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WernerShadow

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Posts posted by WernerShadow

  1. Before you get personal and comment that all decent intellectuals NEED to have that defensive mod for END GAME content; or ash needs a rework on his skills...

    It's all individual preference, play style.

    Simply put:

    The gist about this game.. You have a warframe. It has its own set of unique abilities, strengths and flaws. You have a wide selection of mods.. mod the frame to suit your playstyle and try to make it viable and powerful for all the missions you undertake.

    There are a wide array of weaponry. Taking different weapons to different missions will complement your chosen frame. There are too many combinations.. too many factors which makes this game unique and interesting.

    You CAN put defensive mods.. throw in Armored agility even.. and try to make Ash a tank melee. But is that what he does best? Or you can try to understand your frame's strength, utilise your limited slots for mods and bring out the potential in him.

    All these being said, everything still depend on your keyboard skills. Your team, your situation awareness, etc.

    All being said, let me bring you back to the discussion, Why, are we asking for reworks. I'm sure there are players using the same Ash whom have done perfectly fine with end game content. Why are we asking for reworks when we are facing challenges in game? Why are we asking the DE'S to play our game, or make our game less challenging to play?

    And by the way, end game content. It differs individually. To one it might be he wants to earn a milestone 50k plats from farming void missions and trading, to another it may be getting MR19 and having All weapons, and one may want to survive 2 hours on T4 survival.

    I do agree some frames are not as well done as others. But Ash, is already a very well thought out frame.

    Let's just play the game, instead of complaining how bad this frame is and DE should do this.. do that..

    Before Ash Prime was introduced, not many uttered a single word. Now that many people comes into contact with him, again many ask for reworks. Understand the frame. Understand your game. Every frame is unique. Every player is unique.

    Think about it.

    Thank you! Could not have said it any better

  2. For me Ash is fine for casual players (which is most people on Warframe) and becomes troublesome for those who frequent high end game. 

     

    If I was to change Ash I would

     

    Minor changes:

     

    Smokescreen - Only minor change. The duration is fine and we are not meant to be Loki 2.0. As WernerShadow suggested we are assassins, so for the change, I would increase the range of the stun (not too big) and enemies who are stunned take 20-30% extra damage from all sources, stun lasts ~ 3 seconds and buff 6secs. Everything else remains the same. 

     

    Teleport - Leave as is. I hear people talk about free teleport but I think its good as it is. 

     

    Bigger changes:

     

    If Ash only has a primary/secondary and Melee weapon equiped, Bladestorm and Shuriken gain some buffs depending on what is being used. If the player is holding a primary, bladestorm gains the utility stats of the melee weapon equiped e.g. procs and crit chance/damage (alternatively, deal % of of additional melee weapon damage as Slash) and when Ash switches to Melee stance only, Shuriken gains primary/secondary weapon utility stats (alternatively, deal % of additional weapon damage as Slash)

     

     

    Shuriken - % chance of punch through (alternatively % chance to hit multiple enemies 3 max per shuriken) + Primary/secondary weapon utility if only two weapons are equiped and while in Melee stance. 

     

    Bladestorm - Increase team armour by %  + melee weapon utility while primary/secondary is equipped. 

    Best idea i have seen so far i like this idea means i get to keep my skills and help the rest while not having to change my play style or lose that Assassin feel

  3. Me personaly like Ash to be raw killer, what i dont like, is that with all his "bad ! killer stuff" he outperformed by Loki with Tonkor

    Any type of mission contains 4 slots for players, which means originaly game made for a party to play, not for solo,and i doubt that DE think of Ash as a solo warframe,otherwise, they would not create such augments for Ex and Mirage,that would make them perfect combo with Ash

    Also if you claim that Loki is better for a party play, then guess what, he is actually better for solo game too , simply because he can run 1 h 10 min +- 10\15 min of t4 survival easily, and stop there only because his weapon reaches it's own limit and start killing too slow to get oxygen.That is why people ask for rework,actually,Ash just can't compete with same class warframe.

    Ash will never perform such results in solo,untill he get some of his abilities reworked,because DE never gonna buff him as he is now, and if slight rework is a way to go,then why not give him some utility for the team?

    No one is perfect indeed, but the sad thing is that some are much closer to perfect then others. Again Loki example, you can go any type of build without you perma stealth get rekt,on the other hand,when you start to build an Ash,it doesnt matter which way you chose, you start to get problems, either with duration,radius or with the ability cost, and in the end you wont get same results.

    As a solution i ask for DE to change 2 things

    .First: Smoke Screen base duration increased by 3-4 seconds.

