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iPathos

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Posts posted by iPathos

  1. 7 hours ago, Numerounius said:

    Not the only item that has an out of ordinary way of polling the drop so maybe that is why it isn't listed.

    They're pretty ordinary, in my opinion.

    The only differences are:

    1. SP/Non-SP
    2. 1/2/3 Portals done.

    The rest is just rolling a drop from a table, same as any other designated rotation reward. These don't have A/B/C, just a single list per difficulty.

  2. I haven't even had a chance to play with Dante yet and it already sounds like he's being Calibanned. It's disappointing to see LoS checks being a recurring solution for problems like this when it's rather well known that Warframe's LoS checks are already below par in their accuracy. 

    I was sincerely hoping the backlash and outcry in response to the nerf would spur a dive into attempting to fix the checks, but unless that action simply hasn't been conveyed to us then my hopes are again dashed. 

    I had a lot of hype around this update but post-drop "fixes" are gutting great aspects.

    A personal issue I take with Deep Archimedea is the Transference Distortion modifier. That's not challenge, that's artificial restriction that blocks off a huge chunk of every player's kit. If Archimedea MUST have an effect like this, it should work through extended cooldowns or blocking REPEATED uses, not outright.

    If Dante (and others) giving players overguard is causing issues, give players options to remove that overguard or otherwise toggle whether they wish to receive it.

    Also, please actually rebalance the bonus amps get to overguard. +50% damage is nowhere near enough of an incentive to use it over other options that are neutral but exponentially more powerful, always outperforming amps as an option. 

    I have much, much more to say on this but I'll hold off for right now.

    • Like 14
  3. 2 hours ago, Eternal_Phenix_Prime said:

    TBH it's horrible for casual gara players who mainly use her only for mass vitrify as a defensive tool, especially if using Blind rage. Such a play style is quite stingy on ability casts, to the point were this change would make gara's passive almost non existent

    Gara's passive doesn't have the same issue as mirage. For mirage you have to proactively manage where you were standing in order to get the desired buff & the maximum % bonus. For gara it's simply a question of moving around and it will proc on it's own as you navigate the map and the lighting conditions slightly change. You aren't trying to reliably maintain anything, there isn't a magic perma radial blind that you're trying to maintain. It's just a nice perk that would randomly proc, and this change effectively means it will never proc for certain play styles.

    I can kinda get where this is coming from, but the reverse is also true. Unreliable procs in some tilesets now become consistent by a known set of actions, you *will* get a blind within a few casts, just sometimes it'll be sooner than later.

    In one way it's nice because it encourages using her kit in a more interactive manner, but I can see the detriment to a singular Mass Vitrify build. Either way, that change is its own thing.

    My primary concern in that post is definitely around Eclipse, because the "balancing" done to the Helminth version is no balancing at all.

    • Like 2
  4. The Loki changes have me rather excited, especially the Switch Teleport QoL! I might get a lot more use out of my boy yet. 

    Now, Eclipse. As many have already said, there's definitely far too much weight being placed on Lunar Eclipse when considering how much lower Solar Eclipse should be.
    Others have also mentioned that the drop on Roar through helminth is to about 3/5 efficacy, while this proposed change to Solar Eclipse would be close to an 80% reduction, all the way down to 1/5 efficacy. Roar acting as a faction damage bonus (including its effects on DoT and the like) should be a pretty clear indicator that Solar Eclipse taking such a reduction in numbers is too heavy-handed. Since the semi-recent change to Eclipse's UI accuracy, it's been far easier to gauge exactly how strong a buff we've been getting from the lighting conditions we're subject to. 

    It would make far more sense to me if the Helminth'd version simply did not have the on-the-fly switching of the buffs as an option, having the frame's emissive color choice dictate the buff they receive. Otherwise, having Lunar Eclipse's cap be the same but its starting percentage being much lower - this in particular seems like a missed opportunity for balancing for Helminth.

    The Gara passive change seems pretty nice on paper, pity mechanics like this would be lovely to see used more around the game, in my opinion.

    The Nourish change sounds fair so far, it always struck me as a little odd just how strong it still was when infused into other frames.

    I'm liking the look of the invisible frames toggle for the appearance menu, seems like it'll let us be just that bit more meticulous about our looks!

    The Netracell drop table adjustment is a very welcome change. For a very short while on starting them, the non-exclusive arcanes did help - but that very quickly burns down to Vosfor food for so many players.

    Very much looking forward to the Omnia Fissures once they drop, it sounds like it'll be an extremely versatile addition to framer routines.

