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Posts posted by -Xtharvind-

  1. As we know, there is a intrinsic farm at Gian Point, Veil Proxima, where we continue to speedrun it again and again for intrinsic point.
    Usually people would go to recruit chat and then host a fireteam for specific intrinsic run; however, it take sometime to find ppl who actually want to do it, so I usually go to a public Gian Point mission instead, and when I finished the mission, there are 3 things which occured.

    1. When the mission is finished, the reward is already sent to each player inventory; however, people think that they need to go to dojo first to receive it.
    2. The other player who doesn't know that, tell me to go back to dojo even I don't want to stop yet.
    3. As I am Asia region player, it is hard to explain to people who don't understand English language.

    which lead to my request to add the option to "go" or "stay" similar to (at the end of every 5 waves of) defense mission at the end of each railjack mission, so that they can go back to their dojo or orbiter whenever they want to.  

    • Like 1
  2. Ibhvm7u.png

    Image: The stats of [Broken war] on the left side and [War] on the right side. 

    Recently, Broken war receive a buff which make it become one of the best one hand sword in this game right now. 
    If we take a look at [Broken War] (on the left side) which is the requisite ingredient for crafting [War], we will see that the damage distribution of [Broken War] have slash as main IPS damage. However, contrary to [Broken War], the damage distribution of [War] (on the right side) have impact as main IPS damage instead, so I think that [War] damage distribution should have slash as main IPS damage instead of impact. 

    Also, I think that [War] which is like an upgrade version of [Broken war] should have equal or higher critical chance than [Broken War] as well 

    • Like 2
  3. Introduction
    Nowadays, there are not many weapons and warframe abilities that can bypass the obstacle; for example, exodia contagion (nerfted, remember nukong?), saryn, banshee, and khora's whip claw and etc.

    If you ask me what among those that can bypass obstacle that I feel annoying the most, I would say it is khora's whipclaw.
    Let's analyse what's wrong with khora's whipclaw

    • Range: Whipclaw have base 10m at max rank which is the same as exodia contagion (10m), saryn (10m), and lower range than banshee (20m) so the range is not the issue here
    • Damage: Exodia damage is nerfed wrong time ago so there is nothing to say here (damage still exist but just less than when it was), saryn need stacking spore to deal high damage, banshee damage is just irrelevant but khora whipclaw damage is insaneeeeeeeeeeee you can dealt like million of damage with just this skill alone and compare to other warframe's ability, it is so easy to use, you just press 1 and it have high range, high damage and bypass obstacle.

    To summerize, there are two problem with khora's whipclaw, which is the insanely high damage and the ability to bypass any obstacle. 

    In my opinion, there are 2 choice to fix this skill
    1) Nerf the insanely high damage but still maintain the ability to bypass obstacle 
    2) Maintain the damage but remove the ability to bypass obstacle  (in my opinion, I think this choice is better, similar to mesa where the enemy need to be in her sight to deal high damage)



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