    Second: power duration has no negative effect on Smoke Screen ability.

    hey can trade\replace it for 100% crit chance effect while you are inside, since Smoke Screen duration is too low for that crit chance to perform well.Just these changes will easily push Ash to 1+ hour t4 survival mark

    Lets take a look at the diffrence shall we?

    First of all Loki is a ninja and plays like one a loki player considers an escape from a fight a victory in its self.

    Ash is an Assassin i consider it a victory if nothing is left standing after i get to the other door of the room.

    Loki must be in perma stealth to mean anything at all he cant take a hit for a dam.

    Ash can get away with using all his abilitys and never needing to be perma stealth to do it.

    Comparing a loki to an Ash is like comparing Rhino and Valkyr they have similar functions in a team but are completly diffrent play styles.

  4. It's also important to note that this is somewhat of a team-oriented game. You can't call yourself a team-player or be part of a team in general if you don't want any part of them (basically reviving them). 

    Never said i don't revive my team nor did i say i don't want any part of them. My point is simply that every frame in this game does not need to be a copy of trinity to be an asset. I get the idea the problem is not the frames but the players who just want to stand around shooting target practice. "Please Mr. Grineer don't shoot me i don't know what i am doing here" This sentence sums up most of the people commenting that Ash is junk or needs a rework.Their play style seems to be that they want frames that make the enemy worth nothing more than dummy's standing around holding their faces. because heaven forbid you actually have to fight something that shoots back 

  5. I think Ash does just that. Press 4 to become invincible and watch a cutscene of enemies being killed with no aiming or dodging required.

    Almost all frames bring some power that benifits the team + being able to kill just as fast as Ash with only their guns. Ash has no globe, cc, buff or debuff and kills relatively slowly with bladestorm. Invisible would be ok but the short range makes it almost useless in a battle, you are far better off just relying on shade. If he actually helps people kill more im fine with an Ash on my team though. Better than a Nova that doesnt use Mprime or shoot much.

    I agree Ash already helps No mobs means you dont need any CC or buffs besides 1 CC frame should be more than enough why cant i be the efficient killer i like being the best or worst for me in this threat is that people state if he makes only clones and stays on the ground him self he now for some reason has CC? Whats the diffrence
  6. I have a question to you all if you dont like Ash being a raw killer and only like warframes that make the game about as intresting as Tetris then why are you even playing this game? Do you Play CS:GO and at the start of a game type "please mnr terrorist player dont shoot me just stand still" ? No? Then why do you feel a need to play this shooter for 40 min just shooting at targets while you could be having a adrenalin rushing teeth grinding fight for 40 min instead

  7. If I get the gist, you'd like some changes that made it so his abilities did not just make him a super efficient killer, but made him more useful to a team (besides being an efficient killer).

    In my opinion a very simple start to that would be to allow range mods and duration mods to affect Smoke Shadow. That would be a huge buff to team utility right there. There are other things that could be done too. That's just an example of a very simple way to get started on making him more desirable to squads without even doing anything major. Smoke Screen itself could be given a slight buff to make it do a little something more for Ash + the squad, but then bumped up to 50 energy instead of 35 to reflect the buff. Something could be added to Teleport while keeping it the same ability, but I think it's energy cost would need to be bumped up a bit if it were buffed, maybe not as high as Smoke Screen, but higher than 25 (the same as a (1)). Bladestorm well... the animation is really slow, and clunky, at the very least something needs to be done about that.

    I'm not sure Shuriken really needs to change, apart from some fixes for the sometimes wonky aim.

    As for Bladestorm, I think it's the thorniest ability when it comes to a rework, which is why I hesitate on major changes, apart from some serious animation fixes/make it faster/add more clones/something. I don't want it to be an Exalted Blade clone but with finishers or something. I don't want a another running around invincible scything at people ala Valkyr -- I wouldn't mind interactive, but I want it to feel unique. And I don't want it to feel too different. Even if it's interactive I want it to feel like Bladestorm. I don't want an entirely new ability -- and I don't want a Mirage clone either. I wouldn't mind having more control over the targets that I pick, or being able to be more in control, or not go through the animations, but I still want it to feel like basically the same ability. This is why I worry about the word rework. I think fixes/changes/buffs are a better description.

    Why does every frame need utility to keep your lame team mates alive? We have trinity we have oberon we have defence frames frost and limbo we have team buff frames like valkyr and we have great CC frames like excal and nova if your squad cant do it with one of those in a team they cant do it ever some of us like being a raw killing machine i love watching blade storm buggy animations and all

  8. Yes we do! And gaint mechs to fight that you need to get up onto to kill and not just a boss fight they should be standard issue on open maps!

