Jump to content

SenorClipClop

PC Member
  • Posts

    4,551
  • Joined

  • Last visited

Reputation

5,928

3 Followers

Recent Profile Visitors

2,864 profile views
  1. I don't really mind either way, though the new UI is much easier to take in all your stuff at a glance. Maybe if they re-added the old UI as a sort of "legacy display" for players who prefer it?
  2. Trinity needs the locks taken off her casting animations, she's criminally clunky to play no matter what you're doing with her.
  3. I'd never really thought about it. I suppose abilities and synergy (both within the frame itself, and between the frame and other loadout bits) are the main things I play a frame for. Their fashionframe game probably influences how long I play them, and if/when I return to them.
  4. @Aldain @Tesseract7777 It makes me very sad that neither the Daikyu nor the Tonbo have been Primed. I'm also disappointed that after a slew of frames Prime with their vanilla version's release weapons* and the devs teasing older weapons would get Primed alongside Nidus, I am still waiting on both of these. They're some of my most-used weapons and I love them, even if they aren't meta and are kinda hipster. Sigh. Maybe next season. *ie Gara released with Astilla and Volnus and Gara Prime released with Astilla Prime and Volnus Prime
  5. The overall issue I see with these proposed changes is that all of the new abilities (or heavy changes to 2,3 and 4) would get in the way of normal weapons combat. If you're busy flailing an enemy around with 2, lining up a throw with 3 or becoming the kraken with 4, that's all time spent not using the weapons you brought along, weapons that likely deal a lot more damage. Currently the biggest gripe I see about Hydroid is that his 3 has you not doing anything, it's wasting time you could be using to shoot. And a big gripe about Warframes with exhalted weapons is that often their exhalteds don't scale as well as regular weapons. I feel like your proposed changes end up rolling both of these grievances into one and baking them into a Warframe. These are certainly cool ideas, but imo they sound better suited to a game with different pacing and a different loadout system, like Guild Wars 2 or League of Legends.
  6. I do need more Health on Inaros. For the meme.
  7. After finally getting around to grinding out an extra copy of one of the grinder frames to grind, I finally have an extra Chroma to feed to [redacted]. And I'm excited, considering Elemental Ward is really 4 abilities in one, but locked to one each mission on any other frame. What combinations have you enjoyed with Elemental Ward? I've already got my sights set on Heat Inaros and Electric Hildryn, but I'd enjoy hearing other players' ideas.
  8. Slap on Gloom for Black Hole Melee Nova. Her 1st gives her a health-based DR use MP augment to keep this up synergizes with Gloom lifesteal Her 4th slows and then Gloom slows even more Both weapon and ability damage grant Lifesteal in the Gloom radius Looks dope af
  9. Swap the position of your elemental mods with each other to get different elements.
  10. I feel like generally, the idea of whether or not the game or its devs "respects me" already crosses some kind of line. It's putting too much of your own stakes and personal worth into... into a video game. Except as a joke or as part of an application to work for DE, I would never put "reached MR30 in Warframe" on a resume, as it's not really an accomplishment beyond personal interest and enjoyment in the game. I don't have a relationship with this game like it's some kind of living person, and I don't have a direct relationship with its creators. They just make something I like. I feel like when someone starts taking for granted this idea of respect from a video game, at least on a personal level, it's time for a bit of self-reflection.
  11. Yareli and Hydroid are not similar "because water". They share a cosmetic, but their designs are very different. Yareli is incentivized to be constantly moving, Hydroid benefits from staying close to his summoned stuff. Yareli's defensive move is a vehicle, Hydroid's makes him relatively stationary. They play very differently.
  12. Have you tried using the new Covert Lethality anyway? It no longer auto-kills the enemy, but it adds to initial combo and 100% extra Finisher damage.
  13. One one hand, I see how fast Banshee roasts through Lich/Sister health bars thanks to Sonar, and I know DE wants to make a boss with some staying power. On the other hand, Banshee was criminally underused before this, Sonar is not the only way to make this fight short and easy, and multiplying damage is really the only thing Banshee has going for her. She still has to contend with no built-in survivability and the extra damage requires at least a bit of aiming. If a nerf were inbound, I would hope it comes in the form of capping how much Armor can be stripped from the Nemesis enemy.
  14. Uh... yeah? The whole point of Galvanized Mods is to provide scaling. You're saying they're bad because you're doing things fine without the scaling? This suggests to me that either you haven't tried the Mods yet, or you're playing in missions that are low enough level that weapons don't benefit from scaling up. I did a comparison test just now of my Boar Prime's status build, with and without Galvanized Savvy (a max rank Shotgun Savvy subbing in on the latter). I hate to say it, but the test subjects were Lvl175 Corr. Heavy Gunners, overdone but they are a decent barometer of raw damage potential. Anyways: The build with Shotgun Savvy (non-galvanized) kills a Gunner in 21 shots, just over a full magazine. Then the second one I kill takes... 21 shots, just like the first. Third one, 21 shots. Three L175 Corrupted Gunners down with 63 shots. The build with Galvanized Savvy kills the first Gunner in 22 shots (slightly less Status). The second one (I have one stack now) takes about 12 shots. Then the third Gunner (2 stacks now) takes between 7 and 9 shots, average 8. Three L175 Corrupted Gunners down with 42 shots. Just over a full magazine less than the build without scaling effects. But let's go further. One does not fight exclusively tanky units in a real mission, after all. If I add two Lvl 175 Corrupted Butchers into the mix, I can get to max stacks with just two shots. Two Butchers down in two shots, then those three Gunners drop in 7-9 (avg 8) shots each. Three L175 Corrupted Gunners down with just 26 shots (or just 24 if you don't count the Butchers). Just by swapping Shotgun Savvy with Galvanized Savvy, I was able to cut shots to kill on high-level tanky enemies by more than half. But go ahead and keep thinking that Galvanized Mods are a joke.
×
×
  • Create New...