    Steel Path Cavia Bounties too? You're spoiling us!

    Very much looking forward to how things go moving forward, many of these changes are both welcome and intriguing.

    • Like 6
  5. Honestly, more control over it would be a better solution. There *are* times when I want to just use the incarnon mode for a couple shots, a specific purpose, then I want it gone again. There being absolutely no downside to switching back and forth at will would counteract the whole "strength" aspect of building your gauge in the first place.

    Now, if we come to why that's a concern? Probably because some of the incarnon weapons can charge in one or two shots, some take minutes at a time. This is where balancing the charge gained would be a better approach than otherwise - imo at least.

    • Like 1
  6. 21 hours ago, SDGDen said:

    power fantasy and "being blatantly overpowered" are two entire different ball games.

    the core of power fantasy in game design is making the player *feel* powerful, which counterintuitively requires a reasonable amount of challenge to exist. 

     

    the best way to make a player feel powerful is to present them with something that looks and sounds like a powerful enemy, a massive challenge to overcome, and to then hand them the tools to beat that enemy or challenge with relative ease. key here is that the enemy still has to feel like a threat even if the game isn't that hard. 

    this is why balance is still needed in a power fantasy game. if the enemy is never a threat, you don't feel powerful and cool, you feel bored and unimersed.

     

    power fantasy is created not just by cranking the player's actual power, it's by making the tools they have feel and look powerful and just straight up awesome. 

    lets imagine the following two scenario's:

    in one scenario, we have a player attacking an enemy with a sword, they do a basic simple sword swing that deals 80% of the enemy's health in one hit

    in the other scenario, we have a player performing that anime-style katana slice where the enemy doesn't take damage until the sword is re-sheathed, it deals 65% of the enemy's health in one hit. 

    the second scenario is a better power fantasy than the first, despite the player being more statistically powerful in the first scenario. the disconnect here is between *feeling* powerful and being statistically powerful. 

    You don't have to break the down meaning of the term for me, I'm aware. You must also consider the context to which I replied, as that was directed primarily at the inconsistency among nerfing and buffing things game-wide. I personally prefer to find weapons that I enjoy using and then to decide on content that's suitable for them, because that puts my preference for fun over a need for competent gear choice.

    It makes sense for overpowered options to somewhat validate other overpowered options, so that monopolies are not formed. However as I also said before, the necessary balance is where fine tuning leaves much to be desired. 

    We generally find that one of four main things happens with "powerful" gear in Warframe:

    1. They are either difficult, painful or expensive to obtain, gating them through accessibility.
    2. They are reliant on a very specific setup, usually including a riven with very specific stat rolls. Gating through RNG.
    3. They get nerfed hard upon their efficacy being shown to the wider public, this restricts them via gatekeeping the knowledge of their efficacy.
    4. They get nerfed in a minor way, but enough to take them out of the leading position they were in while still retaining some degree of power or appeal. This is the least common and most preferred action for DE to take in general as it benefits the largest selection of players.

    While I'd prefer for more things to be buffed than nerfed, I feel like it would benefit the player more if the content being engaged with was more flexible in their manner of approach. Thus, changes are my preferred approach, as it shakes things up without directly removing certain playstyles.

    Warframe is already a smorgasbord of content, whether to its benefit or detriment. The more ways that it can be engaged with in an entertaining manner, the better. For some, that's a genuine challenge. For others, it's mowing down every enemy in sight. For others still, it's more about going fast or enjoying the movement system.

    My point, in circling back to what you originally said about "nerfing OTHER broken things", was that it would be more beneficial to raise the floor before lowering the ceiling. There's far more options that DE could make viable with small tweaks or fixes, which then could rearrange the power balance from the bottom up. All of this without just throwing more pools of health, armor, shields and overguard at us.

    • Like 2
  7. 4 minutes ago, SDGDen said:

    or how about we attempt to keep the game balanced by nerfing OTHER broken things too?

    i really dont get how this community can look at something being clearly overpowered and broken beyond belief and go "but its okay because we have other broken things too" or "why nerf this when we have this other thing". 

    if its not the only thing that does it, that doesn't make it okay, that simply means *there's a bigger issue*

     

    its almost like saying "why did they arrest that guy for shoplifting? other people do it too! some people even steal hundreds of dollars worth of items every week!". the solution here is not to simply let that guy go "for the sake of fairness", it's to deal with all the other people that shoplift. 

    Because DE themselves have said that the power fantasy is a key part of what makes Warframe what it is.

