inability to shoot has to be lost for coding reasons so be it, but maybe add the a brief stun or corrosive proc when bullet jumping out of it (water in the enemies eyes maybe?). I'm not sure, there are a lot of creative things you can do but I agree that it would be a real shame to lose puddle completely. Otherwise, I think this will be a good rework!
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