  9. Which is why BS isn't as valuable to me. This entire post is nothing but opinions, no one has posted a fact unless it was a DPS calculator.

    It's also sort of why in the back of my head, have wanted Ash's BS to go back to slash damage, so it gets better with x4 corrosive projections.

    In my experience I find health to be the bigger number than armour, but armour adds to that total health pool.

    Again, why I say that Ash is sort of a bad damage dealer, because you can simply use Banshee to get better squad damage, and it won't annoy your squad members either. Currently, BS'd targets cannot take outside damage, effectively making it so only Ash can do that x damage, but in the end a squad of 3 or 4 can burst him down faster.

    Tested against a level 95 gunner: my Vectis Prime was able to kill two Eximus's faster than a BS could with MY endgame Ash build that has 45% power strength. Of course you could go big with 200% power strength but that's extremely stupid to do in my opinion as smoke screen provides Ash with some decent and valuable utility.

    This would all change if allies could shoot frenzied targets, for sure.

    -This is what happens when people provide me with practical questions, I'll put the effort into providing practical answers. But if someone is going to tell me something is good because it does X DPS then I'm not going to take you seriously.

    Edit: note that also that test up above was with no corrosive projections, so my OWN damage output would have significantly increased if I had x4 and 3 extra squad mates -especially with a Nova and Banshee- while Ash's damage would stay stagnant. You see my point?

    I can feel my IQ dropping as i read this Ash does slash damage always has and still does.

    HP the bigger number? You do know that HP,armor and shields scale the same way right?

    Current Value = Base Value × (1 + (Current Level − Base Level)Exponent × Coefficient)

    4 corrosive projections does nothing to help Ash do more damage he already ignores all the armor as it is how you even think reducing the thing he already ignores completly would help is beyond me.

    I think you should post no where again you clearly dont know anything about this game or you are just trolling stupidly

  10. No, I understand perfectly. I don't know why you wouldn't just put Viral on your weapon and take up the two/three available mod slots for elemental mods instead of bringing two frames with an almost useless augment on them. Sure a Viral Mesa is fun, but I don't see the practicality.

    No one says you have to use it nub its simply an option as is the purspose of augments of you did not know also you can boost elments by 200% with those augments so near useless only if you know nothing about this game

  11. This would be inefficient though, compared to simply equiping the correct elements on your weapons or equiping the appropriate auras (corrosive projectile).

    Yes but you miss the other possibilitys as these augments benifit from power strenght and duration you could for instance add an additional 200% elemental damage to any weapon meaning a weapon like ogris would gain lets take my ogris as an example it has 13k blast damage now if i was to be buffed by frost and ember it would do it will get around 39k damage per shot the list goes on for possibilitys

  12. After testing the synergy between Ash and Excalibur my curiosity was too great so me,MarPro15 and Trigin tested the following

    Ember with fireball frenzy and Frost with freeze force

    We augmented our 3de team mate and indeed he did Blast proc damage on all his weapons.

    Testing needed on the following

    Syren and volt corrosive?

    Vold and frost magbetic?

    Volt and ember radiation?

    Frost and syren viral?

    Some other thoerys that need testing

    Excalibur's ult benifit?

    Mesa bullets proc?

    Please let me know if you test any of these and what results you get

    Edit:possible combination Nyx mind freak and buff controled victum with elements?

  13. Periods my boy. Use them. They help.

    OT: I like Bladestorm. A lot. But I feel like as though Ash needs something more than a dedicated cinematic. I would like more player interaction, something like this:

    Ash's Bladestorm would function somewhat like Excalibur's Exalted Blade; a toggle on and off ability. He would remain permanently invisible for the duration until it is turned off or on. Furthermore, he will receive a damage reduction buff based on the rank of Bladestorm: 15% at rank 1, 30% at rank 2 and 50% at rank 3. Ash is only revealed when he attacks, revives or when the player deactivates the ability.

    As a lethal ninja, he still retains his ability to deal Finisher damage. He also is able to use his other abilities (other than smokescreen of course).

    Now, of course this will cause some problems, but this is an idea. Some problems I can come up with right off the bat are: "why use smokescreen? what's the point of the ability then?" or "damage reduction? that's gonna be too op" or something else like that. My proposed idea is to instill more player interaction while still being able to do a buttload of damage and have Ash further fulfill his goal of being the scariest goddamn ninja in Warframe.

    I could go for that change if and only if he still takes out those hidden blades

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