    Now in saying that, I also understand that there needs to be at least some semblance of progression or else boredom will take over.

    It makes sense for there to be ridiculous options, but taking those options needs to be balanced accordingly - such as through ammo limitations, time limits and cooldowns.

    • Like 1
  8. 19 hours ago, Xsoskeleton said:

    Why am i getting only 8 Vainthorn in sp Abyssal Zone

     

    why cant it bt 10-12 like anys ane people would number a drop ins equence instead of 8 then 11 and 12

    Because you're having bad luck. It's all random and it definitely varies with enough runs.

    17 hours ago, Hexerin said:

    There's a difference between calling out predatory practices (points at the community thread made for that purpose), and being raving lunatic headcase who stalks their targeted victim around and screams at them incessantly. Guess which one you're being here? Also, guess which one DE is more likely to be receptive towards?

    You need to understand that the issue has not been rectified, regardless of the addition of extra plat to the bundles. The selection of extras you're forced to purchase to get something both new and limited in availability is predatory marketing in the basest sense of the term.

    I'd be perfectly happy to purchase just the cosmetics. I've spent enough on prime access over the years that the Regal Aya is entirely wasteful and I do not want or need it - especially when it makes up such a significant proportion of the pertinent purchases.

    Also, there ARE three heirloom packs. There's the basic, extended, and also combined (basic+extended) purchase options, the specific names escape me at this time but the point is that @ConDucktorWhirl was accurate in their statement.

    There needs to be actual activity around this, else we can expect said thread to be closed after someone inevitably loses their patience with another user and starts a baseless or aggressive argument.

    • Like 1
  9. Expanding on what @(XBOX)Big Roy 324 said above, always ensure that if you plan to sell any weapons that they are not a component in another weapon first. It's a painful process of having to rebuild or reobtain something specifically just to throw it straight back into the foundry as an ingredient.

    But, anyhow.

    tl;dr: Primes are effectively upgrades, usually have higher MR requirements (weapons only) than their non-Prime counterparts, Prime variants are also (practically) always newer, meaning we did not always have the option of just "do I skip the base version".

  10. Of all of this, the main thing I think DE should implement is the ability to exchange dupe drops for some kind of return. Not just selling them for the pittance of credits they give, but even some small amount of standing or a random selection of resources from the open world in question.

    Endo and Forma (blueprints) have been drop table dilution agents for years at this point and it can be expected, but I do agree that there should be some shuffling around of the drops in Deimos specifically.

    The rare Arum Spinosa and Sporothrix parts could definitely use a rate boost as well, after having farmed an Arum Spinosa set to sell not too long ago - even in my position of having basically every possible option available to me to do the missions; it was still a hideous grind to go through. Not something I believe newer players would appreciate at any stretch.

    • Like 2
  11. 3 hours ago, airboit said:

    i finally log in to make my first forum post to say shame on you DE. shame on you

    If you're going to bother to mention your displeasure, it helps to be specific as to why.

    The contagion "fix"? Heirloom bundles being swept under the rug? Some obscure bug that's a pain to you specifically that's gone unfixed for months?

    At least then you're not just another mindless voice screaming "DE bad" into the abyss.

    • Like 6
  12. 1 hour ago, PublikDomain said:

    Got a source on it being intended to be free? The Accolade is certainly one of the big things I'm, uh, "less than enthused" by.

    After enquiring further, it appears that claim/belief comes from the 10YearAccolade resource(s) being added to the game at the same time as the rest of the Recall: Ten-Zero event, far before the heirloom skins or their resources were added to the game.

    Far from the clear indicator that I expected to be told of, but it's certainly enough to raise an eyebrow.

  13. 22 minutes ago, PublikDomain said:

    I don't think I'm really ignoring anything? The "situation" is DE releasing content and then changing that content afterwards, which they've done many times in the past whether it be changing exclusivity or changing prices. Remember that at one point Prime content didn't return. There was no promise of that, and cosmetics had the same exclusivity as Heirlooms:

    It wasn't until the first Prime Unvaulting that they came back and became less exclusive - and for a lower price. They were no longer "available only through Prime Access". Many other exclusive cosmetics are now no longer exclusive, like the Twitch Prime items (now permanently available from Varzia). Deluxe skins themselves were once time limited exclusives, yet since 2015 you've been able to buy those once-exclusive skins whenever you want. There are also many gameplay items that were exclusive or limited, like Lato/Braton Vandal, Ignis Wraith BPs, Primed Chamber, etc. DE also claimed that it would be "unfair" to early adopters of Prime Resurgence for them to change the contents of those packs, only to do exactly that within less than 24 hours of release. Supporter packs always go on sale the last few weeks before they expire and it's a pretty large amount - like 45% off. Is that not "unfair" too?

    Point being, this stuff changes all the time. If the idea is that DE can't change the exclusivity of Heirloom packs because it wouldn't be "fair", then what about all the other times they've changed exclusivity? What about all the other times they've changed pricing? If this "fairness" has never turned out to be a real issue before, why would it suddenly become an issue now?

    Got a source on it being intended to be free? The Accolade is certainly one of the big things I'm, uh, "less than enthused" by.

    No no, I'm on your side here. That quote was a misclick on my part and it's both a pain and nigh on impossible to correct from mobile in the manner I'd prefer to. 😅

    I don't personally have a source on the accolade claim but the person I've heard it from is generally rather pedantic about their sources, so I will get back to you on that one.

    While I'm not specifically pushing for further change to the bundles (rather as said, a statement of intent moving forward or similar), I would still very much welcome the addition of variant packs with only one half of the options (mag or frost), or something entirely lacking the Regal Aya. Simply throwing more platinum into the packs isn't fixing the issue(s), not by a long shot.

  14. 8 minutes ago, Jarriaga said:

    You have every right to voice your discontent. I have not questioned that.

    I am merely pointing out that your discontent is meaningless and toothless. DE won't change. Your discontent won't make them change.

    If change was a consideration or a learning experience we wouldn't even be here to begin with.

    Observable repeated patterns: Offer a cash-only bundle with questionable value, expect backlash, add additional items to increase perceived value without altering price, repeat the same behavior next time.

    I've been mucking about within Warframe since 2015, practically without a break. I've seen what DE is capable of on both of the Digital Extremes. Not to mention enjoying several of their earlier contributions to the gaming space, their practices are not new to me.

    I said before, the perceived usefulness (or lack thereof) of player feedback about this is clearly not of great import to you - some of us must just care a little more. We all get jaded for varying reasons, it's just rather ironic that the largest detraction I've seen from the discontent and disappointment comes from those who've bought the bundle. That's not to say there's people who've bought the bundle who are still disappointment, as well as those who haven't bought it but simply say "vote with your wallet".

    I'm not asking for them to suddenly rework the entire bundle to fit my specific desire for "fairness" or anything of the like. I personally want for them to acknowledge that this approach is no bueno and that any intent to pull it again would be a mistake.

    Regardless; these points are circular and you clearly show no capacity to change your approach, so I will leave this here for the moment.

    • Like 1
  15. 50 minutes ago, PublikDomain said:

    Do people demand refunds when DE puts Supporter packs on sale? Did people demand refunds on their Prime Access purchases when the first Prime Unvaulting brought back previously exclusive cosmetics? And if someone is petty enough to demand a refund just because of a change in exclusivity then let them. The ToS states plainly that DE can make whatever changes to the game they want whenever they want. And while that might be "unfair", is it not also unfair that players who didn't play for the right 4 months in 2023 will never get to have these skins? Which "unfairness" is more important for a company that prides itself on "F2P done right"?

    Those are not the same situations for the same reasons given before. Simply ignoring the facts of the situation aren't helping your approach.

    My point from before remains; we (the dissatisfied players) have every right and considerable enough drive to voice our discontent, so we will.

    You can't even attempt to equate Prime Access (or vaulting or the eventual state of resurgence) to the heirloom skins as even if you only consider the cosmetic side of things - PA allows you early access to content that remains for a very considerable period of time (let alone with the non-cosmetics still being technically obtainable through trading) while resurgence gives you more granular control over what exactly you want to buy. Both of these include the tiny caveat that they are returning and they have an established price point.

    The heirloom skins are deluxe skins that (along with themselves) come with a brand new, otherwise-unobtainable, non-returning type of cosmetic that is usable on all frames, while also selling an account accolade that was originally intended to be free and implies the buyers are ten-year veterans (despite the ability to buy it within hours of starting the game), while also fluffing up half the packs with non-negotiable Regal Aya that has extremely limited use in this situation. If players want Regal Aya, they will buy it.

    Edit: just realised my phone quoted the wrong post, nice.

    It was meant to be quoting @Jarriaga's message (as phone forums have considerable issues moving quote blocks), for clarity.

  16. 4 hours ago, Jarriaga said:

    I don't for a second believe the backlash was not something they expected and planned around. They willingly lied through their teeth by saying the purchase value was the same as original prime accessories bundles despite lack of plat.

    That was no accident.

    You got played into thanking them for changing their minds. The strategy is to intentionally go 2-3 steps out of line, "listen to feedback" and roll-back so they are only 1 step out of line. They then reap the self-massaging "good guy DE listened" posts from a community that is oblivious to the fact DE are still 1 step out of line too many because those who took the "win" celebrate the small victory thinking they actually accomplished something without realizing their victory was accounted for and not due to an actual change of mind/heart. The cherry on top is that this also creates dedicated DE defenders who in turn police those who don't agree with the outcome.

    Again: Ever since they re-introduced their intents for impact and puncture status effects stacking 2.5 years later exactly as they initially proposed despite the overwhelming rejection of said changes in both instances should serve as enough evidence to anyone that DE's plans are not open to change. Same goes when they closed the 17-page thread of arbitrations revised feedback with the only feedback they took being the  removal of 1 item out of all the items bloating the reward pool. Nothing else.

    They don't even preemptively consult with trusted community members in good standing (Like you or Voltage) or nuanced youtubers like Potato to save themselves from backlash because DE already know what their answers are going to be and not align with their (DE) plans.

    Thus: Your feedback is worthless. Same goes for mine. You will see them mysteriously and inexplicably make the exact same mistakes over and over and over again for that reason.

    You're welcome to hold that position, just as I and many others hold the position that it's not good enough. We have every right, every ability to voice our discontent with this choice and while you seem to have given up all intent to even attempt to incite change (or at the very least discussion of change), clearly not all of us have.

    There are a lot of decisions that DE has made over the years that I've personally felt were either disingenuous or ill-informed; I believe this is a combination of those factors plus more.

    Telling us not to bother with feedback because you personally perceive it as a "worthless" endeavour is your prerogative, not mine, not others.

    If you disagree with the content of the feedback, maybe there's potential for further dialogue on this. However based on what I've read so far, that doesn't appear to be the case.

    • Like 2
  17. 3 hours ago, Jarriaga said:

    This doesn't work and never has. DE keep committing the exact same mistakes over and over and over and over and over again after "learning their lessons".

    Ever since DE re-introduced entire systems flat-out rejected by the community 2.5 years later exactly as initially proposed with no changes in between (Status effect stacking proposals for impact and puncture) it became (Or should have been) clear that things are set in stone.

    Don't kid yourself into thinking they didn't anticipate and plan for this backlash and still decided to go through with it as their first choice. Your feedback is worthless and meaningless when things are set in stone. Same goes for mine. And same goes for our anger, dissatisfaction, disappointment and the like.

    At best there's an Overton Window of things they are willing to change, but we don't know the boundaries of said window and in turn the actual wiggle room we have to work with. 

    As PublikDomain mentioned, it worked for Regal Aya. The issues were pointed out immediately but because of the lack of FOMO there was clearly less draw for players to buy first and ask questions later. This is not that.

    I can't speak for how they attempted to go about this as I do not know what goes on behind those closed doors.

    What I can speak for is the overwhelming majority of players that I have spoken to (or observed speaking) on the matter being vehemently opposed to this particular approach, including many who still purchased it both before and after the plat changes.

    The changes made are not good enough and there needs to be word on their intent to not do this again or otherwise change tack. 

    • Like 3
  18. @PublikDomain has the right of it here, rather than the points being made by @TypeZeroEmiya.

    The concept of the heirloom skins in itself is not bad. Expecting players to shell out premium prices for premium skins is also not bad.

    The problem comes when the options given are intentionally pushing the FOMO narrative (limited purchase window with no intent to return) and severely lacking in player choice.

    What if players vehemently dislike one of the two frames? What if they simply only play one? What if they want access to the new cosmetics (Signas) without the need for the frame skin? What of the players who have no need or want for Regal Aya, be it due to preference of acquisition or other reasons?

    This entire debacle is a coalescence of bad decisions all rolled into one, topped off with the precedent that this could very well be a recurring addition to the game. If we're not vocal about our anger, dissatisfaction, disappointment and the like, that's implicit that we're okaying the behaviour.

    DE adding platinum to resurgence is not the same as what they've done here, as that main issue was never the same. It was the main issue with resurgence because the bundles were extreme rip-offs with their original endo inclusion. Sure, the overall value of the heirloom packs improved with the change but it didn't address the primary concerns people have with them at all.

    Forced purchasing of Regal Aya within bundles will never be ok with me, unless those bundles are primarily for the purpose of buying Regal Aya. The heirloom bundles do not qualify for that, therein lies the problem.

    • Like 5
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